Platforms

So here’s a quick bit of update, I want to start making quick progress update posts on here, since I wont be burying older, more important posts like on Newgrounds. So, last night I was finally able to get the new platform code working, so now the platforms (any ground that can be jumped through and landed on), can be curved surfaces too now. really doesn’t sound like much, I know, but its one of those features that should have been in the game all along, but sounded like far more trouble than it’s worth. Really, though, any feature is only as good as the levels that use it, so I guess we’ll see.

Next mini-update should be more interesting than this one, promise.Who else thinks that Fancy Pants Man needs to be in Smash Bros. Brawl? Someone email Nintendo for me.

24 Responses to “Platforms”


  • Nice to see new posts here. :-)

    How do you implement those platforms? Are they raster graphics, or vectorial? Do you have a hidden layer representing the platforms, independently from the graphics?

    Just curious about that. FPA is awesome!

  • Yep, hidden layer, they’re all vector, so the system just hitTests for them and finds their angle. For something that you can stand on the edge of, that ends up being far harder than just settiling his rotation to 0 if he has one foot on and one foot off. Haha, I done know if my goofy little blog is the ideal place to learn how to program, but I appreciate the comments! Maybe I should start answering questions in posts… Does anyone even bother checking the comments after posting?

  • Maybe you should post your whole source code as a learning tool?

    But seriously, not jumping through curved platforms was the one thing FPA 1 lacked. In fact, it ruined it for me.

  • you’re serious?Brawl?lol

    anyways,i don’t think it would be the best of ideas to post source code.especially for someone who’s name is anonymous.he could steal it or something. maybe just write tuts?

  • Yes, I always read your comments!!! :D

  • Haha,yes one day I suppose I might be able to post some sir of guidenon how to get started making Flash games, but honestly, all my code is super basic, most of it being ‘gets the nib done simple. I’ve also nver use any sort of tutorial myself when learning, aside from finding how simple bits if code worked. And yes, Brawl. You’ve never seen FPM fight with his with a giant pencil (only few have so far, I suppose), he can be quite vicious >:)

  • I dont see how a stick person with hair and pants would work in 3d
    but it would be cool to see fancy pants tubeman in action because more then likely the lines will become tube-like 3dness

  • haha, fpm’s sharpened pencil final smash… that could be pretty violent though :o I think Jack Thompson would blame you for all the pencil pokings in grammar school from now on if that happened.

  • Meh I’d probably have to hand draw him, if game and watch can work, then why not FPM?!

    And Fancy Pants Man is not pleased with Jack Thompson and his hatred of everything in this world.

  • can you give us an estimated date of when the game will be out?

  • Well I’ve been saying by the end of thus mounth, but next month is looking more likely. If I set a firm date, though, then I’d just have to officially delay the game. I’m just one guy, and I won, release the game until I’m completely satisfied with it.

  • Dude. After making world 2, make like 100 more levels and then release it on Wii or DS. I would totally buy it.

    Either that or make it playable on Wii’s browser.

  • i guess the real question is, would you guys buy FPA with 20 or so full levels on WiiWare for less than 10 bucks?

  • less? I would pay more. wewt for quality games (especially Fancy Pants). The controls could be reeeally good too. I wonder if it’s possible to use the usb keyboard through that. point: yes, I would buy it for around 10 dollas.

  • wow.first,a whole lot more people would have to know about FPM. like celebrities from japan or something. if that happened, then it may go over well with Nintendo. maybe a special character…
    anyways,if i had a wii, i’d get it.

  • Haha, bunch of celebrities? It’s not that hard to get something onto WiiWare, the hard part is getting it ported and running on the Wii hardware. Other than that little detail, FPA on Wi would have already been announced.

  • I don’t know if I’d pay $10 to play an online game, but I would buy it by impulse, if I found it in the stores. You’d better open the game and make a name for yourself; then you can publish a book, give courses, travel the world… ;-)

  • i’m with that idea. it would be cool. i’m pretty sure this game would be cool on the Wii, but you’d have to figure out a way for it to work for the movement sensor…

  • Heh, already got that figured out. I’ll just say this, I’ve done cooler things with the Wiimote pointer emulating a mouse in a Flash game than most devs on the Wii have done with the whole package.

  • interesting. hey, you change your name to brad, brad?

    anyways, cool. i have seen wii flash games. it just needs to emulate a mouse. so you should have no problem.

  • ane you both “Brad” and “DrNeroCF”? of course you are. never mind then. …………………

    does it use flash player? that seems to be what kills stuff for the wii browser. atleast I think it is…

  • Well, yeah, the Wii browser either plays games in Flash, or using Opera’s crazy AJAX game SDK, and there’s no way that I’m going to try and write a game completely in javascript…

    Also, Opera wrote a custom version of the Flash plugin themselves, but Flash 7 was the last one to be open source, so it can’t handle any of the crazy bitmap code that I use to make FPA run faster than 3 frames a second.

  • I couldn’t understand some parts of this article Platforms, but I guess I just need to check some more resources regarding this, because it sounds interesting.

  • Platforms are a biatch! Moving platforms doubly so!

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