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		<title>Borne Games Forum &#187; Tag: 3 - Recent Posts</title>
		<link>http://www.bornegames.com/forum/tags/3-1</link>
		<description>Borne Games Forum &#187; Tag: 3 - Recent Posts</description>
		<language>en-US</language>
		<pubDate>Tue, 07 Feb 2012 22:35:10 +0000</pubDate>
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		<item>
			<title>VideoGuy on "Ideas and Contributions"</title>
			<link>http://www.bornegames.com/forum/topic/ideas-and-contributions#post-65523</link>
			<pubDate>Sat, 10 Jul 2010 20:11:31 +0000</pubDate>
			<dc:creator>VideoGuy</dc:creator>
			<guid isPermaLink="false">65523@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Nice triple post.</p>
<p>Also, there are already other topics for this.</p>
<p>[CLOSED]
</p>]]></description>
					</item>
		<item>
			<title>rishqais on "Ideas and Contributions"</title>
			<link>http://www.bornegames.com/forum/topic/ideas-and-contributions#post-65520</link>
			<pubDate>Sat, 10 Jul 2010 19:23:17 +0000</pubDate>
			<dc:creator>rishqais</dc:creator>
			<guid isPermaLink="false">65520@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<br />]]></description>
					</item>
		<item>
			<title>rishqais on "Ideas and Contributions"</title>
			<link>http://www.bornegames.com/forum/topic/ideas-and-contributions#post-65519</link>
			<pubDate>Sat, 10 Jul 2010 19:22:35 +0000</pubDate>
			<dc:creator>rishqais</dc:creator>
			<guid isPermaLink="false">65519@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Will Brad make multi player compatibility? Like Hot seat speed run. Can online multi player modes be made. Hmmmm... will there be a code injecter option which allows you to inject your own scripts/codes which enhance gameplay or act as a cheating device.<br />
Brad could name it codemax and make it available/selectable at a certain number of total squiggles or at end of of completing game, perhaps both...
</p>]]></description>
					</item>
		<item>
			<title>rishqais on "Ideas and Contributions"</title>
			<link>http://www.bornegames.com/forum/topic/ideas-and-contributions#post-65517</link>
			<pubDate>Sat, 10 Jul 2010 19:15:15 +0000</pubDate>
			<dc:creator>rishqais</dc:creator>
			<guid isPermaLink="false">65517@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>In this topic put all your ideas for the development of Fancy Pants Adventures: World 3<br />
put and anything related to improving and creating the game.<br />
Off topic comments will be deleted.<br />
Please make use of this topic.</p>
<p>-----------------------------------------------------------------------------------------<br />
Brad, please agree
</p>]]></description>
					</item>
		<item>
			<title>liphttam1 on "New features For FPA 3"</title>
			<link>http://www.bornegames.com/forum/topic/new-features-for-fpa-3-4/page/32#post-44315</link>
			<pubDate>Mon, 23 Nov 2009 19:15:47 +0000</pubDate>
			<dc:creator>liphttam1</dc:creator>
			<guid isPermaLink="false">44315@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>I wan&#39;t dynamic too. I was talking about that on the site a while back.</p>
<p>Let me see if I can dig it up...</p>
<p>Found it! It&#39;s kinda messy...</p>
<p>Hmm an action butten would be good. In the future, world 4 perhaps. Iâ€™d ad physics. Like jumping and handing onto a rectangle angled over a ball. The rectangle falls on your side because of your weight. and you stand on it. Then you send kabootle out to push a giant rock from a cliff witch hits the rectangle and you go flying!</p>
<p>Youâ€™d probabaly need to add a checkpoint system. I also wouldnâ€™t do to many puzzles for fpmâ€™s section. Mostly fpg because she is slower and it would be cool to use cabootle to do actions.
