Monthly Archive for December, 2011

Caves Performance

Hey everyone, quick question, is Misplaced Caves running worse for you than Squiggleville? Is it running worse than it has been lately? If it is, how much RAM do you have?

Thanks!

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Misplaced Caves Golf Update 1

Stage 2 of the Misplaced Cave golf, er, stage: Outline!

Jumping on a shell into the ground should be fixed. Added another jumppad to get back up. Few other fixes…

And, a little something extra for completing the hole :)

Sneak Peek

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Merry Christmas ’11!

Can’t believe that it was back in ’08 that I first uploaded the Christmas version of World 2, sheesh.

Got a little something different for this Christmas: a new challenge level for the Misplaced Caves in the Sneak Peek, but with a small Christmas twist (and of course, fixed a bunch of bugs).

You’ll have to find the room inside the Caves, it’s pretty close to the beginning, same as the console version.

There won’t be a Snailshell Golf course in every single level like in World 2, but as challenge levels, I have a lot more freedom making a smaller level specifically for a round of golf. I like how this level turned out, and I’ve tuned the shell physics a tad bit more, so hopefully the shell is a little easier to control, too.

And of course, Merry Christmas! Watch many good Christmas movies!

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iOS release and more World 3

What’s up everyone? Hope you’re all enjoying the holidays so far!

So I’ve posted this around on the Facebook and Twitters, but just for the sake of completeness, I’ll post it here, too. The Fancy Pants Adventures is coming out for iPhone, iPod Touch, and iPad January of 2012! I can’t say too much more about it yet, but you should be hearing more very soon. I can say, though, that we’ve spent a lot of time on the controls, making sure they’re easy to press and super responsive, and they stand up to the best I’ve seen on iOS.

But don’t forget about about World 3! I’d want to release it as soon as possible after FPA goes live on the App Store, so I guess you can consider that sort of a release date, as long as everything goes well.

As for the Sneak Peek, I’ve been working on painting a water level recently, and ended up tweaking the swimming a bit, just because it was bugging me. Tightened up the controls, fixed up a few animations, and smoothed out the camera a bit. Let me know how it feels, or if you even notice a difference. Or if I broke everything.

And finally, I have something coming up in the Sneak Peek Christmas, check back soon!

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