Mirror’s Edge 2D Beta

Brad Borne and Electronic Arts are partnering up for the release of Mirror’s Edge 2D!

I made a post about it in the forum a few days ago, but it looks like the news is out, so here’s the official post about it.

We’re still a week or two away from full launch, but I’d like to get as much feedback about the beta as possible, so if you find anything glitching out, or anything you’d like to comment on, just comment this post.

Update: Just added a timer, lets see those scores! Finish the level to store best time.

Play the beta here!

To anyone having problems with high jumping from ledges:

Run at the ledge

Jump right before you hit it (or go too high from a wall climb)

Hold jump when she snaps to it

Keep holding jump

Annnd yeah

Criticism and responses: there has been a ton of aspects of the game that have been tweaked to address some criticism. I’ll try to address things that I’m not changing, or won’t add until the final game (most likely, at least) here:

Enemies?

There will be some sections with enemies (like, mini-levels), if I can get the balance right and keep it fun. Basically, enemies slow the player down, I know that most people want to keep moving on big sections.

Wall jump / jump is too powerful / not realistic enough

Well, yes, the wall jump probably seems to powerful in this level. I had it toned down much more at first, but that made Level 2 impossible in some parts. Same thing with the jump height. Certain level designs just aren’t possible if I keep the movement too conservative. And this is 2d, I need to use those two d’s as much as I can! That means lots of vertical ground covered, far more than in the console counterpart.

Re-mappable controls

This definitely highlights my hatred of the keyboard as the standard of input for computer games, but what can I do about that (besides tell you guys to use joytokey, darwiinremote, gamepad companion, etc)? Re-mappable controls are only necessary when games get too complex, devs ignore standards, or in the case of PC gaming, there are hardly any standards at all. I’ll try and add a few different control types to the game if I have the time, but I like to try and keep all my games so that the arrow keys map to the d-pad, and the WASD map to the face buttons. Basically, I’m a console gamer developing for a mouse and keyboard input scheme.

395 Responses to “Mirror’s Edge 2D Beta”


  • i found that some hooks in the game r floating not sure if its a glitch or my computer

  • when i turn the sound slider down, but when i slide to hang off an edge, it still makes noise.

  • zttk, yeah, I’ve been adjusting those physics with later levels in mind. I think at once point, that was much harder because of a glitch in my code, actually.

    blingo1234, not really sure what you’re referring to, could you email me some images, or imageshack them?

    danwriterman, ah, honestly, I still have to run through the game a few times with the slider turned down to make sure there isn’t anything else that I missed, but if there’s anything else you notice, just keep reporting it, it helps me out a lot!

  • Fooling around on the evidence section and this happened

    http://i540.photobucket.com/albums/gg356/MoonySuan/Picture1.png?t=1233104182

    To get there I jumped from the right and landed just about right above where Faith is now.

    Probably not a hard problem to fix but i figured you should know

  • ok so i somehow got 2 little evidence thingys

    http://i667.photobucket.com/albums/vv34/ronnizzy/glitch-1.jpg

    yeah just thought i should let you know

  • this is actually the best flash game i have ever played. it will be the ruin of me. well done :)

    2 points.

    1) when you are on the low first bit of piping , the one with the satchell above it, slide, so you grap the ledge and fall back down , hanging. your feet go into th building. (this is just petty, and you should shrug it off as thats the only circumstance in the game where it does that)

    20why cant you slide and grab on the crane at the end? it made me sad :(

    GREAT game.

  • oooh also, i think it would be good , to have
    1- night levels
    2-maybe snipers in the background for stealthy sort of missions
    3-you should make it that when you are falling and grab a wall, faith should slide down a touch , for a little more realism (not too much, or else the distance covered by the wall climb would be useless)
    4- like in fancy pants man 2, you could controol the direction of you wall jump
    5- MORE WALL RUNS!
    when you are playing the real game, in one of the elevators in the final level, there is a sign obove the number panel that says something like running is dangerouse for citizens and your children or something. it would be good to put police propaganda upon these boards, (kind of ironic, faith running on the thing which is trying to stop her)

    that is all

  • oh, befor i shutup, the satchel at the bit where you have to have ” a little faith” is still red.

  • Hey Brad, did you get rid of the background scrolling stuff? I just played through the level again and the only background to the level was the one background section that doesn’t move.

  • Press B to toggle background scrolling. It’s left over from World 2, a few people were complaining that it was making them sick or something.

  • CoterminousDerelict

    I’ve noticed that you didn’t include how to access the menu in the control scheme.

    It’s quite annoying, especially since I am unable to reset my laps.

    How do you access the menu?

  • Hm, good point. It’s the space bar, I’ve updated the control section.

  • Hey Brad, I would just like to say that this is the best online platform game I have played, and everyday I keep coming back to play it, its addictive. As a programmer myself I can appreciate the work you have put into this and I love the way all your games play and feel especially Mirrors Edge. How big are you planning to make this game and have you not had deals for the nintendo ds or even psp for this game because I could really see this as a commercial game even though I would still love this to be freeware.

    Carlos

  • carlos, thanks for the comment. It really depends on what EA wants to do with it once it’s released. I’m just making what I’m being commissioned to do, after that it’s their call.

