<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Mirror&#8217;s Edge 2D Beta</title>
	<atom:link href="http://www.bornegames.com/2008/11/mirrors-edge-2d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bornegames.com/2008/11/mirrors-edge-2d/</link>
	<description>Flash game developer Brad Borne&#039;s personal web site.</description>
	<lastBuildDate>Sun, 16 Jun 2013 20:03:53 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3</generator>
	<item>
		<title>By: kuletxcore</title>
		<link>http://www.bornegames.com/2008/11/mirrors-edge-2d/comment-page-41/#comment-15186</link>
		<dc:creator>kuletxcore</dc:creator>
		<pubDate>Thu, 02 Jun 2011 09:32:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.bornegames.com/?p=352#comment-15186</guid>
		<description>youtu.be/BaRAHzskV0A

LOL</description>
		<content:encoded><![CDATA[<p>youtu.be/BaRAHzskV0A</p>
<p>LOL</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Online la beta di Mirror&#8217;s Edge 2D! &#124; Indie Vault</title>
		<link>http://www.bornegames.com/2008/11/mirrors-edge-2d/comment-page-41/#comment-10468</link>
		<dc:creator>Online la beta di Mirror&#8217;s Edge 2D! &#124; Indie Vault</dc:creator>
		<pubDate>Sun, 11 Jul 2010 09:24:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.bornegames.com/?p=352#comment-10468</guid>
		<description>[...] beta è possibile giocare solo un breve tutorial, attraverso cui Brad spera di ricevere abbastanza feedback per limare ogni imperfezione al titolo prima della release definitiva (prevista tra una o due [...]</description>
		<content:encoded><![CDATA[<p>[...] beta è possibile giocare solo un breve tutorial, attraverso cui Brad spera di ricevere abbastanza feedback per limare ogni imperfezione al titolo prima della release definitiva (prevista tra una o due [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Darkheart</title>
		<link>http://www.bornegames.com/2008/11/mirrors-edge-2d/comment-page-41/#comment-7736</link>
		<dc:creator>Darkheart</dc:creator>
		<pubDate>Sat, 13 Feb 2010 01:29:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.bornegames.com/?p=352#comment-7736</guid>
		<description>I WANT TO SEE MORE SWIMMING VIDS!!!!!!!!</description>
		<content:encoded><![CDATA[<p>I WANT TO SEE MORE SWIMMING VIDS!!!!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: smeemee</title>
		<link>http://www.bornegames.com/2008/11/mirrors-edge-2d/comment-page-40/#comment-7595</link>
		<dc:creator>smeemee</dc:creator>
		<pubDate>Sun, 24 Jan 2010 18:35:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.bornegames.com/?p=352#comment-7595</guid>
		<description>i dunno why, but playing the game recently, it was being a bit unresponsive, and, when wallrunning, it wouldnt let me jump when traveling left, or jump off a peg when travelling left.</description>
		<content:encoded><![CDATA[<p>i dunno why, but playing the game recently, it was being a bit unresponsive, and, when wallrunning, it wouldnt let me jump when traveling left, or jump off a peg when travelling left.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: john junner</title>
		<link>http://www.bornegames.com/2008/11/mirrors-edge-2d/comment-page-40/#comment-7536</link>
		<dc:creator>john junner</dc:creator>
		<pubDate>Mon, 18 Jan 2010 04:27:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.bornegames.com/?p=352#comment-7536</guid>
		<description>Dose it relly look like that in the video game sidwaes:)</description>
		<content:encoded><![CDATA[<p>Dose it relly look like that in the video game sidwaes:)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: invasion</title>
		<link>http://www.bornegames.com/2008/11/mirrors-edge-2d/comment-page-40/#comment-7431</link>
		<dc:creator>invasion</dc:creator>
		<pubDate>Tue, 29 Dec 2009 03:51:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.bornegames.com/?p=352#comment-7431</guid>
		<description>I respect EA but I don&#039;t think they understand how useful flash distribution could be. But neither did I when I made my first flash game. :]</description>
		<content:encoded><![CDATA[<p>I respect EA but I don&#8217;t think they understand how useful flash distribution could be. But neither did I when I made my first flash game. :]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Darkheart</title>
		<link>http://www.bornegames.com/2008/11/mirrors-edge-2d/comment-page-40/#comment-7398</link>
		<dc:creator>Darkheart</dc:creator>
		<pubDate>Sun, 20 Dec 2009 20:58:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.bornegames.com/?p=352#comment-7398</guid>
		<description>Found a glitch in fancy pants 2 cristmas, when you get hurt, and are getting back up, your hat dissapers for a sec.
probly becaus you used too much of the old run cycle from fancy pants 2.

