Monthly Archive for April, 2008

Update, other stuff

Update

Nope… update’s not ready yet, sorry…

Basically, the deal with the update is, I’m both lazy and extremely picky about my games, I’m sure you all know that by now… So it should be no surprise that I keep finding new things that I want to fix in World 2. I think I have it locked down now, so there’s really not that much more to do… you guys should be glad, though. If it was merely a bunch of bug fixes, you wouldn’t really have much of a reason to replay it. The biggest addition is the 2 more transitional levels, added after Level 3 and Level 4. I’m trying to be creative with these two, since they’re so small, I figure more thought should go into them, right? Nothing mind-blowingly amazing or anything, of course, but new content is new content, right?

There’s a few additions to the backgrounds, in Level 5 and Level 4 mostly, that I’d say are worth checking out. And don’t forget the timer… oh, and what some people would probably consider the best additions, if you hold a button while at the title menu or dialogue, it’ll speed them up. Definitely a plus if you play the game more than once.

Hopefully around the time the update gets out, I’ll have some fancy standalone players for the game, too, I’ve gotten a few requests for those…

Forum

The new forum’s been great, too, so here’s a big thanks to everyone posting and being generally awesome in the forum, and to Fairly who’s taking care of most of the admin functions there. We’re getting 108.765 average posts per day, and 5.529 average topics per day, in 2 weeks. Sounds pretty good to me.

Ah, that reminds me, I still gotta add the Forum door to the banner… but first I have to finish this update, argh.

Check out the topic rofl lmao: currently covered in cats and captions, and I approve. I want to start linking to more topics in the future, but I really haven’t had time to lurk around in my own forum lately…

I’d like to do more topics like this in the future, and build up some sort of collection of tips and how-to’s for making Flash games…

And finally, games I’m currently playing, since it would be too long to post that here…

On a completely unrelated note

You know what I hate? Those hand driers with the sensor on the front with small text that says ‘sanitary touchless’ or something like that. I mean, not once have I not rubbed my hands all over the thing looking for a sensor or button before I actually notice the small sensor in front. And gamers / developers who think online gaming is a replacement for multiplayer gaming in person, I REALLY hate that…

First real World 2 update

[update: Everything done!]

World 2 update 1.5 is fast approaching. ’1.5′ sounds like a good version number to make substantial changes at, so I’m fixing a few problems that have popped up since the initial release, as well as spending time on a few little details that weren’t big enough to delay the game further. So basically, yes, I’m patching World 2 as if it were a retail game.

I’m posting the list because, well, if you can think of anything that you think deserves to be fixed, now’s your time to post it in the comments.

- Added a stopwatch, like World 1 on Kongregate.

- Best time displayed in trophy/colors room.

- Angry Rabbit won’t just jump over you now.

- 2 squiggles added to boss battle, getting them lets you take one more hit before dying. They’re the only squiggles that come back after you die.

-Screen blinking after loading improved… mostly…

- Added another sign about wall jumping to Level 4

- Exaggerated spiders crawling over you when you’re defeated.

- Player now needs to hold the direction away from the wall to let go a wall jump, so players switching directions with the jump won’t accidently cancel the wall jump.

- Fixed Geier’s name to match the rest in credits

- New inky walls transitional level

- New ‘ladder’ moving platforms transitional level

- fixed wall jump to ledge hang notches in the Level 5 wall that leads to the Afro Dojo

- FPM can plow through baddies now if he’s sliding or rolling fast enough (which would be faster than a run, so still no easy mass spider killing) (you guys wanted this one, no?)

- invincible for a few frames after sliding into something so if you hit two spiders that are taking up the same space, you won’t get hurt

- music on / off toggle saved after game is closed

Edit: stuff update!

- Finished Level 5 background (FINALLY, looks so much better now :D )

- option to reset game data (I’ve promised a few people this, though I’m not sure how I should implement it, I guess I can break the rules for something as important as that and make it clickable…)

- update ‘matrix backflip’ head and hair

- update getting hurt clip

- and a bunch of other little stupid things that I can’t believe got through testing, ugh

- fixed spring/baddie jump hair

- cleaned up slopes transitional level

- cleaned up duck motion lines

- Level 4 background finished, background not empty anymore, woot.

I’m hoping I can get all of this finished tomorrow in the near future…

Donations, Forum, and Portal

Well I’m getting sick of how ads work. I’m allowing people to advertise on my site and I’m only getting paid when they actually click a link? Hey, if your product isn’t interesting enough to get people to click on it, it’s your fault, not mine. I guess I could make the same complaint for MochiAds, but so many more people play World 2 than visit my site that it’s not nearly as big of a problem. I also know that those guys are working to get use developers the best deals that they can, so…

So, instead of using ads on the site, I’ve added a Donate button to the sidebar. I’m sure that most of the people who enjoy playing my games aren’t exactly able to donate through Paypal, but… they have parents, right? :D

Also new: What I would consider the next step in expanding the site: a forum! Yep, now you guys get to post off topic comments, and off topic forum posts! (kidding, kidding! you know I love you guys’ ‘creative posting’!). WordPress names carry over to the forum, and yes, I will make a door for them… eventually…

Current categories are:

Brad Borne, Makes games, which will soon be filled with thought provoking questions such as, ‘when is World 3 going to be release?!’

Game Development: I can’t promise I’ll be able to answer everything, but I’m hoping this can turn into some sort of database for the most asked questions.

Your Work: A place to show off your own creative side. Drawings, animations, games, fan art, engine builds, music, whatever. If you made it and want to show it off, you can post it here.

Video Games (current) and Video Games (classic): I’m not too sure if I want this classification yet, not sure if I’ll stick with current and classic, or ‘reviews’ and ‘analysis,’ or something…

Music: I’ve always said that having a good beat in your head is extremely important while animating, so I’ll probably end up ranting about a bunch of bands that I like that you probably haven’t heard of.

Serious Business: There’s a few topics that I would like to talk about, not necessarily related to gaming, that I don’t think would work well as a blog post. I do plan on heavily moderating all threads under this category, but no, I won’t be censoring anyone’s opinion that differs from my own.

Off Topic: Because I know my forum would explode if you guys didn’t have this section ;)

I was going to write on Portal and it’s current seemingly endless influence on any and all online puzzle games… but instead I think I’ll go use my newfangled Forum thing to do that

Sorry Sonic…

Yep, that previous post was an April fools dealio, but since I’m lazy, I didn’t actually post it until late yesterday, so I’m going to leave that post unedited so you can still view it in all it’s splendor. I’ll leave the mock banner up for one more day also…

Figured I’d show you guys what my ‘genius’ sister did to my desktop yesterday. She was quite proud of it…

stupiddesktop.jpg

Song that’s currently stuck in my head: In My Head by Your Vegas. The song’s on their site, ya might wanna check it out. Reminds me of The Stills on a good day (aka Love & Death or Still In Love Song).

SEGA

After ongoing negotiations, Borne Games can finally announce its acquisition by SEGA-Sammy Holdings, Inc. Borne Games will begin rebranding all Fancy Pants Adventures games with the Sonic the Hedgehog license. Webmasters: if you are currently hosting an outdated version of The Fancy Pants Adventures World 1 or 2, please update your site immediately.

The Fancy Pants Adventures: World 3 has already undergone rebranding, and has since been announced as Sonic: Unleashed.