So here’s a glance at my take on 2d platformer swimming, usually the bane of most gamers’ existences. I’ve also been experimenting with extra background layers for a much cooler parallax effect.
You can click on the video to watch it much larger at YouTube.com.










Out of curiosity: Are there any plans for dynamic water levels? Like traversing a cave which then gets filled with water etc.
No one noticed that the backflip is brand new?
Now you say so, his arms used to grab his feet halfway the jump!
Nice job , it looks much more acrobatic this way.
Hey, I dunno if you heard, but next year, when Flash CS5 comes out, there’ll be an option to port your flash games right to iPhone or iPod Touch, all you need to do is do a little extra programming, and some new controls. Now, I remember in an interview, you said you thought Fancy Pants on iPhone would be fun. I can haz Fancy Pants 3 on iPhone? :3
@DrNeroCF
No one noticed that the backflip is brand new?
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I saw the new back flip!
Oh and BTW… Wasn’t the watter running/swimming my idea?
http://www.bornegames.com/2009/06/a-call-to-arms/comment-page-1
Glad to see it made it into the game. I knew you could pull it off and make swimming fancy!
Oh and…. I can be in credits….PLZ?
Oooooooh… I know this is a weird thing to notice, but I LOVE the way his hair flops down when you land. Nice addition.
And of course, the swimming is just plain awesome. The backgrounds do a good job of that 3D with 2D thing. Nicely done.
@Frozoth: You mean parallax scrolling? That the background layers move at different speeds?
Is it just me, or can anyone else imagine an epic level with a pirate ship on the sea or something?
And Brad: When’s the ETA on the demo so we can try this stuff out?
@Nyubis: Exactly. I wasn’t completely sure what parallax meant, but that’s it. I need to keep up on my super-cool flash game lingo.
Brad, you’re a f- legend in your own time.