That’s incredible! It’s amazing what modern technology can do…
I guess that means that if brad ever does make a fancy pants for the DS it’ll have to be 3D! Haha i can imagine the work that would require… drawing everything twice.
Also, call me unneducated, but i never learned to make those yellow smileys winking and grinning and stuff. Can someone tell me?
All the new features looks cool except for one – multiple paths in the level. The player will go through all of them anyway (to collect those grey spirals, or just to see what’s in there)
It makes it a little annoying for the player when he has to return that many times (yes, he don’t have to, but he will anyway)
I would think it over if I were you. Or if you really want to have it in there, don’t overdo it please.
Not much else to say that hasn’t been said better elsewhere.
I really started creating digital content once I got my first Mac, a now ancient PowerBook G4 (clocked slower than my current phone, imagine that). I first got into Flash games by creating stopmotion animation, and I got into that because I enjoyed video editing, thanks to in no small part by Apple’s focus on media creation with iLife and FireWire (an utter God-sent during the time of DV cameras).
So here’s to (as The Onion playfully puts it) the last American who knew what the heck he was doing.
Sorry for the utter lack of updates on World 3 (though that seems to be the norm nowadays, eh?), keep a heads up, though, Ill be posting some new footage sometime tonight or tomorrow
I’ve been adding all the engine refinements from ME2D back into FPA. Crazy how much better the game looks with character rotational smoothing. No more jitters, yay!
Fancy Pants Man now has 3 separate run cycles, want to add a whole bunch of different jumps too. I’m nuts. Got a lot of animating ahead of me. Good thing I love animating.
So when I’m not doing concept work for World 3, I’ve been playig Super Metroid. Never beat it before, so I figured I should buy it from the Wii VC and do just that. Amazing game. So, I’ve gotten a few emails and such asking about puzzle elements in FPA, nothing overpowering, but what would you guys think of some sort of level or character progression in World 3?
Hey guys, so I’m trying out a new sidebar thingy, something that would allow me to make smaller posts that don’t push down more important posts (like pictures of various pets on my shoulders).
What do you think of the idea? Is the site too thick now? Should I just sell my soul and finally get a twitter to place up here?
@Dax: True… Very True…
That’s incredible! It’s amazing what modern technology can do…
I guess that means that if brad ever does make a fancy pants for the DS it’ll have to be 3D! Haha i can imagine the work that would require… drawing everything twice.
Also, call me unneducated, but i never learned to make those yellow smileys winking and grinning and stuff. Can someone tell me?
That’s true:^R
All the new features looks cool except for one – multiple paths in the level. The player will go through all of them anyway (to collect those grey spirals, or just to see what’s in there)
It makes it a little annoying for the player when he has to return that many times (yes, he don’t have to, but he will anyway)
I would think it over if I were you. Or if you really want to have it in there, don’t overdo it please.