I Promise…

… this is relevant to your interest.

I’ve mentioned this offhand on the forum, but I wanted to bring it here. I’ve taken over @runfastrunfancy on Twitter and also The Fancy Pants Adventures on Facebook.

All of you here on the site know that Brad and I really love tailoring what we do to what the fans like to see so I wanted to bring this to all of you.

What is it you want to see here? On social media?

Do you prefer videos, images, bullet point outlines, or maybe random pictures of cats? Do you like constant updates when we mention the little things changing or for us to just wait until we have bigger, more substantial news?

Honest feedback is really appreciated guys. I don’t want to post useless information or spam your inbox or twitter/facebook feeds (although they hide stuff pretty darn well unless you pay, jerks).

Look forward to hearing from you!

- Fairly

 

Still here

Hey guys!

Totally know I’m not the one y’all want to hear from now since, well, I’m not Brad. I got a comment on my last post and realized we hadn’t had a post since AUGUST! Eeeegh!

In this case the lack of posts is a good thing because Brad is busy busy! What is he working on? We should be able to reveal that soon ;)

 

stay tuned!

Christmas ’13 Update!

Update 1-5: I thought it was about time the Spiders got some animation love. How’s that look?

Update 1-4: Fixes to the camera, that running animation is finally in (have to be going pretty fast now), half of a new kick animation, minor collision fixes. Fixed a problem with predicting the ground, which messes up only one background changing jumppad? Ugh… Oh well :pants:

Edit: So I was making a video for some of the new features and my hard drive and video card both decided to die at the same time. I’m back up and running now (with an old laptop drive instead of an SSD, boo), but the video’s going to take a bit longer now.

Another post, another apology for not posting in awhile! Things have been extra crazy over here lately, but I think it’s time to start talking about the next step for The Fancy Pants Adventures.

I’ve been rebuilding FPA from the ground up in ActionScript 3 (yep, finally made the jump), and focusing on the very core of the Fancy Pants games. I’ve been polishing and rethinking the movement and controls, along with adding a few new features that AS3 allows, and I finally have something to show off.

This is pretty quickly thrown together (no preloader or sound, sorry!) but I think you’ll be able to get a feel for the new handling on Fancy Pants Man there, as well as check out a few new features for the engine.

The focus for me now is refining older features and better utilizing those features without piling more on, as I tend to do with each new game. But, I’ll be talking more about the future after the holidays!

I threw level 1 of World 1 in there too for comparison, though there’s one new hidden level in there, also (was actually supposed to be something there in the first place, but I guess I forgot?).

Play the FPA AS3 preview!

And of course:

Merry Christmas!

Fancy Pants Sketches

Update, more posts!

FPA on consoles is 2 years old! I thought it would be fun to go back and take a peak at where World 3 first materialized. In a notebook, of course! Check out the Facebook Album, and Like / Share / Comment if you want to see more!

Click the images to view the full album.

Album 1:

Album 2:

baddies

Album 3:

NPCs

Album 4:

NPCs

- Brad

Fancy Box: Report 1 – Making Levels

It’s seriously been over a year since I last posted a video?? That’s just nuts!

Let’s start the year off right, here’s an introduction to the Fancy Box and level creation.

If you make a level, email it to me (under contact), and I’ll feature it in a future report! Just make sure to include the name you want credited.

Next video coming soon: Fancy Dueling! If you make an arena soon enough, it could make it in the next video.

Fancy Pants Experiments

Sup Internet! Yup, Brad again, popping my head out to say hi yet again. I know things have been even quieter than usual around here, I put a lot of things on hold while working on World 3 / FPA on consoles, and so I’ve been spending a lot of time catching up on those things recently (fixing up the house taking up the most time lately).

But, not to worry! There’s still plenty going on behind the scenes, even if there’s no new big game announcements at this moment.

- Cornell Tour Pack for the Grateful Dead: Epic Tour online game

Play online here

I posted about the Epic Tour a few months back, but now there’s a new tour available online for 99 cents. Various enhancements have made it back to the original levels, and there’s a few levels leading up to the station that are new (and still free!). You’re able to collect 6 multitrack recordings and mix them how you like in the Cornell levels, so I think that’s a really good deal.

The Fancy Box

I’ve been getting the itch to work on something Fancy Pants related lately, so I wanted to start experimenting with features that weren’t able to make it into the FPA console game. I have a 2 player battle mode (Smash Bros. influenced, of course) up and running, but keep an eye out for something that hasn’t been seen by the public yet that I’m very excited about.

Oh, and I’ve made a package available for download that allows anyone to build their own Fancy Pants levels.

No clue where this is going, but I’m not above making an excuse to play with Fancy Pants Adventures a bit more!

Check out the Fancy Box here. Click on 2 players and ‘custom: Level4′ for a ‘smashing’ battle! 2 players could certainly use some beta testing. Normal baddies are a bit broken at the moment, though.

a s and tfgh for player 2, ; ‘ and arrows for player 1.

Check out this thread in the forum to try your hand at creating levels.

That’s it for now, now go make some awesome levels so I can play them and highlight them on the site!

And We’re Back

Finally, after the long, exhausting, almost three year long journey that was The Fancy Pants Adventures: World 3, I had to disappear from the internet a bit to regain some of my lost sanity. But I’m back, and more ready than ever to, I dunno, attempt to do awesome things at the Internet?

So what’s been going on these past few months? Lots, actually. First and foremost, I celebrated my first Fathers Day (:D) last Sunday, I’ve also been working on the Grateful Dead online game with Curious Sense. The first part of it is out now, and there’s some really awesome additions coming soon. Just make sure to register and create your own avatar, a lot of code went into making those little guys customizable! Disappear for awhile, come back with a launched game, not too bad, eh?

TommyLM and I have begun discussing Fraser’s Ride again, so expect to see some updates on that, finally! I can say, though, it looks WAY more awesome right now than it did the last time you saw it. I’ve also learned a bunch of code while working on W3 that should help make that development far easier.

I’ve also finally upgraded my audio / video equipment, so I’m itching to get back on YouTube and talk about teh gamez again. Anything you guys would like me to address, relating to W3 development, perhaps?

Been playing a lot of games recently, I’ll make a post later so I can go more in detail about the games I’m playing, since those usually have a pretty big influence on the games I’m working on.

And last but not least, I’ve got some cool ideas on how to get the Borne Games community more involved in some game making, so check out our forums for my latest hair-brained schemes.


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