Alright, this should be the final beta. If something’s not fixed in here, chances are I either wanted it like that, or it would be too much trouble to fix. That doesn’t mean you guys can’t pillage through this version and make sure everything’s fixed, but unless it’s a major issue, I doubt I’m going to take the time to fix it.
My girlfriend’s been helping me on a wrap up page for the Beta, with all the bugs that were found, suggestions given, and what has been changed. Pretty much just a summary of everything that’s been accomplished during the Beta period. Huge thanks to her for all her help.
I’m trying to post this quickly, and I still need to paste all the new code from the working build over to the Beta build, so I’ll make a more official ‘yayz teh Beta is finished!’ when I make that wrapup page.
New features in this build:
- New spider animation, yes the old one looked pretty bad
- Slippery walls… Something I’ve been meaning to program for awhile now so I through some in there. Remember the ‘icy’ floor as someone put it? Well I finally remembered to color the ink over that, and now there’s ‘inky walls.’ This level doesn’t really take advantage of that feature too much, but you can still try it out. Jump at the walls with some upward momentum, no the real laws of gravity have no real effect here! It’s nice for going higher up the walls, or down quickly, as they’re slippery. You can press the direction away from the wall to get off of them quickly, making the section that I added them too able to be ran through even quicker now.
***To those new to the Beta, this is only a single level used for finding bugs in the code, though there’s a few new features to be found if you’re interested. There’s no goal to get the shell to, yet, but a few of the Beta testers have gotten the shell to the top of the level just for fun.***
Also, keep an eye on JayIsGames.com, they should be running a preview sometime monday, they even have some info that you guys don’t know about yet.










I gotta count all the frames one day, but I can say it’s well over 1000 frames…
What’s wrong with a DS?
The shell just kept hanging there, I have no idea how I did it.
http://img530.imageshack.us/img530/3893/fpa2glitch3iw1.png
And when I hit it to try to get it loose it just went into the wall.
http://img215.imageshack.us/img215/3290/fpa2glitch4al6.png
Nothing is wrong with a DS but it actually FITS inside some pants. Whereas consoles and a PC/Laptop… not quite. You’d have to have one of the weird Doraemon pocket things to manage that… hm… I wonder if they sell those on eBay.
@Amilir: Not another bug! It’s hard to do anything about it if we have no idea how you did it in the first place.
I managed to repeat it. Just hit the shell up into that place and it will go in.
nice found amilir, looks like the bottom side of those blocks is not protected^^.
another bug :
again with the curved platform!
when you get a spider to land on the curved platform and then you get the shell to hit the spider, the shell flies through the platform. just like FP did when you kicked on the platform (that one is fixed now)
Yet more bugs?!
What the hell is going on? I thought we got rid of most of them (when I say “we” I mean we found them and Brad fix them)?
I found an “other” bug. I kept on slide into the spiders, because i wanted to know if they were still landing on their side…I mean 90 degrees rotated. In this release i couldn’t repeat it, but when the spider hit the 1st “floor” it was rotated and started to move in the air, then stopped at a point, and started to “shake”…it was trying to go forward and backward, but it didn’t move.
http://usera.imagecave.com/CssaBee/Pants/bug4.JPG
i noticed when you first enter a scene with a spider, the spider is sort of rotated in the air for a second, then it goes on the ground and starts walking…
@zymn: Really? Do they? I don’t notice it, and I don’t think it’d affect gameply anyway.
@CssaBee: Hm… strange. Did you try jumping on it and stuff? Did it do anything?