  • I have some things to say.

    First off, this is probably the best flash game I have EVER played, and if it’s not, it’s in the top three. :)

    Second, the music/sound fx thing is screwed up. When I go to change it, both of them go up all the way (so it gets loud), and won’t go back down unless I refresh the page. And it’s annoying.

    Also, near the end by the ‘have a little faith’ thing, when you jump to the platform on the left, and then the flagpole or whatever, and then jump, it doesn’t show the jump, it glitches and jumps right to after you land.

    This game is really fun, btw. Even though I already said that.

    -Julia

  • Oh, I forgot something else.
    Like sometimes when I’m hanging on to something, it shows Faith like right next to it, sometimes to the right, sometimes to the left, and when I jump, it acts as if I was there. So sometimes I fall.

    And, is this a fast time? -55.70
    Ha, I was just wondering.

    -Julia

  • Hey Brad I have tiny little question…
    ahem… WHEN WILL THIS COME OUT I CAN’T WAIT ANYMORE!!!!!

  • @Juliaaa: It’s not bad, although I made some awsome 48. xD Keep trying.
    And yes, the game is awsome.

  • i got 51.62 :)

    i had a thought, maybe you could do a vertical leval, inside a building ar stuff, and have rooms with bad guys in em like in this level.

  • ME 2D is the coolest game in the world!!! :) :P

  • 51.50 no joke. it took me 4ever but i finally got it *phew*:)

  • I can still get 2 evidences…

  • When in pause screen I accidentally pressed Q key and the game background turned into white and I got a warning message which tells me to abort the flash due some script. A bug perhaps?

  • I believe Brad knows that one already… Perhaps it’ll be fixed in the next update.

  • 50.30 ^^

  • psychotic_Ninja

    Congratulations(?) on finishing the game. (Also I’ve played the game sense version .6 was up but I just made an account here and at mirrorsedge2d.com

  • psychotic_Ninja

    Also I’m not sure if you know this but…

    http://www.play181.com/games/4760/mirrors-edge-2d.html

  • Holy cow that was fast although it’s the old BETA.

  • where is the game? Oo

  • they need to reset the leaderboards for the new beta….there no way you can under 50s again… =(

  • Hey borne, how do you make the animations for the character?

  • I know this is going to sound I bit harsh but,

    I think you’ve just ripped off Fancy Pants Adventures.
    because both game games have the same fluent running style, both have little hidden rooms in each levels, both have curly loops and jumps, both have the same animation alike, and most of all both have that dust effect when the player lands on the ground. (level design looks like FPA aswell)

    I don’t mind this, because I like FPA (fancy pants adventures) But I know other people are going to want something new so you guy better find someting new and sparking for the players!

    thnx 4 reading S_BIRKO

    THIS WAS POSTED AT MIRRORSEDGE2D FEEDBACK, AND TO BRAD BORNE’s BLOG/WEBSITE

  • I think that she should be able to backflip.

  • Hey, Brad I want to be a (FREE!!!) tester for fancy pants 3.
    I’ve allrady emailed you.
    Respond here or at at kekie3@gmail.com

  • Found a glitch in fancy pants 2, in the world where you get the black pants. next to the cannon there is a spider, knock it so it flys to the right (not dead, just dizzy) in between the rungs, and it will turn on it’s side in mid air, and when it wakes up it will go crazy.

  • yeah, its funny that even after 6 and a half versions there are stilla bunch of glitches. most of them involving baddies. also, the most fun glitch in the game is in level five, or the one that has the “RUN FAST! RUN FACNY!” in it. in the first spot that you have to slide into and then roll down, you can also roll back up! it looks really funny!! 8P

  • oh, and I also would like to be a “free” tester for world three,
    - jesus_minime@hotmail.com

  • @Darkheart, jesus_minime: Brad lets anyone beta-test his games, once he has a beta prepared, you don’t need to ask. And he’s not going to pay you, so don’t act as if testing for “free” is such a big deal.

  • dose that mean that all of the “bug spotters” will get put into the the “testing help by” section?

  • If you contribute significantly to making a release more stable, then yeah, I think you deserve a shout-out in the credits

    Yeah, just way too much going on with all the interactions, I’m going to put a ton more of protections in this time, though. There were also a ton more fixes to the engine for ME2D, since that game pushes certain aspects much more than World 2 did, so most of those should carry over to World 3. Platforms are still a bit buggy, though, but I should be able to fix that soon.

  • Found a glitch in fancy pants 2 cristmas, when you get hurt, and are getting back up, your hat dissapers for a sec.
    probly becaus you used too much of the old run cycle from fancy pants 2.

    p.s If you put me in the credts (i hope you will) call me by my real name, Mackenzie Noon

  • I respect EA but I don’t think they understand how useful flash distribution could be. But neither did I when I made my first flash game. :]

  • Dose it relly look like that in the video game sidwaes:)

  • i dunno why, but playing the game recently, it was being a bit unresponsive, and, when wallrunning, it wouldnt let me jump when traveling left, or jump off a peg when travelling left.

  • I WANT TO SEE MORE SWIMMING VIDS!!!!!!!!

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