[update: Everything done!]
World 2 update 1.5 is fast approaching. ’1.5′ sounds like a good version number to make substantial changes at, so I’m fixing a few problems that have popped up since the initial release, as well as spending time on a few little details that weren’t big enough to delay the game further. So basically, yes, I’m patching World 2 as if it were a retail game.
I’m posting the list because, well, if you can think of anything that you think deserves to be fixed, now’s your time to post it in the comments.
- Added a stopwatch, like World 1 on Kongregate.
- Best time displayed in trophy/colors room.
- Angry Rabbit won’t just jump over you now.
- 2 squiggles added to boss battle, getting them lets you take one more hit before dying. They’re the only squiggles that come back after you die.
-Screen blinking after loading improved… mostly…
- Added another sign about wall jumping to Level 4
- Exaggerated spiders crawling over you when you’re defeated.
- Player now needs to hold the direction away from the wall to let go a wall jump, so players switching directions with the jump won’t accidently cancel the wall jump.
- Fixed Geier’s name to match the rest in credits
- New inky walls transitional level
- New ‘ladder’ moving platforms transitional level
- fixed wall jump to ledge hang notches in the Level 5 wall that leads to the Afro Dojo
- FPM can plow through baddies now if he’s sliding or rolling fast enough (which would be faster than a run, so still no easy mass spider killing) (you guys wanted this one, no?)
- invincible for a few frames after sliding into something so if you hit two spiders that are taking up the same space, you won’t get hurt
- music on / off toggle saved after game is closed
Edit: stuff update!
- Finished Level 5 background (FINALLY, looks so much better now
)
- option to reset game data (I’ve promised a few people this, though I’m not sure how I should implement it, I guess I can break the rules for something as important as that and make it clickable…)
- update ‘matrix backflip’ head and hair
- update getting hurt clip
- and a bunch of other little stupid things that I can’t believe got through testing, ugh
- fixed spring/baddie jump hair
- cleaned up slopes transitional level
- cleaned up duck motion lines
- Level 4 background finished, background not empty anymore, woot.
I’m hoping I can get all of this finished tomorrow in the near future…










FPA rules!!!!!!!!!!!!!!!i ttly loveit!!!!!
the new features are awsome…i wonder when will world3 come out?….
For the reseting game data option, make a really hard level, that you have to beat. And then make a clickable option
Wah? Wall jumping is inverted now??
Damn, I was used to the previous one (tnx to nsmb)
Wait, it isnt uploaded yet????
Nyubis > No, it’s not finished.
What about, since you don’t have enough work to do
, changing the [When you press Down] animation. I don’t like the look of all those motion lines.
Oh and I forgot: OOOOOOOOOOOOOOOOOH YEEEEEEEEEEEAAAAAAAAAAAAAAAAH!
Hey, Brad, heres one (not from me) that you might want to check out:
http://youtube.com/watch?v=_nkbPfg9yas
You’ve probably already fixed that one, but I thought I’d mention it.
@VideoGuy: Yea, Brad knows about it. It’s still there in the final game though, I’ll let you figure out why.
What is this . . . . . I was soooo used to how it was already.
Damn.
I’m happy, though.