
Need some feedback, guys! No, not about the pirate!
This might be premature, but it looks like Adobe might have finally fixed a bunch of my performance problems with the Flash plugin… Currently I have to run a ton of goofy code that basically hangs up your CPU in order to get FPA running smoothly. I’ll need to post some tests fore everyone to try out later, but here’s a few things you guys can do and get back to me on:
- How ‘smooth’ Nuclear Eagle feels (it doesn’t use separate smoothing code, it should run using very little CPU, but even then it still didn’t feel as smooth in the browser as it did in the standalone player).
- Same thing with this site’s banner, I’m not using the code since it would be using up too much CPU for just a banner.
- The World 2 demo might be a good test, I know I’m not smoothing it, though I might have updated World 1 on Newgrounds, though you can try that one too…
I just need you guys to judge how those games feel before updating Flash, then how they feel after updating Flash. CPU usage too, if you know how to do that easily. Oh, and what OS you’re using.









No thats not true.
Brad what’s with the pirate?
Brad: No, I’m not using the beta version. This is where I downloaded it from: http://get.adobe.com/flashplayer/?promoid=BUIGP
Hidas1: Well I was asking about the new beta. Looking at it now, I don’t think it’s actually fixed. Suprised suprised, Adobe fixes stupid video streaming, which HTML 5 does much better, but leaves timing/stuttering issues related to evrything else. BAH.
Brad how long did it tack you to mack the game in all:/
I couldn’t get 10.1 seeing as i have Mac 10.4 Tiger on my… well… iMac but I got the newest version for Mac and it is MUCH improved.
BE FANCY!
You’r right Victor BE FANCEY!
WWWWWWWWOOOOOOO yah Victor BE FANCY WWWWWOOOOHHHHHUUUUUU.
What kind of event are you using for the update look, Brad?
I’m not sure what you’re asking, harito?
I mean is your loop ENTER_FRAME based?