I was holding off on this to make sure everything’s right, and there were a few bugs left in the 1.5/1.6 update, but this patch should fix everything. Actually, I don’t think I mentioned the 1.6 update here, but it changes a lot of the platform and wall code so that the shell is now aware of ledges (will roll off them, bounce off them properly). I’m kind of glad that I figured that stuff out, though, I think it would work really well in the tile-based platforming engine I have lying around here somewhere…
Yeah, I know, I’m spending all my time fixing World 2 when I should be making new games. But think of it this way, if I spend so much time on the FPA engine, I pretty much have to make World 3… eventually
Also, I have a really cool surprise for everyone that should be ready before the weekend
(Hey, textboxes, how useful. Now I can post the embed code without the game being embedded. Have fun!)










Hey Brad…pst! It’s almost week-end!
Just tell us already! I hate surprises…
(Not really)
Urgh, I’m giving up all hope for today. Tomorrow, maybe. I’m not counting on it.