Published on
05/31/2008 in
World 2.
Ever since I let it slip in World 2 that Fancy Pants Man was at one point in time planned as a fighter in Newgrounds Rumble, several people have asked me to somehow get him into the game, quite a few even going so far as to suggest that I make my own fighting game! Looks like enough people ended up spamming NegativeOne’s inbox, because he finally gave in and, yes, I finished Fancy Pants Man’s sprite sheet for Rumble.
To mark Rumble’s 1 year anniversary, and incidentally, Rumble’s winning of the 2008 Newgrounds Tank award, NegativeOne and I finally got the little guy into the game. It’s a definite clash of styles, but I think he’s a lot of fun to play as. So, NegativeOne, thanks for letting FPM be a part of Rumble (and sorry about all the code I used in his moveset! haha). Also, a big thank you to MindChamber for making the menu art assets for FPM.
As a warning, Newgrounds Rumble is rated teen for mild violence, mild text, and mild adult themes. It is, after all, a fighting game based on Newgrounds characters. Play Newgrounds Rumble here.
So, there’s the latest reason why I haven’t been updating my site. Well, that and I’m at Disney World, haha.
Published on
05/20/2008 in
World 2.
I was holding off on this to make sure everything’s right, and there were a few bugs left in the 1.5/1.6 update, but this patch should fix everything. Actually, I don’t think I mentioned the 1.6 update here, but it changes a lot of the platform and wall code so that the shell is now aware of ledges (will roll off them, bounce off them properly). I’m kind of glad that I figured that stuff out, though, I think it would work really well in the tile-based platforming engine I have lying around here somewhere…
Yeah, I know, I’m spending all my time fixing World 2 when I should be making new games. But think of it this way, if I spend so much time on the FPA engine, I pretty much have to make World 3… eventually
Also, I have a really cool surprise for everyone that should be ready before the weekend
(Hey, textboxes, how useful. Now I can post the embed code without the game being embedded. Have fun!)
Published on
05/13/2008 in
Website.
Starting small on this one, there’s now a little art button under World 2 in the usual spot. Nothing too spectacular, but it’s a start. I figured I should leave it open to you guys to tell me what you like that’s there, or want to see/download, suggestions for desktop wallpapers or drawings, stuff like that. Go ahead and leave monitor resolutions while you’re at it, I’m running at 1920×1200, so that’s what the first wallpaper is set to, but I can make them smaller or non-widescreen if you guys need.
Published on
05/06/2008 in
World 2.
Version 1.5 is released, gah, finally! If you’re a site hosting my game, grab the latest version from here, if there are any sites that you guys especially like, tell them to update, or give me their address and I’ll try to get ahold of them.
Next up on the to-do list: Standalone versions with full quality audio. Woo!
I’ve also been getting requests for FPA art lately, would anyone be interested in some icons, desktop wallpapers, or things like that?
Published on
05/05/2008 in
World 2.
If I had a dollar for every time I rewrote the snail’s bounce code…
Either way, I have a good feeling about this one, the actual bouncing should be much more accurate (the shell should act more realistically), and I think I finally got everything stable this time around (crosses fingers).
I was having some problems with the platforms, so if you guys could play around with those, hit them from weird angles, at the very corners, and play around with getting the snailshell into the hole in level 2 (this should have fixed any problems there also…), that would be a HUGE help. I’m really hoping to finally get this out there tomorrow…
Beta 3
(Oh, and just to make sure, the Best Time scores are saving properly, right?)
Ah, and one more thing you guys can tell me, are your save files carried over when I update?
Published on
05/02/2008 in
World 2.
Everything should be addressed, plus a lot more code rewriting that I probably didn’t need to do. The most noticeable would probably be that that mayor is animated now.
Can everyone check on getting the snailshell into the golf hole in level 2, to check and see if they have any of the problems Sahiro describes in the last comments?
[bit of an update, that should fix the springs]
Same link
Published on
05/01/2008 in
World 2.
Alright, I need sleep, like always, and I want this update to be perfect, so here’s what’s basically the final 1.5 update. Run through it, tell me if everything works, if there’s any bugs, particularly in the platform code, and what you like and what you don’t like about what’s new (or anything simple that you think could still be addressed in the final update)…
Basically I’m letting you guys beta test the update instead of waiting until tomorrow when I can make sure that everything works. Sneaky? Oh, most definitely.
Some tips: holding s, up, or down at the title credits or when the mayor is talking when you can’t move will speed everything up. T displays the stopwatch. Get the squiggles in the boss fight after being hit to allow yourself to take one more hit than normal.
Just a note to webmasters, please don’t upload this version, it’s locked to my site. Please wait until the full update is released.
Update 1.5 Beta
Oh, right, there’s also a few new things besides what was listed in the previous posts. One in particular should be pretty sweet…
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