Archive for the 'World 3' Category

World 3 Progress Report 1

Hopefully this is the first in a series of progress reports on World 3. I know I never post as much info about the development of World 3 as I’d like to, so I’m going to make an effort to consistently post updates on development. Hopefully I’ll be able to make these on a weekly basis.

To start off, we have:

- Advanced pencil combat and movement techniques.
- What exists so far of the sword fighting pirate baddie.
- Combat with flying enemy concept
- First video of Squiggleville :)

Next video should be much more interesting, got a few things I’m working on that hopefully everyone will like.

View the video from YouTube to watch it in HD!

Pencil Teaser!

Remember, it’s just a teaser! There’s no baddies yet that actually take advantage of the combat, and very limited audio, but I wanted you guys to be able to check out the bunch of animation I’ve been working on for way too long now.

Sometimes you just gotta go a-stompin’…

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Video Q&A (to make this easier on me, gonna try and answer the more general questions here):

How does sheathing the pencil work?

- He does it automatically during normal levels, after running a bit, or jumping. No separate button, but for now, ducking forces a sheath.

Does this mean that old levels are getting redone for World 3

- Maybe, maybe not, I just still like the first level of the first world of FPA, haha. Soooo much better with the newer physics, too.

Should FPA carrying the pencil on his back instead of it disappearing?

- Probably, I’ll have to do some tests, as long as it’s not distracting.

Is there a separate key for using the pencil?

- Yeah, it’s A or D right now. All the moves are done by either tapping or holding one of them. So it’s only one button, just set to either of those right now.

Can the ricochet scratches hit other enemies?

- They better, would be a wasted opportunity if they didn’t :D Might have to fiddle with the trajectory to make that easier.

Parts that take specific advantage of the pencil? / Many baddie sections

- Absolutely.

Bring back those hideous and terribly drawn flying dog / dragon things from World 1!

- I really should, huh? Man, those were embarrassing…

Will there be a running attack?

- There certainly should be, there isn’t one animated now, though.

XBox Live and/or PSN?

- I’d sure love to. But yeah, that’s a full port there. Regardless, I want World 3 to be as good if not better than most games that come out on either of those services :D

Separate post on pencil fencing?

- Nope! Hence the magic of the edit button! Love you honey! ; )

En-garde!

en-garde!

Don’t try this at home!

(Oh and click the pic for a larger version)

Happy ‘10!

Should be a good year for Fancy Pants Man!

Rural Squiggleville. I’m still experimenting the exact graphic style of World 3, so this is still pretty rough, but I’d love to get some early feedback from everyone out there. The idea is to refine the style and art, but keep everything looking handdrawn, which is no where near as easy to do as I had hoped it would be. I know I’m a much better animator than background artist, but hey, might as well try, right?

And remember, that’s 5 independently scrolling backgrounds there, just like in the swimming videos. Far more work, but I’d say the parallax effect is worth it.

Squiggleville

Squiggleville Mark III:

Flash PlayerScreenSnapz003

World 3 Sneak Peek: Swimming!

So here’s a glance at my take on 2d platformer swimming, usually the bane of most gamers’ existences. I’ve also been experimenting with extra background layers for a much cooler parallax effect.

You can click on the video to watch it much larger at YouTube.com.

Also, new page for World 3!

Heads Up

Screen shot 2009-11-08 at 2.45.55 PM

Sorry for the utter lack of updates on World 3 (though that seems to be the norm nowadays, eh?), keep a heads up, though, Ill be posting some new footage sometime tonight or tomorrow :D

Good stuff, I promise.

yay animating

Flash PlayerScreenSnapz006

I’ve been adding all the engine refinements from ME2D back into FPA. Crazy how much better the game looks with character rotational smoothing. No more jitters, yay!

Fancy Pants Man now has 3 separate run cycles, want to add a whole bunch of different jumps too. I’m nuts. Got a lot of animating ahead of me. Good thing I love animating.

Fancy Metroid

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So when I’m not doing concept work for World 3, I’ve been playig Super Metroid. Never beat it before, so I figured I should buy it from the Wii VC and do just that. Amazing game. So, I’ve gotten a few emails and such asking about puzzle elements in FPA, nothing overpowering, but what would you guys think of some sort of level or character progression in World 3?

World 3 test animation

I did these few clips to get an idea of the general quality of animation that I want to have as a baseline for World 3. The mayor’s limited animation cycles just won’t cut it this time around!

Getting married and all that

Hey everyone, I know I haven’t been updating lately, even after promising that I was going to kick start updates (which did last for a little while there, especially with E3 providing some nice topics of conversation for anyone with their eyes on the gaming industry), but, well, Fairly and I have been crazy busy lately, as we’re getting married on July 11th (and you can check out the engagement post from some time back here). Yep, that’s this Saturday! Craziness! Just wanted to give one last blog post as a single dude, since there will probably be yet another period of broadcast silence after this post.

First off, there was a bit of progress made on World 3 that I announced earlier. I haven’t really had a chance to work on World 3 much since then, but development on World 3 will begin officially after Fairly and I get back from ComicCon at the end of this month. Hopefully there will be a whole bunch more updates once that starts, as I really want to keep everyone updated on World 3’s progress along the way, get feedback on the progression, and hopefully try to involve everyone out there in the development in some sort of way. Should be fun.

Click below to check out the rest of the post. Got a pic of the Newgrounds Tank Trophy in there!

Continue reading ‘Getting married and all that’