</p>]]></description>
					</item>
		<item>
			<title>WJUK on "New features For FPA 3"</title>
			<link>http://www.bornegames.com/forum/topic/new-features-for-fpa-3-4/page/31#post-44310</link>
			<pubDate>Mon, 23 Nov 2009 19:04:40 +0000</pubDate>
			<dc:creator>WJUK</dc:creator>
			<guid isPermaLink="false">44310@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Basically levels with a dynamic aspect.  So anything from that level that turns out was a robot (and thus, starts moving).  To a level where water rushes in and changes the dynamic of the level completely. etc.
</p>]]></description>
					</item>
		<item>
			<title>Nyubis on "New features For FPA 3"</title>
			<link>http://www.bornegames.com/forum/topic/new-features-for-fpa-3-4/page/31#post-44294</link>
			<pubDate>Mon, 23 Nov 2009 15:34:58 +0000</pubDate>
			<dc:creator>Nyubis</dc:creator>
			<guid isPermaLink="false">44294@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Dynamic as in moving?
</p>]]></description>
					</item>
		<item>
			<title>WJUK on "New features For FPA 3"</title>
			<link>http://www.bornegames.com/forum/topic/new-features-for-fpa-3-4/page/31#post-44286</link>
			<pubDate>Mon, 23 Nov 2009 15:09:27 +0000</pubDate>
			<dc:creator>WJUK</dc:creator>
			<guid isPermaLink="false">44286@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>No First Person Mode.  Period.</p>
<p>I&#39;m still pushing for dynamic levels if they&#39;re possible.  Would be amazing.
</p>]]></description>
					</item>
		<item>
			<title>liphttam1 on "New features For FPA 3"</title>
			<link>http://www.bornegames.com/forum/topic/new-features-for-fpa-3-4/page/31#post-44282</link>
			<pubDate>Mon, 23 Nov 2009 11:07:55 +0000</pubDate>
			<dc:creator>liphttam1</dc:creator>
			<guid isPermaLink="false">44282@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>I want a first person mode!!!</p>
<p>But first person in the sense that all you can see are dots and lines.
</p>]]></description>
					</item>
		<item>
			<title>WJUK on "New features For FPA 3"</title>
			<link>http://www.bornegames.com/forum/topic/new-features-for-fpa-3-4/page/31#post-44262</link>
			<pubDate>Mon, 23 Nov 2009 10:32:10 +0000</pubDate>
			<dc:creator>WJUK</dc:creator>
			<guid isPermaLink="false">44262@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>I&#39;M BRINGING BACK THE TOPIC TRAIN.  <strong>CHO-CHO.</strong></p>
<p>Discuss.
</p>]]></description>
					</item>
		<item>
			<title>DaxterSpeed on "New features For FPA 3"</title>
			<link>http://www.bornegames.com/forum/topic/new-features-for-fpa-3-4/page/31#post-44233</link>
			<pubDate>Mon, 23 Nov 2009 04:41:08 +0000</pubDate>
			<dc:creator>DaxterSpeed</dc:creator>
			<guid isPermaLink="false">44233@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>What is that I&#39;m hearing? Oh! It&#39;s the on-topic train! But where is it going? What!? It&#39;s leaving us! We got to run after it!</p>
<p>*watches everyone just layin&#39; on the ground watchin&#39; the clouds*</p>
<p>Yeah, whatever.</p>
<p>*lays down to watch the deadly clouds of off-topicness*
</p>]]></description>
					</item>
		<item>
			<title>Nyubis on "New features For FPA 3"</title>
			<link>http://www.bornegames.com/forum/topic/new-features-for-fpa-3-4/page/31#post-44199</link>
			<pubDate>Sun, 22 Nov 2009 21:24:57 +0000</pubDate>
			<dc:creator>Nyubis</dc:creator>
			<guid isPermaLink="false">44199@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Meh. Doesn&#39;t really matter anyway.
