Happy ’10!

Should be a good year for Fancy Pants Man!

Rural Squiggleville. I’m still experimenting the exact graphic style of World 3, so this is still pretty rough, but I’d love to get some early feedback from everyone out there. The idea is to refine the style and art, but keep everything looking handdrawn, which is no where near as easy to do as I had hoped it would be. I know I’m a much better animator than background artist, but hey, might as well try, right?

And remember, that’s 5 independently scrolling backgrounds there, just like in the swimming videos. Far more work, but I’d say the parallax effect is worth it.

Squiggleville

Squiggleville Mark III:

Flash PlayerScreenSnapz003

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92 Responses to “Happy ’10!”


  • Second image updated with feedback. I can’t really make the front house any lighter, it starts to pull too much attention. Tire swing updated, I like that one much better, so good call on that.

    Pulled the ground collision much higher up, funny thing about that is it was by far the lowest ground collision in the while level, so I evened it out. I don’t want FPM running quite on top of the ground, there’s actually quite a bit of 3dish ground in World 2, I just want a lot more of it in 3, straight flat ground is a bit boring…

    And oh yeah, shrunk both the houses a bit, blurring that back layer now, lets see if I can keep it like that based on what else I add to it.

  • definitely like the noose way better than the bow!
    XD
    its awesome! and (in my opinion) it seems the most 3d when the ground collision is a little lower, (wait, when you say ground collision your not talking about hitTest right, so what i want to now is what you DO use to get flash to test whether fancy is touching WITHOUT hitTesting. are you using trig at all?{the reason i want to know this is i am currently working on several games and i want to use angled ground[or wall] collisions})

  • I’m commenting because I feel left out and unloved . . .

    (This moment of CFA (Crying For Attention) is brought to you by FairlyObvious Incorporated TM pending)

    and to all of you that hated the bow, you have wounded my soul.

  • Well then I’m just going to blame you for the bow :P

  • You would . . . *glare*

  • I do like the changes you made to the second pick. The tree was looking a little off in the first pick and the lighter color works really well in the updated version.

    You may hate me for this idea, but if you really like the lower ground collision, you could simply make a brownish path where the grass is dead from running over it. That way, you could have flowers on both sides of Fancy Pants man to create the 3d effect for that plane.

  • Yeah the noose tire swing is so much better than the bow. It gives 3D. I think you could let the flower that was in the first picture. Like Fuzzy One Three I think that flower on both side of FPM would be great. I prefer the lower groud collision. Like in the swimming video you could put a marked pth for those who don’t like to run in the middle of a plane.

    The backgound house is too much blur. Could’nt you put it nearer. It is too small comparate to the trees. Are they giant trees ?? ^^

  • I agree with Usoppu. 8)

  • I prefer the second screenshot a lot more, and the new tire swing is much better (sorry FO!).

    By moving the ground, you can see more of the tree’s roots and I actually like that. Looks more natural than in the first screenshot.

    @usoppu: Just look at the size difference of FPM and the tree in the foreground. Consider that the houses are for people the size of FPM, and the trees in the background (being part of a forest) are most likely older than the tree in the foreground. And thus, maybe be bigger.

    Problem solved.

  • Im new (o…o) but the pictrues are great, i cant wait for FPA World 3

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