<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="bbPress/1.1" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
		>
	<channel>
		<title>Borne Games Forum &#187; Forum: Your Work - Recent Posts</title>
		<link>http://www.bornegames.com/forum/forum/your-work</link>
		<description>Borne Games Forum &#187; Forum: Your Work - Recent Posts</description>
		<language>en-US</language>
		<pubDate>Wed, 19 Jun 2013 03:33:15 +0000</pubDate>
		<generator>http://bbpress.org/?v=1.1</generator>
				<atom:link href="http://www.bornegames.com/forum/rss/forum/your-work" rel="self" type="application/rss+xml" />

		<item>
			<title>redligot2009 on "Red is making a flixel platformer."</title>
			<link>http://www.bornegames.com/forum/topic/red-is-making-a-flixel-platformer/page/2#post-126194</link>
			<pubDate>Sat, 15 Jun 2013 19:51:28 +0000</pubDate>
			<dc:creator>redligot2009</dc:creator>
			<guid isPermaLink="false">126194@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<blockquote><p><cite>A Wizard <a href="//www.bornegames.com/forum/topic/red-is-making-a-flixel-platformer/page/2#post-126193&#34;">said</a>:</cite><br />
I should know this by now but I don&#039;t. What does 8-bit graphics and 8-bit games and such mean? I feel stupid to ask this question, but I just don&#039;t know. I&#039;ve heard the word &#34;bit&#34; used so often to describe so many computer related things that I don&#039;t really know what it means. So what does an 8-bit (or 16-bit, or whatever) game mean? And is it at all related to computer programs? For example, you buy 32-bit or 64-bit versions of Windows.
</p></blockquote>
<p>Back then, before consoles were strong, games were made in lesser resolutions. 8-bit according to wikipedia is: &#34;In computer architecture, 8-bit integers, memory addresses, or other data units are those that are at most 8 bits (1 octet) wide. Also, 8-bit CPU and ALU architectures are those that are based on registers, address buses, or data buses of that size. 8-bit is also a term given to a generation of microcomputers in which 8-bit microprocessors were the norm.&#34; and, &#34;8-bit CPUs were widely used in home computers and second- and third-generation game consoles of the &#039;70s and &#039;80s&#34; too.
</p>]]></description>
					</item>
		<item>
			<title>A Wizard on "Red is making a flixel platformer."</title>
			<link>http://www.bornegames.com/forum/topic/red-is-making-a-flixel-platformer/page/2#post-126193</link>
			<pubDate>Sat, 15 Jun 2013 18:55:46 +0000</pubDate>
			<dc:creator>A Wizard</dc:creator>
			<guid isPermaLink="false">126193@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<blockquote><p><cite>wingdemon <a href="&#34;//www.bornegames.com/forum/topic/red-is-making-a-flixel-platformer#post-126187&#34;&#34;">said</a>:</cite><br />
... &#34;could work&#34; what?</p>
<p>Flixel is intended for 8bit games, i wasn&#039;t advising you on making it 8bit, i was just commenting on how it wasn&#039;t implemented <em>yet</em>.</p>
</blockquote>
<p>I should know this by now but I don&#039;t. What does 8-bit graphics and 8-bit games and such mean? I feel stupid to ask this question, but I just don&#039;t know. I&#039;ve heard the word &#34;bit&#34; used so often to describe so many computer related things that I don&#039;t really know what it means. So what does an 8-bit (or 16-bit, or whatever) game mean? And is it at all related to computer programs? For example, you buy 32-bit or 64-bit versions of Windows.
</p>]]></description>
					</item>
		<item>
			<title>redligot2009 on "Red is making a flixel platformer."</title>
			<link>http://www.bornegames.com/forum/topic/red-is-making-a-flixel-platformer/page/2#post-126191</link>
			<pubDate>Sat, 15 Jun 2013 14:34:13 +0000</pubDate>
			<dc:creator>redligot2009</dc:creator>
			<guid isPermaLink="false">126191@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<blockquote><p><cite>A Wizard <a href="//www.bornegames.com/forum/topic/red-is-making-a-flixel-platformer/page/2#post-126190&#34;">said</a>:</cite><br />
This is looking great. Are the two points actually doing anything? They&#039;re not rotating with the player, even on a slope. Also I think you should rotate back to zero degrees when you&#039;re in the air. It&#039;s just my opinion, I think it looks better that way. And is wall jumping supposed to make you do a back flip?
</p></blockquote>
<p>Yes the wall jumps should do that. lol. And yes, I should do that. And the two points are doing something. It&#039;s a little difficult to explain, but since the points don&#039;t update right in y position, what I did was, I set a timer that flickers from 1 to 0 and I check if the timer is 0 and the points do stuff only when it&#039;s 0. So then the rotation only happens when the timer is 0. It actually is doing something lol.