p.s If you put me in the credts (i hope you will) call me by my real name, Mackenzie Noon</description>
		<content:encoded><![CDATA[<p>Found a glitch in fancy pants 2 cristmas, when you get hurt, and are getting back up, your hat dissapers for a sec.<br />
probly becaus you used too much of the old run cycle from fancy pants 2.</p>
<p>p.s If you put me in the credts (i hope you will) call me by my real name, Mackenzie Noon</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DrNeroCF</title>
		<link>http://www.bornegames.com/2008/11/mirrors-edge-2d/comment-page-40/#comment-7354</link>
		<dc:creator>DrNeroCF</dc:creator>
		<pubDate>Mon, 30 Nov 2009 05:28:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.bornegames.com/?p=352#comment-7354</guid>
		<description>If you contribute significantly to making a release more stable, then yeah, I think you deserve a shout-out in the credits

Yeah, just way too much going on with all the interactions, I&#039;m going to put a ton more of protections in this time, though.  There were also a ton more fixes to the engine for ME2D, since that game pushes certain aspects much more than World 2 did, so most of those should carry over to World 3.  Platforms are still a bit buggy, though, but I should be able to fix that soon.</description>
		<content:encoded><![CDATA[<p>If you contribute significantly to making a release more stable, then yeah, I think you deserve a shout-out in the credits</p>
<p>Yeah, just way too much going on with all the interactions, I&#8217;m going to put a ton more of protections in this time, though.  There were also a ton more fixes to the engine for ME2D, since that game pushes certain aspects much more than World 2 did, so most of those should carry over to World 3.  Platforms are still a bit buggy, though, but I should be able to fix that soon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jesus_minime</title>
		<link>http://www.bornegames.com/2008/11/mirrors-edge-2d/comment-page-40/#comment-7351</link>
		<dc:creator>jesus_minime</dc:creator>
		<pubDate>Mon, 30 Nov 2009 03:53:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.bornegames.com/?p=352#comment-7351</guid>
		<description>dose that mean that all of the &quot;bug spotters&quot; will get put into the the &quot;testing help by&quot; section?</description>
		<content:encoded><![CDATA[<p>dose that mean that all of the &#8220;bug spotters&#8221; will get put into the the &#8220;testing help by&#8221; section?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: VideoGuy</title>
		<link>http://www.bornegames.com/2008/11/mirrors-edge-2d/comment-page-40/#comment-7350</link>
		<dc:creator>VideoGuy</dc:creator>
		<pubDate>Sun, 29 Nov 2009 23:25:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.bornegames.com/?p=352#comment-7350</guid>
		<description>@Darkheart, jesus_minime: Brad lets anyone beta-test his games, once he has a beta prepared, you don&#039;t need to ask. And he&#039;s not going to pay you, so don&#039;t act as if testing for &quot;free&quot; is such a big deal.</description>
		<content:encoded><![CDATA[<p>@Darkheart, jesus_minime: Brad lets anyone beta-test his games, once he has a beta prepared, you don&#8217;t need to ask. And he&#8217;s not going to pay you, so don&#8217;t act as if testing for &#8220;free&#8221; is such a big deal.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
