Re-animated the ‘going in a door’ sprite, I figure if I’m going to make you guys look at it over and over it might as well look nice. I’ve also been drawing the infamous Level 5 (my favorite level in the game). I’ve been trying to shove little goofy things into all the levels, even more so than I did in the first World. There were a lot of little things that I threw in there as a nod to the old platformers (and some people actually called me out on some of those tribute bits as evidence that the game was a direct rip of old Sonic and Mario, like those two games play anything alike, right?).
But either way, I thought this was neat:

Okay, okay, I admit it. That little bit of level plays out exactly like a cross between Mario and Sonic.
In the very least, the art is much better than in World 1…










Well, haven’t been able to make too much progress over the weekend, but i’ve finished that level with the pipe in it (it’s my favorite level, btw), except for the background, which takes a little longer to draw out since I have to make sure everything lines up when the level is played. From there it’s just a bit tweaking on most of the other levels, a few more animations I want to add, and if course, the final boss fight. Everything’s finally pulling together into one coherent game, woo!
GIVE US A NEW DEMO!!!!!!!!!! AHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!! AHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[edit: watch the language]
please
That’s better… But if it makes you feel any better, I’m really too close to realse a whole new demo. Now, what I could do is update the old demo with the new code and art and you guys can tell me what you think if the changes…
yeah do that please
You all are aware, of course, that a new demo will probably delay the final release, right?
DAMN IT lol im at school