</p>]]></description>
					</item>
		<item>
			<title>A Wizard on "Red is making a flixel platformer."</title>
			<link>http://www.bornegames.com/forum/topic/red-is-making-a-flixel-platformer/page/2#post-126190</link>
			<pubDate>Sat, 15 Jun 2013 14:17:00 +0000</pubDate>
			<dc:creator>A Wizard</dc:creator>
			<guid isPermaLink="false">126190@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>This is looking great. Are the two points actually doing anything? They&#039;re not rotating with the player, even on a slope. Also I think you should rotate back to zero degrees when you&#039;re in the air. It&#039;s just my opinion, I think it looks better that way. And is wall jumping supposed to make you do a back flip?
</p>]]></description>
					</item>
		<item>
			<title>redligot2009 on "Red is making a flixel platformer."</title>
			<link>http://www.bornegames.com/forum/topic/red-is-making-a-flixel-platformer/page/2#post-126189</link>
			<pubDate>Sat, 15 Jun 2013 13:22:25 +0000</pubDate>
			<dc:creator>redligot2009</dc:creator>
			<guid isPermaLink="false">126189@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p><a href="http://www.newgrounds.com/dump/item/8529ede884f6bac37ccee1dbc6b1f6d9" rel="nofollow">http://www.newgrounds.com/dump/item/8529ede884f6bac37ccee1dbc6b1f6d9</a> S.. s.. slope. Detection. I&#039;m in a state of Euphoria for the fact that I actually did it.
</p>]]></description>
					</item>
		<item>
			<title>redligot2009 on "Red is making a flixel platformer."</title>
			<link>http://www.bornegames.com/forum/topic/red-is-making-a-flixel-platformer/page/2#post-126188</link>
			<pubDate>Sat, 15 Jun 2013 09:43:58 +0000</pubDate>
			<dc:creator>redligot2009</dc:creator>
			<guid isPermaLink="false">126188@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<blockquote><p><cite>wingdemon <a href="//www.bornegames.com/forum/topic/red-is-making-a-flixel-platformer#post-126187&#34;">said</a>:</cite><br />
... &#34;could work&#34; what?</p>
<p>Flixel is intended for 8bit games, i wasn&#039;t advising you on making it 8bit, i was just commenting on how it wasn&#039;t implemented <em>yet</em>.
</p></blockquote>
<p>Oh okay.
</p>]]></description>
					</item>
		<item>
			<title>wingdemon on "Red is making a flixel platformer."</title>
			<link>http://www.bornegames.com/forum/topic/red-is-making-a-flixel-platformer#post-126187</link>
			<pubDate>Sat, 15 Jun 2013 06:37:55 +0000</pubDate>
			<dc:creator>wingdemon</dc:creator>
			<guid isPermaLink="false">126187@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<blockquote><p><cite>redligot2009 <a href="//www.bornegames.com/forum/topic/red-is-making-a-flixel-platformer#post-126186&#34;">said</a>:</cite><br />
Thanks, I&#039;ll keep that in mind then. 8 bit graphics could work... lol
</p></blockquote>
<p>... &#34;could work&#34; what?</p>
<p>Flixel is intended for 8bit games, i wasn&#039;t advising you on making it 8bit, i was just commenting on how it wasn&#039;t implemented <em>yet</em>.
</p>]]></description>
					</item>
		<item>
			<title>redligot2009 on "Red is making a flixel platformer."</title>
			<link>http://www.bornegames.com/forum/topic/red-is-making-a-flixel-platformer#post-126186</link>
			<pubDate>Sat, 15 Jun 2013 05:50:20 +0000</pubDate>
			<dc:creator>redligot2009</dc:creator>
			<guid isPermaLink="false">126186@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<blockquote><p><cite>wingdemon <a href="//www.bornegames.com/forum/topic/red-is-making-a-flixel-platformer#post-126184&#34;">said</a>:</cite><br />
looks really good s&#039;far.</p>
<p>needs <em>real</em> 8bit graphics to really add that extra touch though, but its really solid man.</p>
<p>good job.
</p></blockquote>
<p>Thanks, I&#039;ll keep that in mind then. 8 bit graphics could work... lol
</p>]]></description>
					</item>
		<item>
			<title>wingdemon on "Red is making a flixel platformer."</title>
			<link>http://www.bornegames.com/forum/topic/red-is-making-a-flixel-platformer#post-126184</link>
			<pubDate>Sat, 15 Jun 2013 05:42:44 +0000</pubDate>
			<dc:creator>wingdemon</dc:creator>
			<guid isPermaLink="false">126184@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>looks really good s&#039;far.</p>
<p>needs <em>real</em> 8bit graphics to really add that extra touch though, but its really solid man.</p>
<p>good job.
