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		<title>Borne Games Forum &#187; Tag: development - Recent Topics</title>
		<link>http://www.bornegames.com/forum/tags/development</link>
		<description>Borne Games Forum &#187; Tag: development - Recent Topics</description>
		<language>en-US</language>
		<pubDate>Wed, 08 Feb 2012 16:07:37 +0000</pubDate>
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			<title>jesus_minime on "parallels"</title>
			<link>http://www.bornegames.com/forum/topic/parallels#post-51711</link>
			<pubDate>Tue, 16 Feb 2010 04:16:47 +0000</pubDate>
			<dc:creator>jesus_minime</dc:creator>
			<guid isPermaLink="false">51711@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Alright, i&#39;m working on a new game as i&#39;ve just recently learned as2 (well, that is to say, i actually started getting the hang of it... to an extent) and decdied to make a game, i&#39;ve love level designing all my life and also puzzle games. so i decided to make a bit of puzzle, bit of platform type game. kind of a mixture of &#34;shift&#34; and &#34;portals&#34; and... well, any other platformer you can think of.<br />
i&#39;m still testing it and creating more levels, so if you find any glitches or have think i should change any levels to make them better, (or change any of the physics) or even have artwork ideas, i&#39;m open to anything right now!<br />
here is the link to the current version --<br />
<a href="http://www.truploader.com/view/533548" rel="nofollow">http://www.truploader.com/view/533548</a>
</p>]]></description>
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		<item>
			<title>VideoGuy on "Flash Races"</title>
			<link>http://www.bornegames.com/forum/topic/flash-races#post-70174</link>
			<pubDate>Mon, 13 Sep 2010 20:48:42 +0000</pubDate>
			<dc:creator>VideoGuy</dc:creator>
			<guid isPermaLink="false">70174@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Okay, this was an idea I had for a topic today at school. (It&#39;s not what you&#39;re thinking, probably.)</p>
<p>Since a bunch of people on the forum do coding in Flash, I was thinking we could put our skills to the test for a little game. Nothing big, nothing elaborate, just something fun. The way it works is, I (or someone else) creates a &#34;challenge&#34;, and then we all try and code that in Flash as fast as possible. You would have to make a video to prove it, and then the person with the fastest time.</p>
<p>If you think this is a good idea, tell me and I&#39;ll post some rules/challenges. If not, I&#39;ll close the topic.
</p>]]></description>
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			<title>jesus_minime on "slope hit detection"</title>
			<link>http://www.bornegames.com/forum/topic/slope-hit-detection#post-53214</link>
			<pubDate>Thu, 11 Mar 2010 21:41:54 +0000</pubDate>
			<dc:creator>jesus_minime</dc:creator>
			<guid isPermaLink="false">53214@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>well guy, here is one of the hardest thing i have been faced with in flash... I JUST CANT SEEM TO GET IT RIGHT!!!! everything I&#39;ve made so far has had so much random code and variables that if i were to do any more than one &#34;slope&#34; the game would run really slow.<br />
i just need some help, most of the stuff I&#39;ve done so far in experimenting involves a whole lot of trig and stuff... just PLEASE! at least give me something to work off of!
