I’m going to give you guys a bit of debugging power with this one. Try and get those spiders to stop responding or floating or whatever, if they do, click on them and post what words pop up in the top right of the screen, what they spider should be doing, and if you can, what you did to make him like that.
Fixed:
- Spider crawling on your body and getting knocked out, completely fixed, definitely. Should fix other things with the spiders too.
- Snailshell going through you, being knocked away even when behind you
- I think some other stuff but I don’t remember…
Features:
- Play around with kicking the shell and knocked out spiders, did something new there
Tell me if you like it.
Shell should be tweaked a lot to deal with the added feature.
[edit again: slide into the shell (the letting go of the arrows slide) to 'dribble' it on the ground, tell me if that helps with the 'can't hit it lightly' problem]










Yeah, basically I forgot to draw the ink on the ground there. Level 2 actually has a lot of hills and ink, quite a lot of fun.
And what about my other questions???
very very very very small bug:
ok here it comes:P
when you open a door, the hair dissapears( you know that already but thats not my point) right before it dissapears it still has a grapic right? well whenn you enter the door while running the hair grapic changes to the ‘runhair’ grapic making it look weard.
as i said, not very big bug, but hey it is a bug still ^^
Yay, I can’t die!!:))
http://usera.imagecave.com/CssaBee/Pants/bug3.jpg
In this case if you jump, and the spider hits you, you won’t die! I love it:)))
gbuch – to pause the game I have to stop every bit animation on the screen. When FPM is in the air, a lot of his animation is nested. Same with the slide this time around. Don’t be suprised if you can’t pause while sliding in the final game, since I have to go through and stop or start his specific clips based on what frame he’s at. Pausing in flash games is a complete pain in the butt to program.
He gets knocked back because sliding through 5 bad guys seemed a bit too simple to me. Try holding down when you land to shoot forward into the next baddie. Which leads me to…
Think if it as him hitting the ground and redirecting his momentum into the slide. You know how you can duck and press jump in megaman and shoot forward? Its kinda like that only it takes more effort. I always do it when I land to get more speed.
And finally, the platforms and ground both act extremely different from one another. If I can figure out a wqy to get him to land on his head while landing onto a platform, but not if he just jumps up to it (since he can pass through from underneath) or when you’re head is passing through but you’re feet haven’t landed on top of it… Remember, it’s not a surface, its just a point, that cares nothing about which direction you’re going in. I can’t have FPM ‘hanging’ from a platform by his head, after all.
Haha, that’s longer than most posts. You better read all of that! And enjoy every second of it! heh.
Couldn’t you just stop being lazy and hitTest his head?
Will I get my name in the game for being the one who made you write the longest reply?
Also, I found a bug that I think hasn’t been mentioned before.
Here are the steps to repeat it:
1)Go near the cannon
2)Hit the spider so as it will hit the wall and come through the cannon
3)enter the cannon before the spider goes through it
4)when the spider comes near the cannon, it will die
On the first time this happened, FP left the cannon, kicked the spider (in a really cool way) and then went back to the cannon, from where he launched without waiting for my comand
On the second time, the spider just went through the cannon, and through the floor (thus dying), and FP stayed inside the cannon…
its llooking great, but when you sliding down the hill and hit the spider the spider flips over but u get pushed back, thas no fun it makes the game slower, and your hair dissapears when you go through the door. The snails head also looks stupid but besides that best game ever~!
also it would be nice if you could hold the snail shell and/or throw it at an angle and/or shoot it out of the cannon, cuz that would be most baller.
ugh, fancy pants adventures now will never be the same on my computer ever again after playing it at full speed