Monthly Archive for October, 2008

FPA on Facebook

Play World 2 on Facebook! Add it to your wall/boxes/whatever it is now and invite all your friends (plz)!

Woo! Finally, some real news! This has been one of my side projects, to got FPA in it’s own app on Facebook, thanks to the guys at J2Play.

So, what does this mean to the users, besides a new set of badges to collect, and yet another rainbow of pants to earn? Well, awesomely, the J2Play wrapper addresses one of the most common problems with online games: if someone were to play a level or two at school, or on a public computer, their progress is lost the next time they play the game. Not to mention that Flash’s local saving doesn’t work 100% of the time. Through J2Play’s API, I’m able to save all of your achievements and settings, and retrieve them again based on your Facebook profile. Basically, you can play World 2 on any computer and still have your game saved as long as you’re logged into Facebook. Very useful when you’re trying to save up 100,000 squiggles for the final squiggle badge!

If you don’t have a Facebook profile, J2Play supports a bunch of other social networking sites, but Facebook is the first that we’ve published to. Let me know what networks you want to see FPA on! Here’s their list of supported social sites.

(added the full sized version of the Faceboook app icon to the art section)

Makin’ gamez

Hey again. Sadly, still nothing new to report, but I figure I could try something a bit different for this post.

I know a lot of people out there are trying to get a grip on making Flash games, and a good lot of you would settle for being able to create something fairly simple. So, what I want to ask of all you readers out there is this: what would a platformer level editor need in it to be worth making levels in? And before you ask, I’m thinking something tile based, like Super Mario Bros., not exactly a Fancy Pants Adventure fully featured level editor. I’d like to know what you would consider to be absolutely essential to you, and what would be just cool to have. What sort of set pieces would you want? How much control over the terrain would you need? Items, keys, weapons, doors, gates? That sort of stuff. Well, now that I’ve opened the flood gates here, be creative! Let’s see what ya got.

Checking in…

Sheesh, has it really been over a month since I posted on here? Guess so… [edit: almost, I was looking at the posts from the iPhone app, it was missing a post] I had to take on some contract work to pay the bills again, so there’s really not much I can talk about there. Fraser’s Ride is still being worked on slowly, now sporting even more nifty graphical enhancements. We’re in the processes of replacing all of the old temporary sounds with new stuff created by TommyLM, and getting sounds in Flash, organized, able to play in stereo, and not load on the first frame is the longest, stupidest workflow that I ever did see. Also need to adapt the backgrounds to work with the new graphical code, blech.

Can’t wait to be working on stuff that I can involve you guys in again. Remember the days of the Worlod World 2 beta? Good times indeed :D