World 3 Report 11

A look at the new advanced mechanics added to World 2′s boring old moving platform system. And a revisit of a more polished parrot. And a glitch related to something I haven’t even shown off yet, oh joy!

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131 Responses to “World 3 Report 11”


  • wait fo saved me from double posting yay!!! omg i just did tho :(

  • So much for you leaving for ever…

    And your also the kid that seems to talk in bad leet

  • sez teh 1 wh0 duzn 3vn n0 h4w tu TOK n 1337!!

  • Nice work Dirrwen, I didn’t realize for ever meant about 4 hours.

    Oh and good job on your life xD, we needed to know that. (however much of it is true)

    NOW, Prog Report 12? excited O:

  • so brad, are you still willing to give us any clues as to what this report is about? even though we kinda… clogged up your site…

  • Brad…. gives puppy look… new pwogress weport pwease??

  • cool ideas for rooms, Brad. I have 2 ideas myself for world 3. 1. i looked through some fan art, and saw a room with ornaments from world 2 in it. there could be something like that in world 3. 2. there could be a cave with a hidden passage in it, with a strange, little passage in it, leading to a secret room with – lets say the heads of all the bosses you’ve killed so far (if there are a few bosses instead of one.)(more bosses would be super cool!) or(and) a warp hole to an extra level. when you’ve finished with it, there can be a door leading back to the cave. back at the menu, there could be a sign saying that you’ve entered the secret warp hole.

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