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	<title>Borne Games &#187; Mirror&#8217;s Edge 2D</title>
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	<link>http://www.bornegames.com</link>
	<description>Flash game developer Brad Borne&#039;s personal web site.</description>
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		<title>JayIsGames Best of 2009!</title>
		<link>http://www.bornegames.com/2010/01/jayisgames-best-of-2009/</link>
		<comments>http://www.bornegames.com/2010/01/jayisgames-best-of-2009/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 08:19:32 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Mirror's Edge 2D]]></category>

		<guid isPermaLink="false">http://www.bornegames.com/?p=1310</guid>
		<description><![CDATA[

Mirror&#8217;s Edge 2d won the &#8216;Best of Casual Gameplay&#8217; 2009 award over at the awesome JayIsGames.com!
Thanks to everyone who voted!
http://jayisgames.com/best-of/2009/action-or-arcade-results/


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<p>Mirror&#8217;s Edge 2d won the &#8216;Best of Casual Gameplay&#8217; 2009 award over at the awesome <a href="http://www.jayisgames.com">JayIsGames.com</a>!</p>
<p>Thanks to everyone who voted!</p>
<p>http://jayisgames.com/best-of/2009/action-or-arcade-results/</p>

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		<slash:comments>6</slash:comments>
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		<title>Finally&#8230;</title>
		<link>http://www.bornegames.com/2009/02/finally/</link>
		<comments>http://www.bornegames.com/2009/02/finally/#comments</comments>
		<pubDate>Sat, 21 Feb 2009 02:12:04 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Mirror's Edge 2D]]></category>

		<guid isPermaLink="false">http://www.bornegames.com/2009/02/finally/</guid>
		<description><![CDATA[

Full Mirror&#8217;s Edge 2D Network Beta released!
We&#8217;re still calling it beta because there&#8217;s still a few bugs to iron out with the saving and loading, but that&#8217;s the full game there.  Playing the game while logged in should be far more stable, so that&#8217;s the recommended way to go (plus your game will be [...]]]></description>
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<p><a href="http://www.mirrorsedge2d.com/">Full Mirror&#8217;s Edge 2D Network Beta released!</a></p>
<p>We&#8217;re still calling it beta because there&#8217;s still a few bugs to iron out with the saving and loading, but that&#8217;s the full game there.  Playing the game while logged in should be far more stable, so that&#8217;s the recommended way to go (plus your game will be saved no matter the computer, so I heavily recommend it anyway).</p>
<p>Of course, if you encounter any bugs, be sure to let me know, there&#8217;s a leave feedback button on the page.  I&#8217;ll be trying to patch everything up throughout the week&#8230;</p>

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		<slash:comments>38</slash:comments>
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		<title>Happy &#8216;09 / baddies in the beta</title>
		<link>http://www.bornegames.com/2009/01/happy-09/</link>
		<comments>http://www.bornegames.com/2009/01/happy-09/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 09:12:33 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Mirror's Edge 2D]]></category>

		<guid isPermaLink="false">http://www.bornegames.com/?p=545</guid>
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Another year and another promise to update this site more often, heh.
Got a new build of Mirror&#8217;s Edge 2D up yet again, but this one adds a little something special.
I&#8217;m adding &#8216;evidence&#8217; to this build.  Evidence is another set of collectible items, but they&#8217;re only found in smaller rooms, protected by the bad guys. [...]]]></description>
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<p>Another year and another promise to update this site more often, heh.</p>
<p>Got a new build of Mirror&#8217;s Edge 2D up yet again, but this one adds a little something special.</p>
<p>I&#8217;m adding &#8216;evidence&#8217; to this build.  Evidence is another set of collectible items, but they&#8217;re only found in smaller rooms, protected by the bad guys.  Yep, that&#8217;s right, you&#8217;ll be able to check out how I&#8217;m handling baddies in this build!  The one baddie room I have in there right now is very simple and fairly easy, but it&#8217;s just the first one, so don&#8217;t worry about that.</p>
<p>A few tips for collecting evidence:<br />
- You&#8217;ll have to find the room hidden in the main level, remember, look for red.<br />
- Your health will regenerate pretty quickly, cover is your friend!<br />
- Watch where he&#8217;s looking.  Time your running appropriately.<br />
- If you die while carrying evidence out of the level, you&#8217;ll drop it.<br />
- If you&#8217;re pinned down, wait for him to reload.<br />
- Duck!</p>
<p>I wanted to include this in the beta since it&#8217;s quite a bit different from how bad guys are handled in ME3D.  I&#8217;d like to see what you guys think of it.</p>
<p><a href="http://www.bornegames.com/mirrors-edge-beta/">Play Mirror&#8217;s Edge 2D Beta</a></p>
<p>Also of note, hitting R while paused now will reset your lap, instead of reloading the entire level.  Should be useful for for speed runs.</p>
<p>And last but not least, a round of apologies for my terrible temporary background artwork in the baddie level.</p>