</p>]]></description>
					</item>
		<item>
			<title>redligot2009 on "Red is making a flixel platformer."</title>
			<link>http://www.bornegames.com/forum/topic/red-is-making-a-flixel-platformer#post-126181</link>
			<pubDate>Sat, 15 Jun 2013 03:22:44 +0000</pubDate>
			<dc:creator>redligot2009</dc:creator>
			<guid isPermaLink="false">126181@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Glad you guys like it.<br />
EDIT:<br />
Omg I reached the spot. Wtf holy cow.
</p>]]></description>
					</item>
		<item>
			<title>A Wizard on "Red is making a flixel platformer."</title>
			<link>http://www.bornegames.com/forum/topic/red-is-making-a-flixel-platformer#post-126179</link>
			<pubDate>Fri, 14 Jun 2013 20:42:50 +0000</pubDate>
			<dc:creator>A Wizard</dc:creator>
			<guid isPermaLink="false">126179@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>That&#039;s the point. It&#039;s hard to get into that little notch thing. You have to time the wall jump precisely.
</p>]]></description>
					</item>
		<item>
			<title>Pencilmaster on "Red is making a flixel platformer."</title>
			<link>http://www.bornegames.com/forum/topic/red-is-making-a-flixel-platformer#post-126176</link>
			<pubDate>Fri, 14 Jun 2013 19:58:11 +0000</pubDate>
			<dc:creator>Pencilmaster</dc:creator>
			<guid isPermaLink="false">126176@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<blockquote><p><cite>redligot2009 <a href="&#34;//www.bornegames.com/forum/topic/red-is-making-a-flixel-platformer#post-126157&#34;&#34;">said</a>:</cite><br />
A little update guys. So, I downloaded an extended flxtilemap class. It allows for slopes... There are slopes in my game now... but I can&#039;t upload a demo yet. I will probably wait until Pencilmaster finds out, because he&#039;s probably gonna love this.  <img src='http://www.bornegames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  It&#039;s great to have friends(Pencilmaster and I are technically collaborating. I can&#039;t do all the levels and artwork on my own D: .)
</p></blockquote>
<p>How long have slopes been in? WHY ARE YOU NOT TELLING ME OVER SKYPE?<br />
Nevermind, I am not online enough lately xD</p>
<p>@A Wizard: I can jump up to there, but I dont really fit. I no fits, so I no sits.
</p>]]></description>
					</item>
		<item>
			<title>A Wizard on "Red is making a flixel platformer."</title>
			<link>http://www.bornegames.com/forum/topic/red-is-making-a-flixel-platformer#post-126170</link>
			<pubDate>Fri, 14 Jun 2013 12:51:11 +0000</pubDate>
			<dc:creator>A Wizard</dc:creator>
			<guid isPermaLink="false">126170@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>0<br />
/&#124;\<br />
 &#124;<br />
/ \</p>
<p>EDIT<br />
Hmm, that doesn&#039;t look like I thought it would... Nice slope feature by the way. Oh and, in my opinion, most important design feature for a game like this: Make sure all the platforms are matched to the controls and jumping. Makes these kind of games much better.  <img src='http://www.bornegames.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>2ND EDIT<br />
<img src="http://i.imgur.com/ZbhAaEG.png" /><br />
I bet you can&#039;t do this! It&#039;s pretty hard, actually.
</p>]]></description>
					</item>
		<item>
			<title>redligot2009 on "Red is making a flixel platformer."</title>
			<link>http://www.bornegames.com/forum/topic/red-is-making-a-flixel-platformer#post-126169</link>
			<pubDate>Fri, 14 Jun 2013 12:50:46 +0000</pubDate>
			<dc:creator>redligot2009</dc:creator>
			<guid isPermaLink="false">126169@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>UPDATE! <a href="http://www.newgrounds.com/dump/item/8529ede884f6bac37ccee1dbc6b1f6d9" rel="nofollow">http://www.newgrounds.com/dump/item/8529ede884f6bac37ccee1dbc6b1f6d9</a>  <img src='http://www.bornegames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Slope snapping. Now wait until I add rotation. lol
</p>]]></description>
					</item>
		<item>
			<title>redligot2009 on "Red is making a flixel platformer."</title>
			<link>http://www.bornegames.com/forum/topic/red-is-making-a-flixel-platformer#post-126168</link>
			<pubDate>Fri, 14 Jun 2013 08:52:28 +0000</pubDate>
			<dc:creator>redligot2009</dc:creator>
			<guid isPermaLink="false">126168@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p><a href="http://www.newgrounds.com/dump/item/8529ede884f6bac37ccee1dbc6b1f6d9" rel="nofollow">http://www.newgrounds.com/dump/item/8529ede884f6bac37ccee1dbc6b1f6d9</a> Hi guys, slopes. Oh who am I kidding, nobody cares. lol. (Exceptforthefactthatflixeldoesn&#039;tsupportslopesbydefaultandthatIhadtosearchtheflixelforumsfortomodifytheflxtilemapclasswhichworkedprettywellandthatforsomereasonasanunregistereduserIhadtoviewasawebcachebecausetheuserGuestisbannedforever.) But overall, I think it turned out pretty okay. No slope snapping... I&#039;m thinking on how I might implement slope snapping.
