Update: another handful of fixes
- Rolling through tunnel problems. Hopefully this addresses previous issues with the tunnels also.
- Hanging: Whoops! Updated hanging to work with the new collision, and tweaked it a big. Finally, you can backflip from ropes!
- Little bug fixes to ground collision while near walls
- Updated the charge in air animation.
Well here we are, the last stretch of development. Finally feels like things are really starting to come together for World 3. I’ve been working on this game forever now, but here’s the push to get the game out of the door!
Got a lot of changes in this update to the Sneak Peek, remember to empty your cache if it’s not updating for you.
- The biggest actual addition is the new air jab. Jabbing felt sort of useless before, it bugged me that there really wasn’t a time to use it over the air spin attack. Now, tapping attack while in the air will perform a powerful jab, a one hit kill against spiders, and a great way to take Ninjas head on! (not to mention jabbing frogs mid jump!)
- I’ve been going over the combat in general, also, trying to make things a bit more fair. It should be harder to get hurt while performing combos on the ground, but the best way to stay alive is still to move around! There’s even a protected time after stomping, so you won’t, say, launch off of a baddie straight into another baddie. Super useful against a swarm of Ninjas.
- 3D camera is finally working properly! Check out the pinball test level, looks awesome
Spent some time on the tracking for FPM and the shell, should be much better now. Which reminds me, Bats are updated, bob in the air a bit and respawn. Though they probably shouldn’t in the pinball level, oops…
- Tweaked the seesaw platforms in the super hard room, should make them much easier to run up and jump off of.
- Here’s probably the most requested feature: Try hitting the mouse’s bullet now
There’s not really a great place to do it in the Sneak Peek, but it’s great fun in Outer Squiggleville.
- I finally gave up and completely changed how I’m handling rotation and collision. Over the Top did it a much easier way for the console, I’m now doing something similar. So if you see any weird teleportation bugs, please send a replay, they should be much easier to fix now.
A few smaller things:
- I revisited the combo system for smacking baddies around. You’ll get a combo going for jumping on multiple baddies (I think I broke that after World 2), or bouncing around them with the air attack, or sliding into one and bouncing on another, or pretty much anything that you can do without touching the ground, wall jumping is fair game! Hmm, makes me want to make a level with a ton of baddies and walls, floor is lava! or something like that… Still need to add a few things, like a combo for the shell hitting things… Show off by hitting a baddie into a wall, headbutting it, then jabbing it into oblivion!
- Dead baddies now can hit other baddies. Not sure if I’ll leave this one in, but it’s pretty hilarious. I hope it doesn’t eat anyone’s computer alive when there’s a ton of baddies. Let me know if performance drops too much for anyone in the combat arena.
- The uh, shell wobbles a bit when bouncing. Yeah…
- And the pencil’s slightly larger… Totally the most important item on this list! Yep…










It makes sad how many people out there in newgrounds hate this game so much. but STILL the game got a TANK AWARD and CONSOLE VERSION and over 100 million views!!! This proves how wrong those people are.
You forgot an upcoming iOS version.
and that he has a blog and his own forum. Which im proud to be a moderator of.
*Envy+Fake Modesty* Congratulations ICARAX!
So how do I become a moderator on Borne games?
Firstly, you have to be on the forum
http://Www.bornegames.com/forum
And you have to be there for sometime, and be useful to the forum.
HAPPY BIRTHDAY JENNA!
If I hadn’t posted that on the forum, nobody would’ve noticed!
So, Happy Birthday, Jenna!
then i posted on “IS BURFDAY”.
still going quite slow for me- the misp bonus room too now. like the background but
What’s your specs and browser?
And, if you have other browsers installed, can you try them?
Wait, sorry, you’ve told me before, you just reregistered recently, heh.
Were you voltern? Can I just restore your old account?
Hey Brad, Check this out!
http://www.gameranx.com/features/id/2604/article/best-minecraft-adventure-maps/
Guess you weren’t the first with captain RainbowBeard, eh?
Wait, I think it’s BASED on YOUR character!
Is it? Not sure if I believe that, but that would be awesome. Though if I remember correctly, there was a captain rainbowbeard on Barney too :/
I HATE PIPA AND SOPA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Yeah! Work against it!
Me too
me too..
Yeah, me too.
Hey, I was just wondering if your gonna make the same updates for the console version. you know the air jab, baddies bouncing against, deflect te mouse bullet. (pretty awesome
) cause the update looks great and it would be great to have it on console too you know.
I really hope so, eventually. Problem is, it would take up Over the Top’s time, and time is money, as they say. MS also makes is FAR harder and more expensive to update games than Apple does, so the iOS game is more likely to be updated.
Though, this does give me some hope:
http://www.gamasutra.com/view/news/39758/Minecraft_XBLA_may_feature_constant_updates_a_first_for_the_service.php
That being said, if the iOS game makes a bazillion dollars, we’ll just update anyway…
Good to hear that. I hope they do let authors update their games on the arcade it would awesome.
And down with SOPA!!!
Come on Brad, change the super backflip!!! The current one feels a bit too stilted and unnatural. The one in the console game, at least what i’ve seen from the trailers feels smooth and more suited to FPM.
Hmmm, it’s definitely still broken… How about I fix it instead, I really hate the idea of just using the backflip again
Ok then, lets see how the fixed one turns out.
The hard room in FPA Sneak Peek is impossible.I can’t jump of the first bouncy thing to another.
WILL YOU MAKE FPA SNEAK PEEK FOR PC ???????????
Yup, I broke those platforms
I’ve fixed them in my working build alright, but haven’t had a chance to update the Sneak Peek yet. Hopefully I’ll be able to do that soon…