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	<title>Comments on: Game Mechanics</title>
	<atom:link href="http://www.bornegames.com/2009/05/game-mechanics/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bornegames.com/2009/05/game-mechanics/</link>
	<description>Flash game developer Brad Borne&#039;s personal web site.</description>
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		<title>By: ashnazg998</title>
		<link>http://www.bornegames.com/2009/05/game-mechanics/comment-page-1/#comment-6705</link>
		<dc:creator>ashnazg998</dc:creator>
		<pubDate>Sat, 20 Jun 2009 16:03:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.bornegames.com/?p=897#comment-6705</guid>
		<description>i know fpa has never been a puzzle game, but having some levels like that might be more interesting then simply having to kill huge amounts of enemies, even if the puzzles aren&#039;t too hard, just finding switches and pressing them in the right order or something. 

i was also thinking that it would be more interesting to replay the game if there were things you couldn&#039;t unlock the the first time you played through because you were following a plotline. maybe you don&#039;t find out cutie pants is following you until the second level, so only after you finish the game (or that level) can you go back to the first level and play it with her, and then explore places you couldn&#039;t before.</description>
		<content:encoded><![CDATA[<p>i know fpa has never been a puzzle game, but having some levels like that might be more interesting then simply having to kill huge amounts of enemies, even if the puzzles aren&#8217;t too hard, just finding switches and pressing them in the right order or something. </p>
<p>i was also thinking that it would be more interesting to replay the game if there were things you couldn&#8217;t unlock the the first time you played through because you were following a plotline. maybe you don&#8217;t find out cutie pants is following you until the second level, so only after you finish the game (or that level) can you go back to the first level and play it with her, and then explore places you couldn&#8217;t before.</p>
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		<title>By: Toocoolforyou</title>
		<link>http://www.bornegames.com/2009/05/game-mechanics/comment-page-1/#comment-6633</link>
		<dc:creator>Toocoolforyou</dc:creator>
		<pubDate>Sun, 07 Jun 2009 08:09:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.bornegames.com/?p=897#comment-6633</guid>
		<description>I really think W3 should get a lot of freedom to move around since that was the really fun thing for me in world 2.Also I think the only changes or power-ups we need are pants colors and maybe a hairdo :P 
Oh and if FPA ever comes out on DS I&#039;ll probably buy it the following day since I&#039;d imagine nothing better then having portable fancy pants (game that is :P)</description>
		<content:encoded><![CDATA[<p>I really think W3 should get a lot of freedom to move around since that was the really fun thing for me in world 2.Also I think the only changes or power-ups we need are pants colors and maybe a hairdo <img src='http://www.bornegames.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /><br />
Oh and if FPA ever comes out on DS I&#8217;ll probably buy it the following day since I&#8217;d imagine nothing better then having portable fancy pants (game that is <img src='http://www.bornegames.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> )</p>
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		<title>By: qkilsdonk</title>
		<link>http://www.bornegames.com/2009/05/game-mechanics/comment-page-1/#comment-6569</link>
		<dc:creator>qkilsdonk</dc:creator>
		<pubDate>Tue, 26 May 2009 19:29:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.bornegames.com/?p=897#comment-6569</guid>
		<description>@ fancypantsfan:
That could be a good idea. I didn&#039;t really think about the achievements though (just wrote some quick examples).</description>
		<content:encoded><![CDATA[<p>@ fancypantsfan:<br />
That could be a good idea. I didn&#8217;t really think about the achievements though (just wrote some quick examples).</p>
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		<title>By: fancypantsfan250</title>
		<link>http://www.bornegames.com/2009/05/game-mechanics/comment-page-1/#comment-6566</link>
		<dc:creator>fancypantsfan250</dc:creator>
		<pubDate>Tue, 26 May 2009 16:56:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.bornegames.com/?p=897#comment-6566</guid>
		<description>@ qkilsdonk:
I thought we established that squiggle hunting was a bad idea.  Other achievements I could see happening, probably... maybe avoiding squiggles as opposed to collecting them?</description>
		<content:encoded><![CDATA[<p>@ qkilsdonk:<br />
I thought we established that squiggle hunting was a bad idea.  Other achievements I could see happening, probably&#8230; maybe avoiding squiggles as opposed to collecting them?</p>
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		<title>By: qkilsdonk</title>
		<link>http://www.bornegames.com/2009/05/game-mechanics/comment-page-1/#comment-6561</link>
		<dc:creator>qkilsdonk</dc:creator>
		<pubDate>Tue, 26 May 2009 06:57:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.bornegames.com/?p=897#comment-6561</guid>
		<description>Maybe its fun to import achivements.
for example:
collected 100, 500, 1000 squiggles.
headed a baddie 10 times in the air.
compleeted a level without loosing life.
compleet a level in x time.
play 2 hours in row.

