I was holding off on this to make sure everything’s right, and there were a few bugs left in the 1.5/1.6 update, but this patch should fix everything. Actually, I don’t think I mentioned the 1.6 update here, but it changes a lot of the platform and wall code so that the shell is now aware of ledges (will roll off them, bounce off them properly). I’m kind of glad that I figured that stuff out, though, I think it would work really well in the tile-based platforming engine I have lying around here somewhere…
Yeah, I know, I’m spending all my time fixing World 2 when I should be making new games. But think of it this way, if I spend so much time on the FPA engine, I pretty much have to make World 3… eventually
Also, I have a really cool surprise for everyone that should be ready before the weekend
(Hey, textboxes, how useful. Now I can post the embed code without the game being embedded. Have fun!)










No i think it’s something new…. don’t know, any sugestions? Anything that isn’t related with world 2? Maybe….World 3! *laugh*
Hm… let’s continue the guessing.
Maybe a whole mini spin-off game based on FPM…
Let’s do it on the forum. I like the forum better.
Like on this page:
http://www.bornegames.com/forum/topic.php?id=152&replies=10#post-4983
Maybe a new series…maybe i don’t know.Is it a movie or something?
Or maybe new character!!!
I know it! It has got to be it! It’s the Fancy Pants Man character in Newgrounds Rumble!!!
Yeah I’m fancy right, ain’t I?
Oooh, could be…
Yeah maybe! Oh, it would be soooo awesome.
Yep I hit it just in the middle. Bulls eye!