To me it seems you’ve increased FPM’s top speed. But it seems you’ve also decreased acceleration.
And FPM seems to have two running speeds now (it seems like the slower running speed was his former speed and then there’s a new faster one). The transition between the two speeds is barely noticeable but it’s there.
@Niall: Huh that seems like it’s right. I’m going to compare it now.
Ok yea it does seem a little different. In world 2 both his arms are crooked, while in the header the arm at the back is curved. And yea he is bent forward a little more it seems.
Not much else to say that hasn’t been said better elsewhere.
I really started creating digital content once I got my first Mac, a now ancient PowerBook G4 (clocked slower than my current phone, imagine that). I first got into Flash games by creating stopmotion animation, and I got into that because I enjoyed video editing, thanks to in no small part by Apple’s focus on media creation with iLife and FireWire (an utter God-sent during the time of DV cameras).
So here’s to (as The Onion playfully puts it) the last American who knew what the heck he was doing.
Sorry for the utter lack of updates on World 3 (though that seems to be the norm nowadays, eh?), keep a heads up, though, Ill be posting some new footage sometime tonight or tomorrow
I’ve been adding all the engine refinements from ME2D back into FPA. Crazy how much better the game looks with character rotational smoothing. No more jitters, yay!
Fancy Pants Man now has 3 separate run cycles, want to add a whole bunch of different jumps too. I’m nuts. Got a lot of animating ahead of me. Good thing I love animating.
So when I’m not doing concept work for World 3, I’ve been playig Super Metroid. Never beat it before, so I figured I should buy it from the Wii VC and do just that. Amazing game. So, I’ve gotten a few emails and such asking about puzzle elements in FPA, nothing overpowering, but what would you guys think of some sort of level or character progression in World 3?
Hey guys, so I’m trying out a new sidebar thingy, something that would allow me to make smaller posts that don’t push down more important posts (like pictures of various pets on my shoulders).
What do you think of the idea? Is the site too thick now? Should I just sell my soul and finally get a twitter to place up here?
That new idle-to-run animation is soooo much better
It actually suits what he’s doing, plus smooth animation as always.
yAyAyAy
I don’t notice anything different, sorry…
To me it seems you’ve increased FPM’s top speed. But it seems you’ve also decreased acceleration.
And FPM seems to have two running speeds now (it seems like the slower running speed was his former speed and then there’s a new faster one). The transition between the two speeds is barely noticeable but it’s there.
Or I’m over-thinking this.
Hmmm…. does he normaly keep runing for a bit when the key isn’t pressed?
Talking about the header. If you open the .swf file for it (just click on the link), you can see the ground underneath it. XD
Are you going to change the running in world 1 and 2 now?
Is it how the left corner’s wall close to the top doesn’t perfvectly match up with the rest of the wall.
How are you guys not seeing this? D:
It’s a new animation for the idle-to-run state. He’s bending over a bit more and his arms and legs are more crouch-y.
Huh. That actually is kind of, I don’t know, reassuring. And the animation’s not bad, either.
@liphttam1: Yea I’ve noticed that.
@Niall: Huh that seems like it’s right. I’m going to compare it now.
Ok yea it does seem a little different. In world 2 both his arms are crooked, while in the header the arm at the back is curved. And yea he is bent forward a little more it seems.