some things like that can be fun :D
it&#039;s not supposed for you to get profit from a achievement (just fun to brag with them xD).</description>
		<content:encoded><![CDATA[<p>Maybe its fun to import achivements.<br />
for example:<br />
collected 100, 500, 1000 squiggles.<br />
headed a baddie 10 times in the air.<br />
compleeted a level without loosing life.<br />
compleet a level in x time.<br />
play 2 hours in row.</p>
<p>some things like that can be fun <img src='http://www.bornegames.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
it&#8217;s not supposed for you to get profit from a achievement (just fun to brag with them xD).</p>
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		<title>By: fancypantsfan250</title>
		<link>http://www.bornegames.com/2009/05/game-mechanics/comment-page-1/#comment-6559</link>
		<dc:creator>fancypantsfan250</dc:creator>
		<pubDate>Sun, 24 May 2009 23:36:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.bornegames.com/?p=897#comment-6559</guid>
		<description>God, now I feel like I just tainted this game.

We&#039;ve established that the buyable content idea is crap.  Can we drop it and move on to something else that could be added?</description>
		<content:encoded><![CDATA[<p>God, now I feel like I just tainted this game.</p>
<p>We&#8217;ve established that the buyable content idea is crap.  Can we drop it and move on to something else that could be added?</p>
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		<title>By: Niksterino</title>
		<link>http://www.bornegames.com/2009/05/game-mechanics/comment-page-1/#comment-6558</link>
		<dc:creator>Niksterino</dc:creator>
		<pubDate>Sun, 24 May 2009 23:00:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.bornegames.com/?p=897#comment-6558</guid>
		<description>Sometimes I have 20 minutes to get as much of the game done as possible..., I don&#039;t really want to have too worry about having to collect squiggles because then it won&#039;t be as fun to just &#039;run through&#039; it sometimes..,

Know what i&#039;m sayin&#039;?</description>
		<content:encoded><![CDATA[<p>Sometimes I have 20 minutes to get as much of the game done as possible&#8230;, I don&#8217;t really want to have too worry about having to collect squiggles because then it won&#8217;t be as fun to just &#8216;run through&#8217; it sometimes..,</p>
<p>Know what i&#8217;m sayin&#8217;?</p>
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		<title>By: WJUK</title>
		<link>http://www.bornegames.com/2009/05/game-mechanics/comment-page-1/#comment-6555</link>
		<dc:creator>WJUK</dc:creator>
		<pubDate>Fri, 22 May 2009 14:53:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.bornegames.com/?p=897#comment-6555</guid>
		<description>Cake?

And I&#039;d have to agree that buyable content just doesn&#039;t suit FPA.  The last thing you&#039;d want to do is have a collectathon in FPA when you&#039;ve got such a beautiful level to run around and have fun in.</description>
		<content:encoded><![CDATA[<p>Cake?</p>
<p>And I&#8217;d have to agree that buyable content just doesn&#8217;t suit FPA.  The last thing you&#8217;d want to do is have a collectathon in FPA when you&#8217;ve got such a beautiful level to run around and have fun in.</p>
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	<item>
		<title>By: VideoGuy</title>
		<link>http://www.bornegames.com/2009/05/game-mechanics/comment-page-1/#comment-6554</link>
		<dc:creator>VideoGuy</dc:creator>
		<pubDate>Fri, 22 May 2009 02:57:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.bornegames.com/?p=897#comment-6554</guid>
		<description>I say no to buyable content, because then squiggle collecting would feel more like a chore. Besides, since W3 won&#039;t have powerups, what would you buy with them anyway?</description>
		<content:encoded><![CDATA[<p>I say no to buyable content, because then squiggle collecting would feel more like a chore. Besides, since W3 won&#8217;t have powerups, what would you buy with them anyway?</p>
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	<item>
		<title>By: fancypantsfan250</title>
		<link>http://www.bornegames.com/2009/05/game-mechanics/comment-page-1/#comment-6553</link>
		<dc:creator>fancypantsfan250</dc:creator>
		<pubDate>Fri, 22 May 2009 01:08:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.bornegames.com/?p=897#comment-6553</guid>
		<description>@ Slugminni:
Well, if it&#039;s for the good of the game then disregard the buyable content crap.  The idea came to me after playing World 2 a bunch of times and having between 600 and 1,000 squiggles after each playthrough.

I&#039;ll open my trap if I can think of something much better.</description>
		<content:encoded><![CDATA[<p>@ Slugminni:<br />
Well, if it&#8217;s for the good of the game then disregard the buyable content crap.  The idea came to me after playing World 2 a bunch of times and having between 600 and 1,000 squiggles after each playthrough.</p>
<p>I&#8217;ll open my trap if I can think of something much better.</p>
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