</p>]]></description>
					</item>
		<item>
			<title>redligot2009 on "Platformer physics"</title>
			<link>http://www.bornegames.com/forum/topic/platformer-physics/page/5#post-126158</link>
			<pubDate>Thu, 13 Jun 2013 16:58:00 +0000</pubDate>
			<dc:creator>redligot2009</dc:creator>
			<guid isPermaLink="false">126158@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Little update on the status of platformer_physics: The player now moves relative to his rotation (no 360 though.) Sin and cos and all that stuff... the code I used for making it move relative to the player&#039;s rotation was found in an old topic somewhere in the old topics of BGF... (It was tip by Videoguy on how to move the player relative to rotation.) I don&#039;t feel like uploading it because the change won&#039;t be really visible at all. All that&#039;s different is that the player isn&#039;t ridiculously fast when going up certain steep slopes...
</p>]]></description>
					</item>
		<item>
			<title>redligot2009 on "Red is making a flixel platformer."</title>
			<link>http://www.bornegames.com/forum/topic/red-is-making-a-flixel-platformer#post-126157</link>
			<pubDate>Thu, 13 Jun 2013 16:52:21 +0000</pubDate>
			<dc:creator>redligot2009</dc:creator>
			<guid isPermaLink="false">126157@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>A little update guys. So, I downloaded an extended flxtilemap class. It allows for slopes... There are slopes in my game now... but I can&#039;t upload a demo yet. I will probably wait until Pencilmaster finds out, because he&#039;s probably gonna love this.  <img src='http://www.bornegames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  It&#039;s great to have friends(Pencilmaster and I are technically collaborating. I can&#039;t do all the levels and artwork on my own D: .)
</p>]]></description>
					</item>
		<item>
			<title>redligot2009 on "Red is making a flixel platformer."</title>
			<link>http://www.bornegames.com/forum/topic/red-is-making-a-flixel-platformer#post-126149</link>
			<pubDate>Wed, 12 Jun 2013 22:44:56 +0000</pubDate>
			<dc:creator>redligot2009</dc:creator>
			<guid isPermaLink="false">126149@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<blockquote><p><cite>A Wizard <a href="//www.bornegames.com/forum/topic/red-is-making-a-flixel-platformer#post-126148&#34;">said</a>:</cite><br />
So, what do you want to finish first? Platformer physics, this, or the third person shooter? It&#039;d be cool to see any of them get finished.
</p></blockquote>
<p>It&#039;s most likely that this will be finished first.
</p>]]></description>
					</item>
		<item>
			<title>A Wizard on "Red is making a flixel platformer."</title>
			<link>http://www.bornegames.com/forum/topic/red-is-making-a-flixel-platformer#post-126148</link>
			<pubDate>Wed, 12 Jun 2013 22:13:47 +0000</pubDate>
			<dc:creator>A Wizard</dc:creator>
			<guid isPermaLink="false">126148@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>So, what do you want to finish first? Platformer physics, this, or the third person shooter? It&#039;d be cool to see any of them get finished.
</p>]]></description>
					</item>
		<item>
			<title>redligot2009 on "Red is making a flixel platformer."</title>
			<link>http://www.bornegames.com/forum/topic/red-is-making-a-flixel-platformer#post-126147</link>
			<pubDate>Wed, 12 Jun 2013 21:31:40 +0000</pubDate>
			<dc:creator>redligot2009</dc:creator>
			<guid isPermaLink="false">126147@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<blockquote><p><cite>A Wizard <a href="//www.bornegames.com/forum/topic/red-is-making-a-flixel-platformer#post-126146&#34;">said</a>:</cite><br />
Oh. And it didn&#039;t work anymore?  <img src='http://www.bornegames.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> 
</p></blockquote>
<p>Yeah  <img src='http://www.bornegames.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  but then I met my friend Tyler and I helped him out on his engine... and then I ended up deciding to re-code it... that&#039;s how I ended up with platformer_physics...
</p>]]></description>
					</item>

	</channel>
</rss>
