Another year and another promise to update this site more often, heh.
Got a new build of Mirror’s Edge 2D up yet again, but this one adds a little something special.
I’m adding ‘evidence’ to this build. Evidence is another set of collectible items, but they’re only found in smaller rooms, protected by the bad guys. Yep, that’s right, you’ll be able to check out how I’m handling baddies in this build! The one baddie room I have in there right now is very simple and fairly easy, but it’s just the first one, so don’t worry about that.
A few tips for collecting evidence:
- You’ll have to find the room hidden in the main level, remember, look for red.
- Your health will regenerate pretty quickly, cover is your friend!
- Watch where he’s looking. Time your running appropriately.
- If you die while carrying evidence out of the level, you’ll drop it.
- If you’re pinned down, wait for him to reload.
- Duck!
I wanted to include this in the beta since it’s quite a bit different from how bad guys are handled in ME3D. I’d like to see what you guys think of it.
Also of note, hitting R while paused now will reset your lap, instead of reloading the entire level. Should be useful for for speed runs.
And last but not least, a round of apologies for my terrible temporary background artwork in the baddie level.










Impressions of latest build:
-Dig the baddie, adds a new dynamic **without slowing** the game down; its still about speed.
-Sliding under the billboard slows the game down now(!!!), unsure why.
-Liking the red indicators as well, although the hue is cooler-temperature wise-than in the console version. Might try bumping up the saturation and seeing how that looks. Right now they indicate fantastically, but they look coated in slightly coagulated blood. Just an aesthetic suggestion.
Keep on keeping on.
~Will
Hm… that’s an interesting way to add baddies. It seems like a fairly robust way, although there are a few glitches on the… er… police people.
I’m also happy that they only appear in the evidence rooms, the flow of the main game is maintained.
Pretty good
I just think you could add some smacking, not disarming, that would be too hard, but everyone likes a little baddie-smacking
Nicely done. The enemy seems pretty intelligent, nice job on the coding for that.
Two animation suggestions, though:
When the enemy fires and hits the character, there’s a red splash/explosion. That was probably meant to be blood or something, but it almost looks like the enemy was firing lasers instead of bullets.
When the enemy changes direction, it looks awkward for him to just mirror himself like that. I would suggest doing some kind of turning-around animation, even if its only a few frames, just do it doesn’t look to choppy.
You probably already know these and have plans for them later, but I thought I’d mention them.
And I agree with Rawcru, I think there needs to be some kind of killable enemy, although I’m not sure how it could be implemented.
rawcru, eh, would still take new animations. If I had the time, though, I think you’d be on to something.
VideoGuy, yeah, I agree on both of those, I’ll see what I can do.
I’m posting just because I beta test before stuff is posted but when its posted I don’t look like I participated . . . so hah =(
Thanks for the reply. I discussed the following with WJUK:
I think there should be enemies in the main lvls. That’s because the most enjoyable part for me on ME 3D were the lvls where you’re running and trying to avoid enemy bullets without contact.
I’m not sure if I’m making myself clear but, anyway, I think there should be some unreachebul enemies like snipers or something, just to shake things up.;)
I dunno too many people appreciate just being able to run through the levels and jumps off things. You can note that on the speedrun thread in the forum. We received several requests to not add bad guys in the main levels because people preferred it that way. ME 3D is going to be much different then a 2D game, you have to remember that. You have many different way to avoid it while still being able to run or do some action. If you throw bad guys in you are going to end up hiding behind things to avoid the bullets because you can’t just go around them. The perspective is just completely different. Hiding behind something in a 3D game is much different then hiding behind something in a 2D game.
I know there was a discussion about putting bad guys in the main levels and it ended up being decided against.
So idk . . .
You’re right. It would’t be a Borne Game if it was slow…
I’m sorry, you surely make a good point
Wasn’t that what I said when you suggested it to me.
Then you also suggested the slow-down feature (or bullet-time) that’s also in the 3D game. XD
I thought the bad guy was well done. Cool addition to the game.
Awesomeness!!! This baddie really is cool and the ai is great. I kinda rofl’ed when I entered the baddie room becasue your own sketchy style suddenly got into the game =P
And bullet-time would be 1337, though maybe a little hard to make since you got the timer… Maybe you can just let the timer run on normal speed when in slo-mo
Don’t you just hit shift for bullet-time?
Sorry for double post, but I found a teleportation-bug. If you hang on the red crane on the rend of the level and jump while holding left, you teleport to the North-West.
Hm, I’ve refined some of the platform code since… hopefully that takes care of it, I’ll check it out.
The bullet-time looks like lagg…
if the “badguylevels” are getting harder the evidence is notworth the stress. but if you make some trophies like in fancy pants 2 it would be sweet. sry for my bad english
Yeah make lots of achievements and badges! And make them hard!
Why do I get the feeling people are trying to transform ME 2D into a substitution for World III?
hmmmmmmmmmm
It’s currently the spiritual successor to the FPA series. XD
But that’s a good point, what motivation is there to actually go for the evidence bags? Maybe if you get all of them, you open up a special level?
If they’re too hard, don’t get them
Worldwide leaderboards, item speed runs, replays… And yes, trophies on sites that support it.
Remember, it’s EA…
“Remember, it’s EA…”
Which means we’ll get a sequel! YAY!
xD Good one.
Haha, nice
The question is will that sequel come out before World III . . .
I think it’ll go like this:
World 3 then ME2 (3D game) then the ME2 (flash game).
If this is successful, and judging by the look of things, it will be then EA will no doubt utilize Brad’s talents again. Whether or not they use it for ME2 or something else altogether is anyone’s guess though.
WJUK’s right, EA probably will find more work through Brad. Although if there is a second ME2D, the name might get tricky (ME2D2?).
And World 3 better be Brad’s next game. Er..actually, what ever happened to Fraser’s Ride? I assume it got bumped for ME2D.
Oh yea! Where did Fraser’s Ride go?
^Would’ve totally forgot if VG didn’t remind me.
Are we supposed to be leaving suggestions in this thread or the other one? I just posted a message in the old thread, and I want to be sure that it gets read.
I’m pretty sure Brad would see your other post. Although the best way to make sure he reads it is emaling him.