‘Menu’

Here’s another quick progress report. I’m currently working on the ‘menu’ system for the game, which, once again, is just a series of rooms, no pointing and clicking in my game thank you very much.

So this time around, I have about twice as many main levels. Not only that, but the cameo levels are turning out so awesome (and some of them rather large) that I want them all selectable from the Level Select room. So World 2 will have a system of doors for a menu that isn’t as simple as the one screen rooms from World 1.

Setting up all the doors that will be unlockable made me worry about something, though. With the game being so much longer than the last one (though I’m sure you can still run straight through fairly quickly if you skip the bonus rooms…), will that be a problem for people who play the game on public computers that can’t save their progress? I’m making sure that the game will be fun even if you only drop in for a few minutes into a clean game with nothing unlocked, but I still want to have enough there that players want to spend more time with the game will have a sense of progression, completion, and even be rewarded for exploration. This is pretty much a problem inherent with Flash games, and probably part of the reason that they’re usually quick fix games.

I’d like to imagine that World 2 is accessible enough to give a player a quick gaming fix, yet has enough substance to reward any time investment (not saying it’s anywhere near as long as a commercial game, though)…

Any thoughts?

19 Responses to “‘Menu’”


  • This is a funny idea… Grand Theft Auto: San Andreas combined with Fancy Pants

  • MAKE ANOTHER DEMO!!!!!!

  • hey, if we want our own cameo level in the game, do we have to have some popular game or animation?

  • I would settle for extremely creative and/or beautiful artwork. Just please don’t be dissapointed if I turn you down, I already have more artists than I should…

    Ya know what? The thing about the GTA games that’s always bothered me is that they think they have to be so realistic. Bah! Being a super hero in an open world is a step in the right direction, but seriously, why stop there? I wouldn’t expect my character to be all powerful or anything, but why can’t I steal a broom from a witch (the old nasty kind, none of that Harry Potter bull), or send an insulting signal into outer space and cause aliens to. Attack the earth. Serious, reality is far to limiting for me to ever want to make a game based on it!

  • Can you please make another demo!!! I WANT FP:W2 OUT NOW!!!!!!!!!! AHHHHHHH!!!!!!!!!!!!!!!!

  • ANOTHER demo? Jeez if I do that what will be left for the real game? Haha.

  • lol you could just take a portion of what happened after the first demo…. MAKE AWESOME POWERUPS!!!!!!!!! im hyper cause im gonna see transformers and rush hour 3 today

  • Yeah, here is a thought: “You are awesome.”

    … eh… not my best thought… Wait! another thought: “There is a fire burning in the distance…”

    That one didn’t even make sense…

    Last thought for you: “You are very good at this, I personally think Nintendo or some gaming company should hire you and get these games on console. From what i see, they should hire you, NAY, they MUST hire you.

  • Well, I have a good amount of connections out there, but for the time being, I’d rather finish World 2, as I think it’s far closer to what I’d be capable of with an actual budget and team. Once that’s out, I can promise all of you that I’ll be pushing to get my games to consoles, the WiiWare download service being the most likely, then xbox live arcade…

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