Should be a good year for Fancy Pants Man!
Rural Squiggleville. I’m still experimenting the exact graphic style of World 3, so this is still pretty rough, but I’d love to get some early feedback from everyone out there. The idea is to refine the style and art, but keep everything looking handdrawn, which is no where near as easy to do as I had hoped it would be. I know I’m a much better animator than background artist, but hey, might as well try, right?
And remember, that’s 5 independently scrolling backgrounds there, just like in the swimming videos. Far more work, but I’d say the parallax effect is worth it.
Squiggleville Mark III:












On a purely gameplay-oriented note, I don’t really like Fancy Pants guy running in the middle of a plane (i.e. I prefer him to be running on top of a line). The one guest for level 2 (the night forest one) did this and I was slightly annoyed when I started running “in” instead of “on” the hills.
Also, I don’t like the fadedness of the foreground underneath Fancy’s running path. It should be closer in intensity to the path compared to one of the background grass colors.
And on a final note, I think the purple houses should be a little bit more faded to fit in the background.
@Brad: I still think that the houses stands out to much which those grey colors.
And I got an idea about how that background would look with multiple scrolling layers..
I think it looks very good, but needs some more work, especially on balancing the detail and simplicity that seem essential for your style.
Also, hurray for 5 layers!
I love the style, just brilliant. Can’t wait to see it in action.
Personally, I feel the shack at the back should be less noticeable so maybe a bit of blurring or something (similar to the trees at the far back).
I can see where people are going with the layer on which FPM stands on too. From a practical, gameplay stand-point it’d help to be a bit more defined as to where the ground (which FPM interacts with) is.
What would be simply awesome would be dynamic layers, like the tree after a certain amount of time has a squirrel pop out of the branches and run off. Or something. Maybe that’d be too demanding.
Out of curiosity, how does the FPS hold up with 5 scrolling layers?
Personally, i like running like that better than on a line. It feels abstract and cool, but if its overused then i guess its a bit annoying. And the bow looks cartooney, i like it
I have no qualms with it myself.
In the screenshot above, I think it looks great. But on a practical level, some people may want to know where the ground actually is. Which could easily be done (in this context) by adding a path etc.
It’s simply awesome, I can’t wait to play this game.
Great! It will be an awesome game. It would be good to have some new moves like here with the tire swing!! Many new moves!
Your style is awesome!
Keep giving use information.
that tree is very good