Monthly Archive for August, 2011

World 3 Differences

[Update: Fixed head bumping and slash sounds. You guys need to have my back, I usually upload builds when I'm quite sleep deprived :P ]

Work on World 3 continues! Besides what I’ve been uploading to the Sneak Peek, I’ve been able to finish a lot of animations that were planned but not completed in time for FPA on consoles.

For the console, we had a very specific goal: to make a unique FPA game for home consoles that couldn’t have been done in Flash. Multiplayer was the biggest focus, along with a few new levels and game modes crated with 4 players in mind. Because of this focus, along with the fact that it’s far more difficult to get animations into the console engine than it is in Flash, there are going to be a few differences between the Flash World 3 and FPA for consoles. I can focus a lot more on animation and little details this time around, and even more importantly, I can do a lot more cheating since there will only be one player on the screen at at a time.

Can you tell?

hmmmmm pondering

Flash yoink

toss

(Sneak Peek updated again, can y’all check it out on fancypantsadventures.com to make sure it’s actually working right? I need some sleep…)

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Snailshell Experimenting

Check out the level I threw into the Sneak Peek Beta.

It’s just an unmarked door next to Stress Testing, but I’ll make an entry for it soon. Hopefully we can find the rest of the bugs soon so I can push it out to Mochi.

I’ve been experimenting with something like this for awhile, but I’ve been afraid to go too far with it since, well, Sonic has always been the pinballish platformer. I think FPA already gets compared too much to Sonic as it is, but what can I say, I’m sort of obsessed with pinball, so I’m leaving this one in your hands, dear fans: Do the pinball mechanics work well enough? Are they fun? Would you like to see a level like that where the goal is to defeat all the bats in a certain time limit, or should I stick to expanding the mechanics for some Fancier Golf? Is it just too much Sonic and not enough FPA?

psh, not sonic, and I left my mouse in the image!!

I’ve been coding for way too long today, I almost tried to comment out the old text… Sheesh.

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Another Beta

Update: Hammer on this a bit, guys, I want to make sure it’s bug free enough to upload to fancypantsadventures.com.

Beta Clicky!

One more beta before I update the full Sneak Peek online. Sorry I’ve been so quiet over here, I’ve been working like crazy on World 3, and know everyone wants it to actually come out, so there’s a good deal of work left to do. Some things are turning out different, since it’s just me making the game instead of Over the Top and I, I might highlight some of those changes in a video soon.

This build should fix a good many bugs, if you don’t see ‘Behind the Curtain’ on top of the door in Squiggleville, you might need to clear your browser cache.

Check out the Underground Lake for some changes that I’ve been making to swimming, I was finally able to have a bit of fun and work on a few new little touches.

Looks like I broke a few things, whoops! Going to go through the bugs in a minute, but first, let me highlight a few changes:

- New ledge down animation to go better with the duck animation (after pressing down and usually seeing the head go down so quickly, my eyes expected quicker downwards movement when pressing down near a ledge)
- Swim flip!!!
- Bubbles!
- New splash effects!
- Splashes are now caused by either entering or exiting the water, instead of by the changing states. Much more natural.
- I changed the color of the water to go with the tub’s water, since I made the splashes for that, but I can’t get the backgrounds to look right, they actually are the same color as the foreground)
- Rolling swim state, can roll into water from the ground or from a jump, I believe baddies actually do the same thing when they’re stunned…
- Yet another handful of ground collision bug fixes
- Combat fixes for the shell
- Can climb up ink again (can’t remember why I keep breaking that then fixing it again, there’s probably a reason, oh well)
- Oh, right, a HUGE fix that I’m proud of is the zooming. I’ve been avoiding zooming because of how bad the backgrounds behaved before, but I think it’s finally looking good enough. In the Sneak Peek, the King and the Scientist will be zoomed in on, but it’s mostly for the cinematic parts of World 3 that aren’t in the Sneak Peek.
- Took out the ability to kill background scrolling. People just thought it was a bug, anyway. Will have to have more quality options for older computers.

Looks like I broke the cannons and combat effects, hmm. Should be fixed soon.

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