Gonna be heading up to GDC in San Francisco soon. Don’t know if that means I’ll be posting more or less for the week, heh. I’ll try and keep you guys updated if anything interesting happens. If anyone here is awesome and going to be there, let me know!
Author Archive for DrNeroCF
Hopefully this is the first in a series of progress reports on World 3. I know I never post as much info about the development of World 3 as I’d like to, so I’m going to make an effort to consistently post updates on development. Hopefully I’ll be able to make these on a weekly basis.
To start off, we have:
- Advanced pencil combat and movement techniques.
- What exists so far of the sword fighting pirate baddie.
- Combat with flying enemy concept
- First video of Squiggleville
Next video should be much more interesting, got a few things I’m working on that hopefully everyone will like.
View the video from YouTube to watch it in HD!
Remember, it’s just a teaser! There’s no baddies yet that actually take advantage of the combat, and very limited audio, but I wanted you guys to be able to check out the bunch of animation I’ve been working on for way too long now.
Sometimes you just gotta go a-stompin’…
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Video Q&A (to make this easier on me, gonna try and answer the more general questions here):
How does sheathing the pencil work?
- He does it automatically during normal levels, after running a bit, or jumping. No separate button, but for now, ducking forces a sheath.
Does this mean that old levels are getting redone for World 3
- Maybe, maybe not, I just still like the first level of the first world of FPA, haha. Soooo much better with the newer physics, too.
Should FPA carrying the pencil on his back instead of it disappearing?
- Probably, I’ll have to do some tests, as long as it’s not distracting.
Is there a separate key for using the pencil?
- Yeah, it’s A or D right now. All the moves are done by either tapping or holding one of them. So it’s only one button, just set to either of those right now.
Can the ricochet scratches hit other enemies?
- They better, would be a wasted opportunity if they didn’t
Might have to fiddle with the trajectory to make that easier.
Parts that take specific advantage of the pencil? / Many baddie sections
- Absolutely.
Bring back those hideous and terribly drawn flying dog / dragon things from World 1!
- I really should, huh? Man, those were embarrassing…
Will there be a running attack?
- There certainly should be, there isn’t one animated now, though.
XBox Live and/or PSN?
- I’d sure love to. But yeah, that’s a full port there. Regardless, I want World 3 to be as good if not better than most games that come out on either of those services
Separate post on pencil fencing?
- Nope! Hence the magic of the edit button! Love you honey! ; )
Mirror’s Edge 2d won the ‘Best of Casual Gameplay’ 2009 award over at the awesome JayIsGames.com!
Thanks to everyone who voted!
http://jayisgames.com/best-of/2009/action-or-arcade-results/
Should be a good year for Fancy Pants Man!
Rural Squiggleville. I’m still experimenting the exact graphic style of World 3, so this is still pretty rough, but I’d love to get some early feedback from everyone out there. The idea is to refine the style and art, but keep everything looking handdrawn, which is no where near as easy to do as I had hoped it would be. I know I’m a much better animator than background artist, but hey, might as well try, right?
And remember, that’s 5 independently scrolling backgrounds there, just like in the swimming videos. Far more work, but I’d say the parallax effect is worth it.
Squiggleville Mark III:
I just uploaded the Christmas build of World 2 back to Mochi, play it here!
I’m pretty sure that that’s the latest build… maybe…
And the original thread with some goofy Christmas art in it!
And be sure to check out Fairly’s review of the first two Professor Layton games below. A pretty good way to understand more about World 3 is to understand how we both feel about the games we play. Remember, I’m just a gamer making games that I would want to play!
So here’s a glance at my take on 2d platformer swimming, usually the bane of most gamers’ existences. I’ve also been experimenting with extra background layers for a much cooler parallax effect.
You can click on the video to watch it much larger at YouTube.com.
Apparently this is how I animate on a DS. With a Cintiq pen and a miniature schnauzer perched on my shoulder.

On a more serious note, anyone play NyxQuest on WiiWare? Very excellent game, multitasking with Wii pointer controls just feels so natural and awesome on a 2D platformer.












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