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		<slash:comments>31</slash:comments>
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		<item>
		<title>Mirror&#8217;s Edge 2D Beta</title>
		<link>http://www.bornegames.com/2008/11/mirrors-edge-2d/</link>
		<comments>http://www.bornegames.com/2008/11/mirrors-edge-2d/#comments</comments>
		<pubDate>Tue, 11 Nov 2008 10:17:02 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Mirror's Edge 2D]]></category>

		<guid isPermaLink="false">http://www.bornegames.com/?p=352</guid>
		<description><![CDATA[

Brad Borne and Electronic Arts are partnering up for the release of Mirror&#8217;s Edge 2D!
I made a post about it in the forum a few days ago, but it looks like the news is out, so here&#8217;s the official post about it.
We&#8217;re still a week or two away from full launch, but I&#8217;d like to [...]]]></description>
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<p>Brad Borne and Electronic Arts are partnering up for the release of Mirror&#8217;s Edge 2D!</p>
<p>I made a post about it in the forum a few days ago, but it looks like the news is out, so here&#8217;s the official post about it.</p>
<p>We&#8217;re still a week or two away from full launch, but I&#8217;d like to get as much feedback about the beta as possible, so if you find anything glitching out, or anything you&#8217;d like to comment on, just comment this post.</p>
<p>Update: Just added a timer, lets see those scores!  Finish the level to store best time.</p>
<p><a href="http://www.bornegames.com/?page_id=369">Play the beta here!</a></p>
<p>To anyone having problems with high jumping from ledges:</p>
<p>Run at the ledge</p>
<p><img src="http://www.bornegames.com/blog/wp-content/uploads/flash-playerscreensnapz002.jpg" alt="" title="flash-playerscreensnapz002" width="231" height="196" class="alignnone size-full wp-image-456" /></p>
<p>Jump right before you hit it (or go too high from a wall climb)</p>
<p><img src="http://www.bornegames.com/blog/wp-content/uploads/flash-playerscreensnapz0061.jpg" alt="" title="flash-playerscreensnapz0061" width="225" height="170" class="alignnone size-full wp-image-458" /></p>
<p>Hold jump when she snaps to it</p>
<p><img src="http://www.bornegames.com/blog/wp-content/uploads/flash-playerscreensnapz003.jpg" alt="" title="flash-playerscreensnapz003" width="276" height="193" class="alignnone size-full wp-image-459" /></p>
<p>Keep holding jump</p>
<p><img src="http://www.bornegames.com/blog/wp-content/uploads/flash-playerscreensnapz004.jpg" alt="" title="flash-playerscreensnapz004" width="238" height="298" class="alignnone size-full wp-image-460" /></p>
<p>Annnd yeah</p>
<p><img src="http://www.bornegames.com/blog/wp-content/uploads/flash-playerscreensnapz005.jpg" alt="" title="flash-playerscreensnapz005" width="406" height="333" class="alignnone size-full wp-image-461" /></p>
<p><strong>Criticism and responses:</strong> there has been a ton of aspects of the game that have been tweaked to address some criticism.  I&#8217;ll try to address things that I&#8217;m not changing, or won&#8217;t add until the final game (most likely, at least) here:</p>
<p><strong>Enemies?</strong></p>
<p>There will be some sections with enemies (like, mini-levels), if I can get the balance right and keep it fun.  Basically, enemies slow the player down, I know that most people want to keep moving on big sections.</p>
<p><strong>Wall jump / jump is too powerful / not realistic enough</strong></p>
<p>Well, yes, the wall jump probably seems to powerful in this level.  I had it toned down much more at first, but that made Level 2 impossible in some parts.  Same thing with the jump height.  Certain level designs just aren&#8217;t possible if I keep the movement too conservative.  And this is 2d, I need to use those two d&#8217;s as much as I can!  That means lots of vertical ground covered, far more than in the console counterpart.</p>
<p><strong>Re-mappable controls</strong></p>
<p>This definitely highlights my hatred of the keyboard as the standard of input for computer games, but what can I do about that (besides tell you guys to use joytokey, darwiinremote, gamepad companion, etc)?  Re-mappable controls are only necessary when games get too complex, devs ignore standards, or in the case of PC gaming, there are hardly any standards at all.  I&#8217;ll try and add a few different control types to the game if I have the time, but I like to try and keep all my games so that the arrow keys map to the d-pad, and the WASD map to the face buttons.  Basically, I&#8217;m a console gamer developing for a mouse and keyboard input scheme.</p>

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		<slash:comments>395</slash:comments>
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