We’re here, we’re alive!
Sorry for the absence, we’ve been scrambling quite a bit this past month. We had some small setbacks so we weren’t able to get W4 out this year.
Right now we are planning on an early 2017 release. We haven’t had too much to show off just because a lot of what Brad is working on is spoiler-filled. He’s also been working with artists and on the music (which is amazing), but it’s also something that needs to be ironed out before we post anything.
It’s probably important to mention that this will actually be a substantial sized game. Brad has tackled a lot of this by himself and it’s much larger than any of the other games he’s released (larger than all FPA games put together). There is a LOT going into this game and as much as we would have loved to get it out in 2016 we didn’t want to rush release and deliver an incomplete game. Nothing worse then releasing a game and saying “wait for the update THEN it will be REALLY good, promise!”.
Brad said he’s going to be around on here so if you have anything you want to ask/say to him leave it in the comments!
Not much else to say that hasn’t been said better elsewhere.
I really started creating digital content once I got my first Mac, a now ancient PowerBook G4 (clocked slower than my current phone, imagine that). I first got into Flash games by creating stopmotion animation, and I got into that because I enjoyed video editing, thanks to in no small part by Apple’s focus on media creation with iLife and FireWire (an utter God-sent during the time of DV cameras).
So here’s to (as The Onion playfully puts it) the last American who knew what the heck he was doing.
Continue reading ‘Thanks, Steve’
The iPad is epic win. Maybe I’ll finally answer my massive backlog of emails (sorry everyone who’s emailed me recently!).
Need some feedback, guys! No, not about the pirate!
Continue reading ‘Flash 10.1’
Don’t try this at home!
(Oh and click the pic for a larger version)
Sorry for the utter lack of updates on World 3 (though that seems to be the norm nowadays, eh?), keep a heads up, though, Ill be posting some new footage sometime tonight or tomorrow
Good stuff, I promise.
I’ve been adding all the engine refinements from ME2D back into FPA. Crazy how much better the game looks with character rotational smoothing. No more jitters, yay!
Fancy Pants Man now has 3 separate run cycles, want to add a whole bunch of different jumps too. I’m nuts. Got a lot of animating ahead of me. Good thing I love animating.
Here’s something that bugs me to no end. I am not Justin Long, you are not John Hodgeman.
Apple uses actors to represent their products, Mircrosoft defines their users by what products they buy. Huge difference there.
So when I’m not doing concept work for World 3, I’ve been playig Super Metroid. Never beat it before, so I figured I should buy it from the Wii VC and do just that. Amazing game. So, I’ve gotten a few emails and such asking about puzzle elements in FPA, nothing overpowering, but what would you guys think of some sort of level or character progression in World 3?