Remember, it’s just a teaser! There’s no baddies yet that actually take advantage of the combat, and very limited audio, but I wanted you guys to be able to check out the bunch of animation I’ve been working on for way too long now.
Sometimes you just gotta go a-stompin’…
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Video Q&A (to make this easier on me, gonna try and answer the more general questions here):
How does sheathing the pencil work?
- He does it automatically during normal levels, after running a bit, or jumping. No separate button, but for now, ducking forces a sheath.
Does this mean that old levels are getting redone for World 3
- Maybe, maybe not, I just still like the first level of the first world of FPA, haha. Soooo much better with the newer physics, too.
Should FPA carrying the pencil on his back instead of it disappearing?
- Probably, I’ll have to do some tests, as long as it’s not distracting.
Is there a separate key for using the pencil?
- Yeah, it’s A or D right now. All the moves are done by either tapping or holding one of them. So it’s only one button, just set to either of those right now.
Can the ricochet scratches hit other enemies?
- They better, would be a wasted opportunity if they didn’t
Might have to fiddle with the trajectory to make that easier.
Parts that take specific advantage of the pencil? / Many baddie sections
- Absolutely.
Bring back those hideous and terribly drawn flying dog / dragon things from World 1!
- I really should, huh? Man, those were embarrassing…
Will there be a running attack?
- There certainly should be, there isn’t one animated now, though.
XBox Live and/or PSN?
- I’d sure love to. But yeah, that’s a full port there. Regardless, I want World 3 to be as good if not better than most games that come out on either of those services
Separate post on pencil fencing?
- Nope! Hence the magic of the edit button! Love you honey! ; )










Haha awesome, playing through a level in World 1. It looks great!
A dash move would be awesome (maybe he while running he does a lunge into a roll or something).
I get the feeling Brad is going to have to make a completely separate post on pencil fencing =/
Behold, questions answered above!
As for James Kholamian doing more animations… maybe, but lately I’ve sort of made it a point to learn how to animate everything I need.
Wow! Can’t wait to use it!
*Drools, whimpers, cries, begs and faints all at the same time*
WANT!!
Looks awesome, Brad!
It does look a lil’ glitchy when the pencil hits something against another surface. Is that a physics error, or something else? Huh.
What do you mean hits against another surface? There’s no level collision in there… though I probably could for walls…
Well, for instance when he brings the pencil down on one of the spider dudes near the beginning (at about 1:18) the spider vibrates a little before being launched away from Fancy. I might be making a mistake, but it looks like that to me.
Sorry, not 1:18, just 0:18. Oops!
Hit pause:
http://lowfierce.blogspot.com/2007/03/why-some-games-feel-better-than-others.html
Found that on a quick google, the whole series might be worth a read though…
Oh, ok. I get it now!
I was being dumb. Thanks for the info!