Let’s see if this fixes all the baddie stomping issues. Stress test those baddies!
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- Thanks, Steve
10/07/2011 | 8:39 PMNot much else to say that hasn’t been said better elsewhere.
I really started creating digital content once I got my first Mac, a now ancient PowerBook G4 (clocked slower than my current phone, imagine that). I first got into Flash games by creating stopmotion animation, and I got into that because I enjoyed video editing, thanks to in no small part by Apple’s focus on media creation with iLife and FireWire (an utter God-sent during the time of DV cameras).
So here’s to (as The Onion playfully puts it) the last American who knew what the heck he was doing.
- Have I ever told you how much I love…
05/30/2010 | 12:53 AM…Windows. And Flash?
- iPad
04/03/2010 | 10:53 PM
The iPad is epic win. Maybe I’ll finally answer my massive backlog of emails (sorry everyone who’s emailed me recently!).
- Flash 10.1
02/16/2010 | 3:36 PM
Need some feedback, guys! No, not about the pirate!
Read more »
- En-garde!
01/22/2010 | 6:52 PMDon’t try this at home!
(Oh and click the pic for a larger version)
- Heads Up
11/07/2009 | 9:25 PMSorry for the utter lack of updates on World 3 (though that seems to be the norm nowadays, eh?), keep a heads up, though, Ill be posting some new footage sometime tonight or tomorrow
Good stuff, I promise.
- yay animating
09/11/2009 | 4:12 PM
I’ve been adding all the engine refinements from ME2D back into FPA. Crazy how much better the game looks with character rotational smoothing. No more jitters, yay!
Fancy Pants Man now has 3 separate run cycles, want to add a whole bunch of different jumps too. I’m nuts. Got a lot of animating ahead of me. Good thing I love animating.
- Hi, I’m a mac… USER.
08/30/2009 | 6:05 PM
Here’s something that bugs me to no end. I am not Justin Long, you are not John Hodgeman.
Apple uses actors to represent their products, Mircrosoft defines their users by what products they buy. Huge difference there.
- Brad
- Fancy Metroid
08/27/2009 | 3:01 AM
So when I’m not doing concept work for World 3, I’ve been playig Super Metroid. Never beat it before, so I figured I should buy it from the Wii VC and do just that. Amazing game. So, I’ve gotten a few emails and such asking about puzzle elements in FPA, nothing overpowering, but what would you guys think of some sort of level or character progression in World 3?
- Quick posts
08/25/2009 | 7:11 PM
Hey guys, so I’m trying out a new sidebar thingy, something that would allow me to make smaller posts that don’t push down more important posts (like pictures of various pets on my shoulders).
What do you think of the idea? Is the site too thick now? Should I just sell my soul and finally get a twitter to place up here?
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- Pencilmaster on Where’s World 3?
- Minifig3D on Wuh Oh!



well your not going to believe me but
I was playing with the shell
I kicked it really high and it never came back
I went to the begging of the board again and the snail was back and the shell was nowhere
the only thing that is still there is that if you stomp on a spider at the exact moment it comes back, it hurts you but the spider gets stuck and walks in place and you can walk through it without getting hurt
oh and I mean when they come back from being stunned, its needs pretty good timing but it has happened to me 3 times
The baddies sometimes get ‘knocked out’ when they walk over your dead body…
The door doesn’t erase now. When I open it, I come back to the beging of the level and the door still doesn’t disappear.
rather thasn jumping on the spider right when it comes back you can just get close so it spawns on you and it will walk in place. much easier to do…..
rather thasn jumping on the spider right when it comes back you can just get close so it spawns on you and it will walk in place. much easier to do…..
also: New glitch!
kick the shell up a slope so that it rolls down to you (especially on the big hill) and walk away from the shell. if the glitch activates, you will kick the shell. it doesn’t always happen.
http://i214.photobucket.com/albums/cc174/Dannieman/SSSglitch.jpg
Second: fun!
go to the top of the hill and go off towards on of the sides, start rolling. hold down and either left or right, then tap down instead of holding it. fun, yes?
Third: menu development?
press space bar.
four: background
nice background
I like the spiders and um the trees. it adds a sense of movement that …… wasn’t there in the first demo. plus it looks good. nice job!
fifth: I’m not sure what just happened
http://i214.photobucket.com/albums/cc174/Dannieman/HmmmmFPA.jpg
the only specific glitch I can see here is that something happened with the shell and the flying spider body…. and he got stuck in the wall. Sorry, not sure how it happened.
if you kick a snail shell, comes back and hits, and you kick it, thats not a glitch. thats just a snailshell bouncing off you when you happen to moving in the other direction.
you can stand there while it rolls down, and after it’s been sitting there for 15 seconds or however long it will bounce off when you walk the other way. glitch.