Monthly Archive for October, 2011

Cave Building: Update 1.4 and some scribbles

Update:

Foreground finished! Next update should be a new post, and a start to the backgrounds.

I messed with a bunch of code this time, so feel free to let me know how badly I broke everything. Remember to clear your browser cache to be sure you have the latest update!

It’s always a balancing act with World 3, my drawing has been getting better, but I still want FPA to have that scribbly look about it. You might be able to see some of that internal struggle here with this level. I’ve added some more scribbly texture since last update, but it’s still a pretty clean looking level.

I think I’m going to focus more on the background for this level, since it’s very open in spots, so the foreground will only have a few different designs on it (plus, I need to hurry up and finish this game!).

———————

For Halloween!

Here’s an idea that I’ve been playing around with for awhile, and I think this is a fun way to debut it.

Check out the Spiders in the Caves. They’re… armored! Basically, this would introduce tougher baddies in the late game, to be fought specifically with the pencil.

Gonna make a post about it soon, but I figured anyone checking the site often should get the first view.

Sneak Peek Halloween Test

And remember, if you’ve found a bug and it’s at all a possibility, please email me the replay string. That way I can be sure that I’ve fixed your bug!

This is probably cheating, but I needed a thorough bug fix update. Not that I don’t expect y’all to promptly break it or anything, but that poor mouse, all his code was broken :(

Oh, and poke at the scratch he fires.

And a huge thank you to everyone’s who’s sent in replays, you really are speeding up World 3′s development significantly. I can’t thank you guys enough!

Share/Save/Bookmark

Cave Building: Update #1

What’s up, everyone? As promised, the first update is live for Misplaced Caves, in the Sneak Peek, and I’m here to go through my level creation process step by step!

In the last post and upload, Caves was in it’s infancy. I had done a bare bones outline so I could play the level without being distracted by all the pretty colors, but still change the design if I needed to. This outline was what I passed off to Over the Top Games, and they finished the level for FPA for consoles. So if you’re itching to play all the levels, plus a few more, right now, download the game on XBLA or PSN. If you don’t have a PS3 or 360, stick around, World 3 for online play is being made, right before your eyes!

I’m going to start putting these after the jump, in case anyone’s avoiding spoilers before release. So, everyone else, have at that -more- tab!

Continue reading ‘Cave Building: Update #1′

Share/Save/Bookmark

Misplaced Cave

Wow! Even though we’re between the launch of FPA on consoles and the release of World 3 online, our Facebook Likes and Twitter Followers continue to rise at an awesome rate.

We’re over 50k Likes + Follows, and as promised, I’ve added some new content to the Sneak Peek. Since I’ve been pretty quiet lately, I figured I should make this update count.

So, there’s now two main levels in the Sneak Peek: Squiggleville and Misplaced Cave! It’s one of the later levels in the game, is easily one of my favorites. Lot’s of alternate paths, and tons of places to perform stunts on.

Here’s the deal, though. I just finished up the Beach levels, so Caves isn’t quite finished yet. But that’s okay! As I work on it, I’ll update the Sneak Peek and post about the progress, so you’ll get to see what goes in to every single level in World 3 (aka, why isn’t World 3 out yet??). Every level has a MiniTrial, challenge level, hidden level, and nooks and crannies to explore, so you’ll be getting a ton of new content as the level progresses. It’s also an excuse for me to make new posts about what I’m currently working on.

To start us off:

Share/Save/Bookmark

Sandy Castles

Quick update: Cave’s up in the Sneak Peek. Check it out at FancyPantsAdventures.com! I messed up the mayor’s dialog, so if he’s saying the same old thing, it’s not updating. You might need to clear your browser cache. I’ll update the preloader and make a real post about it soon, but until then, Misplaced Cave is one of my favorite levels, so have fun!

Hi ho, everybody! Looks like the natives are restless, so let me show you what I’ve been working on, and what the plans are for the near future.

KICK

First up is the Beach. Finished the background, touched up the sand a little, and animated the sand castles falling over. At the end of the day, isn’t getting kicked what sand castles are really for?

In World 3 in Flash, I’m handling the Beach challenge a little differently. Instead of having it’s own level, the challenge takes place all over the main level. Hunt down the castles! Those castley jerks…

1!

Just for reference, here’s the first time I showed off the Beach level and sand effects:

So, what’s next? For awhile, I was planning on putting a poll on Facebook, to see if everyone wanted me to add the Forest level to the Sneak Peek (World 2 demo had 2 main levels, so why not), or add the Misplaced Caverns. Thing is, Forest is finished, Caverns isn’t. I can upload Caverns as it is, then while I work on it, I can upload new versions, and everyone can basically watch how I build a level. Basically, adding the Forest would be boring, so I’m going to overrule everyone here anyway.

And building levels is pretty much all I’ve been doing lately, and that’s what’s been holding World 3 up. I figure everyone will get a brand new level to play with while they wait, get to see it be built piece by piece, and even give some feedback as I create the MiniTrial and extra levels that go with ever main level. Everyone up for that?

So then, I’m going to go through all my files and give the Sneak Peek a good updating. I’ve actually updated a lot of the collision since then, also, so hopefully nothing goes wrong in the transfer. Let’s see if I can get the Caverns in there tonight…

And here’s exactly what it looks light right now. Beautiful, isn’t it?

purdy

Share/Save/Bookmark