I’m going to give you guys a bit of debugging power with this one. Try and get those spiders to stop responding or floating or whatever, if they do, click on them and post what words pop up in the top right of the screen, what they spider should be doing, and if you can, what you did to make him like that.
Fixed:
- Spider crawling on your body and getting knocked out, completely fixed, definitely. Should fix other things with the spiders too.
- Snailshell going through you, being knocked away even when behind you
- I think some other stuff but I don’t remember…
Features:
- Play around with kicking the shell and knocked out spiders, did something new there
Tell me if you like it.
Shell should be tweaked a lot to deal with the added feature.
[edit again: slide into the shell (the letting go of the arrows slide) to 'dribble' it on the ground, tell me if that helps with the 'can't hit it lightly' problem]










2 bugs:(((((
http://usera.imagecave.com/CssaBee/Pants/
BUG here =):
if you go through a door (press up) and press S to jump at the same time you can walk around while the screen is fading out…
Why can’t you pause while on air or hanging?
Also, I saw this being asked before, but I didn’t find an answer: why does he lose his speed and jump backwards after sliding and hitting an enemy?
And why does he start sliding if I press down after falling on the ground?
Finally, why does he do some weird stuff when he falls with his head on the green floor, but not when he falls in the purple one (I pressed shift to see the colors)?
There should be a punt button. =P Since i can’t exactly kick the shell softly anymore.
http://209.85.62.26/12205/185/pip/Fancy_300.PNG
It made me think of something my friend made after he played played fancy pants and watched 300. He also doesn’t like how you slide for no reason when you hold down and land, said FP should do the splits or something. Also he didn’t like how the acceleration is so quick.
The floor still turns to ice on that one platform that you use the cannon pointing full left to get to. It might be on purpose, i don’t know.
Hello, I just joined today (yay for me!). Anyway, I found a bug, don’t know if you know of it yet, but if the shell is below the cannon just right, and you fire, you fly out of the cannon and kick the shell, loosing all speed and height, like you’ve just kicked the shell normally instead of being fired out of a cannon at great speed. Anyway, the game looks great!
well there wasn’t that many bugs in the game exept the spiders so when thats fixed then the game will be good. this is worth the wait
yay he dribbles
the cannon thing didn’t happen for me, instead, if the shell was touching the cannon, there was also a kicking sound, but the shell didn’t move. Although, i got the shell close enough to the center of the cannon once, and it got kicked, but i didn’t loose speed or height. I never noticed that before…
I might go through and tighten up the kicking the same way I did for the jumping on baddies, actually, yeah, that should help a lot… just takes a bit longer to code, should be more efficient, though…
UFOboy, since they’re ignoring us
, I’ll at least try to answer about the “ice” floor.
I don’t think it is a bug. There’s something quite similar in world 1, though it actually seems like oil there (the floor is black).
Also, if you press shift, you’ll see that this floor is not exactly like the others.