World 3 Progress Report 1

Hopefully this is the first in a series of progress reports on World 3. I know I never post as much info about the development of World 3 as I’d like to, so I’m going to make an effort to consistently post updates on development. Hopefully I’ll be able to make these on a weekly basis.

To start off, we have:

- Advanced pencil combat and movement techniques.
- What exists so far of the sword fighting pirate baddie.
- Combat with flying enemy concept
- First video of Squiggleville :)

Next video should be much more interesting, got a few things I’m working on that hopefully everyone will like.

View the video from YouTube to watch it in HD!

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180 Responses to “World 3 Progress Report 1”


  • Thats awesome, are you going to have “medals” or “achievements” from doing special/funny non-important stuff?
    I hope you’re still going to have some trophies to earn and new pairs of pants to unlock…

  • Yeah, definitely, I’m pushing for having a good deal of ways to just play around in the game.

  • Brad, those pirate sprites move as if they were real. I love the wall running by the way. Paralax is effect is way cool. The new springs look more real than ever, and multiple directions is awesome. The two aerial attacks are wicked. Two questions though.
    Will the flying creatures be animated????

    And who will be making the bonus rooms?(if there are any).

    -Wallross

  • Will the flying creatures be animated, pft, what do I look like, Filmation?? >:O

    Glad you like the pirates, real animation takes soooo much longer than animating stick figures, heh.

    I have a few ideas for cameo art, but I’m not sure I can say anything about that yet. For World 2 it was a pretty last minute decision, but I can say I love working with awesome Flash artists…

  • Just wanted to ask if his sister will still be included in the game.

  • Omg! this is great! I loved the indestructotank jump. could you make combos? and the aerial attacks were awesome!

  • fancypantsfan250

    Is the aerial attack always gonna be an overhand swing? Just asking.

  • Unlike those other series (like the Matrix) where the creator notices its success and decides to make a sequel in order to churn out some more popularity, FPA just keeps on getting better and better like there’s no end to it.

    This video is incredibly awesome, the pencil aerial bounce adds a whole now dimension to the game.

    I didn’t expect Squigleville to be this urbanised, rather naturalised as we saw in the preview pic. But whatever fits your fancy, I guess ;)

    Also, I just googled Filmation. You’re damn awesome for making a reference like that of the top of your head.

  • That’s looks amazing Brad, as expected. You never do seem to disappoint.

    I can already see challenges devoted to ricocheting the most spiders (it’ll be the new snail-shell golf!). You could even call it Spider Pinball or something like that.

    You should definitely throw in an epic duel somewhere in the game.

  • Wow. Just drawing the level probably took TONS of time. I noticed you added the “run up wall” move from ME2D. Will we see the move where you run sideways on a wall in the background?

    The pencil PWNS ALL. I can’t WAIT to memorize a level and then just Spider Pinball like WJUK said through the whole thing. :D

    Did I mention it’s awesome?

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