Been out of town with my family for Thanksgiving, so I can’t say I spent a huge amount of time on this update, but there’s a few issues I want to make sure I just fixed that have been popping up recently.
Fixes:
- Spiders should behave while off screen now. This issue was especially apparent while kicking spiders off screen to the right into the small platforms by the cannon…
- Falling through slanted platforms while low jumping / kicking.
- Added some speed to the landing, that should stop the landing from the kick from feeling sluggish.
- little stupid platform tweaks like always…
- Juggle the snailshell in the air without it landing or hitting anything
- Finally remembered to add the caching progress bar in there, not a big deal, but I think it’s neat










c’mon people
, brad a little help please
Caching: does your game cache your animations as bitmap or some such wonderous speedy idea?
Nah, it would take the thing probably a rather long time to cache the animations, though I would have no idea how to go through all the frames to cache them (I nest clips like crazy), and the FPM vectors are so simple I don’t think it would be worth it.
1000′s of cached stick man frames would sure eat your RAM, too…
muhahaha I can post here and noone shall know
I saw that!
darn… curse you recent comments sections
Oh and brad, in case you didn’t read my message in the huge crowd of comments in the other post, Mike and I think you should put Larry the Lobster in world 3 :p
I saw you too, Duck.
hi. secret convos, eh?
I wonder why we’re commenting in the BETA .08 post…