Monthly Archive for November, 2007

Beta .08

Been out of town with my family for Thanksgiving, so I can’t say I spent a huge amount of time on this update, but there’s a few issues I want to make sure I just fixed that have been popping up recently.

Fixes:

- Spiders should behave while off screen now. This issue was especially apparent while kicking spiders off screen to the right into the small platforms by the cannon…

- Falling through slanted platforms while low jumping / kicking.

- Added some speed to the landing, that should stop the landing from the kick from feeling sluggish.

- little stupid platform tweaks like always…

- Juggle the snailshell in the air without it landing or hitting anything :D

- Finally remembered to add the caching progress bar in there, not a big deal, but I think it’s neat

Beta .08

Beta .07

I’m going to give you guys a bit of debugging power with this one. Try and get those spiders to stop responding or floating or whatever, if they do, click on them and post what words pop up in the top right of the screen, what they spider should be doing, and if you can, what you did to make him like that.

Fixed:
- Spider crawling on your body and getting knocked out, completely fixed, definitely. Should fix other things with the spiders too.
- Snailshell going through you, being knocked away even when behind you
- I think some other stuff but I don’t remember…

Features:
- Play around with kicking the shell and knocked out spiders, did something new there ;) Tell me if you like it.

Shell should be tweaked a lot to deal with the added feature.

Beta .07c

[edit again: slide into the shell (the letting go of the arrows slide) to 'dribble' it on the ground, tell me if that helps with the 'can't hit it lightly' problem]

Screenshot

So here’s a new post for ya’ll to spam!

I kid, I kid, just thought I’d share a screen of the level I’ve been working on.

Yeah yeah, I still can’t draw, but I think this is looking pretty swell.

flash-playerscreensnapz002.jpg

So what do you guys think about the look? The dark browns are quite a bit different from anything from World 1, but there’s actually a reason you’re in a cave, falling… The levels in this game aren’t just a series of squiggly levels, they’re a series of, uh, squiggly levels, only now you’re traveling across them, with a destination! and a purpose! Woo! Something just happened, and now you’re falling into a cave… omigosh itsaplot!

Registration

Sorry about the forced registration… There’s been a huge influx of spam lately, I’m seeing if this will help that any. So please, register (with the name I know you by would help), and keep up the commenting!

Just to clarify… I’m not accusing anyone of spamming the comments, I kept getting automated comments from stupid websites, and turning on registration seems to have stopped the bots.

Beta .06

I really hope you guys aren’t thinking, oh no! another beta! Seriously though, this is helping me out way much. A huge thanks to everyone participating!

So, what should be fixed (aka go test this stuff out, and see if I accidently fixed any of the old bugs):

- Defeating on a spider by jumping at him from below a platform
- Spider freaking out while crawling on your dead body (wow that sounds morbid…).
- Lots of little weird things that you guys probably didn’t even know where broken

- This miiight fix the deal with jumping on a spider right when he wakes up. Educk, check ‘er out.

Also, I let the first door stay visible so you can go back into it to reset all the baddies. Thought that would be easier than hitting refresh once they’re all dead.

Tell me what’s still bugging out, I’m hoping that the changes I made actually fixes bugs that I weren’t targeting specifically…

Beta .06

Beta .05

Let’s see if this fixes all the baddie stomping issues. Stress test those baddies!

Beta .05

Beta .04

Alright, lets see if any of those jumping on baddie bugs remain, have at it!

Beta .04

Can anyone be more specific with the rope bugs? Or at least be able to tell me exactly how to make it happen?

too much spare time ftw!

My cousin, ‘educkface’ on here, just sent me this picture…

whattheshell.jpg

What the…? Can anyone else do this?

Beta .03

- Cleaned up the baddie interacting with character code a lot, tell me what’s still messing up with the bad guys. Spiders won’t bring you back to life anymore, and they shouldn’t be able to hurt you if you’re hanging. Jumping on them feels a bit better to me, but I might be imagining things.

- Rope bug should be fixed, tell me if it doesn’t something else wacky now instead.

- Rolling into baddies should have you ramping off of them now.

Not too much progress, but lets see how many of the spider bugs are still in there, especially how they can float / stay squashed / etc.

Again, thanks to all who are participating in this beta. Unless you’re just being completely obnoxious and haven’t contributed a single thing, you’re going to get your name in the credits, so no more ‘AM I GETTING MAH NAME IN TEH GAMEZ?!,’ k? :P

And oh, right… the new beta build… Beta 03

Bugs!

If you’re just getting to the site, the link to the beta is in the next post. Please only post on umknown bugs Of course, anything that’s opinion is still open for discussion. And go ahead and now comment on this post instead of the old one for bug reports And as I said before, I should have a new build up sometime this weekend.

Wow, the response to the beta has been pretty awesome so far. There’s reaaly quite a few bugs still in there that I already knew about, lets get those out of the way first:

-Dying and getting hit again: lots if smaller bugs seem to have come from this, but basically I’m going to vastly tighten up how check for baddies is done, and this will be fixed.
- There is a small mound of ground that is spawned when you die. This made it look like spiders would crawl over you once you died, but it doesn’t look like anyone noticed that in the first game, heh. This will be fixed when the baddie interaction us fixed.
- Grabbing a rope and continuing downward: found this awhile ago but thought it was isolated, I’ll have to go through the rope code again, honestly it’s still pretty rough.
- Spiders becoming unresponsive (staying squashed, floating): this one appeared when I changed the baddie jump code (holding jump whil hitting on them bounces differently than if you don’t hold jump while landing on one). I have a feeling that I’m going to end up putting in lots of protection code to stop that from being a problem.
- Snailshell physics: they’re deliberately unreastic, and overly react to your character. I’m not going for realism here, so it’s not a bug. You can still comment your opinion on how it feels, though.
- Landing while holding down: deliberate, think of it as the megaman slide, only with that momentum actually coming from somewhere.
- Shell collecting squiggles: deliberate, just underused in this one level.
- Hitting head and flying downward: been there forever, you’d think I would have fixed that by now…
- Hair disapearing: omgwtfbbqssbbrawl!!!!!eleven you know how many times that’s been commented on in the demo? And I know that there’s NEW animations that don’t have hair, but that means I haven’t drawn it yet, as I have to animate unique hair for most of the animations. Sorry if I sound mad,but I still get those comments, even though I warn of horrible acts of temporary baldness in the comments there, and the post here… *sigh*