A look at newer crabs, with a purpose! And the start of the new mouse.
Sidebar Posts:
- Thanks, Steve
10/07/2011 | 8:39 PMNot much else to say that hasn’t been said better elsewhere.
I really started creating digital content once I got my first Mac, a now ancient PowerBook G4 (clocked slower than my current phone, imagine that). I first got into Flash games by creating stopmotion animation, and I got into that because I enjoyed video editing, thanks to in no small part by Apple’s focus on media creation with iLife and FireWire (an utter God-sent during the time of DV cameras).
So here’s to (as The Onion playfully puts it) the last American who knew what the heck he was doing.
- Have I ever told you how much I love…
05/30/2010 | 12:53 AM…Windows. And Flash?
- iPad
04/03/2010 | 10:53 PM
The iPad is epic win. Maybe I’ll finally answer my massive backlog of emails (sorry everyone who’s emailed me recently!).
- Flash 10.1
02/16/2010 | 3:36 PM
Need some feedback, guys! No, not about the pirate!
Read more »
- En-garde!
01/22/2010 | 6:52 PMDon’t try this at home!
(Oh and click the pic for a larger version)
- Heads Up
11/07/2009 | 9:25 PMSorry for the utter lack of updates on World 3 (though that seems to be the norm nowadays, eh?), keep a heads up, though, Ill be posting some new footage sometime tonight or tomorrow
Good stuff, I promise.
- yay animating
09/11/2009 | 4:12 PM
I’ve been adding all the engine refinements from ME2D back into FPA. Crazy how much better the game looks with character rotational smoothing. No more jitters, yay!
Fancy Pants Man now has 3 separate run cycles, want to add a whole bunch of different jumps too. I’m nuts. Got a lot of animating ahead of me. Good thing I love animating.
- Hi, I’m a mac… USER.
08/30/2009 | 6:05 PM
Here’s something that bugs me to no end. I am not Justin Long, you are not John Hodgeman.
Apple uses actors to represent their products, Mircrosoft defines their users by what products they buy. Huge difference there.
- Brad
- Fancy Metroid
08/27/2009 | 3:01 AM
So when I’m not doing concept work for World 3, I’ve been playig Super Metroid. Never beat it before, so I figured I should buy it from the Wii VC and do just that. Amazing game. So, I’ve gotten a few emails and such asking about puzzle elements in FPA, nothing overpowering, but what would you guys think of some sort of level or character progression in World 3?
- Quick posts
08/25/2009 | 7:11 PM
Hey guys, so I’m trying out a new sidebar thingy, something that would allow me to make smaller posts that don’t push down more important posts (like pictures of various pets on my shoulders).
What do you think of the idea? Is the site too thick now? Should I just sell my soul and finally get a twitter to place up here?
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first comment!!!
I got this post in my RSS reader before you even set the title. I was lol’ing when I clicked the link in my RSS reader, and it lead nowhere.
I believe that you should actually try having a little lag with the mouse. So he’s not super tracking you. You should also try a completely new pose for the idle. And generally improve the way he’s holding his weapon, as it kinda looks a little awkward right now.
I’m a HUGE fan of your game, and I really appriciate your work, but I gotta say, I really don’t like the the crab-claw movemnts, they are way to springy, specially torwards the sides, crabs have shells, they don’t move like that at all!
Nice video! I really liked how the crab looks right now, and don’t think you should change it at all. And the mouse looks good, as well.
One more thing……
Could you possibly give an estimate on when the beta for world 3 will be released?
Please?!
I know I’ve said this before, but I frickin’ love the sand. Looks awesome.
And the crab animation is cool too.
You read every single comment? How have you not lost your mind yet?
The rat looks really good, but will his gun angle-changing be any smoother in the final version? It seemed a bit choppy in this video.
Also you can totally jump on a crab in real life. If you’re wearing shoes.
I like what you did with the crab, but there is something about its design that I dislike, which is the symmetry between his upper and lower “shells”. I think it would look much better of the upper shell was wider and thicker than the bottom one, as to make it look like a tough shield. It would even make it look more sneaky, in my opinion. I made a rough sketch to illustrate my point: http://img807.imageshack.us/img807/6040/crab.png
Other than that, great work, particularly on the mouse. You should definitely make a transition animation for the gun, though.
nice! yeah the mouse is awesome, will we be able to do slow motion in the game? also fancy pants man’s arm disappears at around 12:01
i LOVE the crab animation. I know its alot of work but having the same animation of the rat but with a pair of shades and a larger gun would be da bomb! or in a cannon that the rat sits on, a canon turret or something bigger than little squiggle bullets is what im getting at
love the new animation