</p>]]></description>
					</item>
		<item>
			<title>WJUK on "New features For FPA 3"</title>
			<link>http://www.bornegames.com/forum/topic/new-features-for-fpa-3-4/page/31#post-44194</link>
			<pubDate>Sun, 22 Nov 2009 20:55:04 +0000</pubDate>
			<dc:creator>WJUK</dc:creator>
			<guid isPermaLink="false">44194@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>I was going to but I&#39;m lazy and the discussion wouldn&#39;t make sense if I got rid of his double-post.  If I was there first without any replies, I would&#39;ve done it.
</p>]]></description>
					</item>
		<item>
			<title>Nyubis on "New features For FPA 3"</title>
			<link>http://www.bornegames.com/forum/topic/new-features-for-fpa-3-4/page/31#post-44188</link>
			<pubDate>Sun, 22 Nov 2009 20:01:29 +0000</pubDate>
			<dc:creator>Nyubis</dc:creator>
			<guid isPermaLink="false">44188@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>He&#39;s new, let&#39;s give him a little time to get accustomed to our harsh rules  <img src='http://www.bornegames.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> 
</p>]]></description>
					</item>
		<item>
			<title>liphttam1 on "New features For FPA 3"</title>
			<link>http://www.bornegames.com/forum/topic/new-features-for-fpa-3-4/page/31#post-44177</link>
			<pubDate>Sun, 22 Nov 2009 19:12:39 +0000</pubDate>
			<dc:creator>liphttam1</dc:creator>
			<guid isPermaLink="false">44177@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>For shame WJUK! Roxas double posted! And you did nothing!
</p>]]></description>
					</item>
		<item>
			<title>WJUK on "New features For FPA 3"</title>
			<link>http://www.bornegames.com/forum/topic/new-features-for-fpa-3-4/page/31#post-44173</link>
			<pubDate>Sun, 22 Nov 2009 18:35:15 +0000</pubDate>
			<dc:creator>WJUK</dc:creator>
			<guid isPermaLink="false">44173@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>As for now, the avatar function is still broken.  As well as several other things.
</p>]]></description>
					</item>
		<item>
			<title>VideoGuy on "New features For FPA 3"</title>
			<link>http://www.bornegames.com/forum/topic/new-features-for-fpa-3-4/page/31#post-44163</link>
			<pubDate>Sun, 22 Nov 2009 16:11:05 +0000</pubDate>
			<dc:creator>VideoGuy</dc:creator>
			<guid isPermaLink="false">44163@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>But the edit button does work. Use it.
</p>]]></description>
					</item>
		<item>
			<title>Nyubis on "New features For FPA 3"</title>
			<link>http://www.bornegames.com/forum/topic/new-features-for-fpa-3-4/page/31#post-44146</link>
			<pubDate>Sun, 22 Nov 2009 09:51:08 +0000</pubDate>
			<dc:creator>Nyubis</dc:creator>
			<guid isPermaLink="false">44146@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>You can&#39;t, sadly. The feature is broken and we&#39;re still waiting for Brad to fix it.
</p>]]></description>
					</item>
		<item>
			<title>Roxas on "New features For FPA 3"</title>
			<link>http://www.bornegames.com/forum/topic/new-features-for-fpa-3-4/page/31#post-44142</link>
			<pubDate>Sun, 22 Nov 2009 05:55:01 +0000</pubDate>
			<dc:creator>Roxas</dc:creator>
			<guid isPermaLink="false">44142@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>WJUK, how do I change my avatar picture? I want it to look kool. How bout FPM can use a pipe or stick as a melee weapon?
</p>]]></description>
					</item>
		<item>
			<title>Roxas on "New features For FPA 3"</title>
			<link>http://www.bornegames.com/forum/topic/new-features-for-fpa-3-4/page/31#post-44141</link>
			<pubDate>Sun, 22 Nov 2009 05:45:16 +0000</pubDate>
			<dc:creator>Roxas</dc:creator>
			<guid isPermaLink="false">44141@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>What about Hoverboots or EXP function?
</p>]]></description>
					</item>

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