Platforms

So here’s a quick bit of update, I want to start making quick progress update posts on here, since I wont be burying older, more important posts like on Newgrounds. So, last night I was finally able to get the new platform code working, so now the platforms (any ground that can be jumped through and landed on), can be curved surfaces too now. really doesn’t sound like much, I know, but its one of those features that should have been in the game all along, but sounded like far more trouble than it’s worth. Really, though, any feature is only as good as the levels that use it, so I guess we’ll see.

Next mini-update should be more interesting than this one, promise.Who else thinks that Fancy Pants Man needs to be in Smash Bros. Brawl? Someone email Nintendo for me.

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24 Responses to “Platforms”


  • ane you both “Brad” and “DrNeroCF”? of course you are. never mind then. …………………

    does it use flash player? that seems to be what kills stuff for the wii browser. atleast I think it is…

  • Well, yeah, the Wii browser either plays games in Flash, or using Opera’s crazy AJAX game SDK, and there’s no way that I’m going to try and write a game completely in javascript…

    Also, Opera wrote a custom version of the Flash plugin themselves, but Flash 7 was the last one to be open source, so it can’t handle any of the crazy bitmap code that I use to make FPA run faster than 3 frames a second.

  • I couldn’t understand some parts of this article Platforms, but I guess I just need to check some more resources regarding this, because it sounds interesting.

  • Platforms are a biatch! Moving platforms doubly so!

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