</p>]]></description>
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			<title>adam on "angle buggs"</title>
			<link>http://www.bornegames.com/forum/topic/angle-buggs#post-17007</link>
			<pubDate>Mon, 19 Jan 2009 21:14:21 +0000</pubDate>
			<dc:creator>adam</dc:creator>
			<guid isPermaLink="false">17007@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>recently i have been working on a little project most of which i don't want to discuss but i can say i have made this script<br />
var p1x:Number = p1._x;<br />
var p1y:Number = p1._y;<br />
var p2x:Number = p2._x;<br />
var p2y:Number = p2._y;<br />
var diffy:Number = p2y-p1y;<br />
var diffx:Number = p2x-p1x;<br />
var angle:Number = Math.atan(diffy/diffx);<br />
txt_txt.text = diffy+diffx;<br />
line._rotation = (angle)/(Math.PI/180);<br />
and<br />
if (diffx+diffy&#62;=-0.7) {<br />
p1._x--;<br />
line._x--;<br />
p1._y++;<br />
line._y++;<br />
p2._x--;<br />
p2._y++;<br />
}<br />
if (diffx+diffy&#60;=-80.9) {<br />
p1._x++;<br />
line._x++;<br />
p1._y--;<br />
line._y--;<br />
p2._x++;<br />
p2._y--;<br />
}<br />
if (diffy&#60;=-20) {<br />
p1._y++;<br />
p2._y++;<br />
}<br />
there is some more like hitest and movement but this is all that is important. Basically the script uses 2 points, p1 and p2 which are circles and the line is just a square. as the circles move up, down, left and right the angle between the circles is calculated and the line.angle is made to match. Because i don't want to take up too long here it is, if it goes upside down on a ramp like a bracket ) it jumps up on top of the ramp and on verticle sides one circle ( closest to the wall) jumps on top. any ideas why? if you need more info just ask thanks
</p>]]></description>
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			<title>motionsmith on "Citrus Engine Complete"</title>
			<link>http://www.bornegames.com/forum/topic/citrus-engine-complete#post-17087</link>
			<pubDate>Wed, 21 Jan 2009 21:49:49 +0000</pubDate>
			<dc:creator>motionsmith</dc:creator>
			<guid isPermaLink="false">17087@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>I've finished the initial development of the Citrus Engine, a side scrolling game engine built for developers. There is a demo on the website:</p>
<p><a href="http://citrusengine.com" rel="nofollow">http://citrusengine.com</a>.</p>
<p>If any of you are students, you can download the code for free with proof of a student ID or semester schedule. It's ActionScript 3.0, just so you know.
</p>]]></description>
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		<item>
			<title>Orange on "Game Development Envirments"</title>
			<link>http://www.bornegames.com/forum/topic/game-development-envirments#post-21535</link>
			<pubDate>Wed, 13 May 2009 03:48:35 +0000</pubDate>
			<dc:creator>Orange</dc:creator>
			<guid isPermaLink="false">21535@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>I was wondering what sort of style of Game Development other people use. i mean like do you work alone or with a friend or a team? Do you plan ahead or just do it? if you work with other people do you split up jobs or have everyone doing everything? If you work with other people how do you share the files, email or something else?</p>
<p>you get the idea. if anyone has any thoughts or ideas about the best ways ( of Game Development or at least the ones that work for you) please share them. oh and if you want to expand on any point then don't feel like you can't because you have to answer the questions that i just asked ( they are just examples).
</p>]]></description>
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		<item>
			<title>Jimbo on "skate board thingy"</title>
			<link>http://www.bornegames.com/forum/topic/skate-board-thingy#post-5852</link>
			<pubDate>Sun, 15 Jun 2008 16:23:38 +0000</pubDate>
			<dc:creator>Jimbo</dc:creator>
			<guid isPermaLink="false">5852@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Okay, in the behind the screens (i think it should be called that  <img src='http://www.bornegames.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> ) of fancy pants you showed a 'lil skate board thing going up a hill and over it and it changes angel and stuff and flys off if you go over it fast....how'd you do that, brad?</p>
<p>WHat i've done so far:</p>
<p>I've made a line rider styled thing, you draw a track, press go and you control a little block, but it doesn't change it's angel. </p>
<p>So really my question is well....actualy it's the same as before but a little different....but then it's not the same at all.... *thinks....stops, posts*
</p>]]></description>
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		<item>
			<title>Aquarius on "Shrapnel: Development Thread"</title>
			<link>http://www.bornegames.com/forum/topic/shrapnel-development-thread#post-5210</link>
			<pubDate>Sat, 31 May 2008 07:31:54 +0000</pubDate>
			<dc:creator>Aquarius</dc:creator>
			<guid isPermaLink="false">5210@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>DISCLAIMER: This being made with GM7 Pro, so don't ask.</p>
<p>Me and my brother are making a horizontal space shooter game with a heavy storyline. It stars the main characters, Asiel, Neveah, and Phil, 3 misfitted aliens going on a journey to save captured aliens from Area 51. With many plot twists along the way, their ideas broaden into taking over the entire Milky Way!</p>
<p>Overall Game: 0.6% (Pre-Development Stage)<br />
Sprites: 1%<br />
Gameplay: 0.3%</p>
<p>Development Team:<br />
-Aquarius: Game developer/spriter/designer<br />
-Swishgreen: Game designer (My brother who doesn't have an account on the MKF Reactor)<br />
-Fabled Chef: Spriter</p>
<p>Finished sprite sets so far:<br />
-Arsenal (The space ship)-80%</p>
<p>Outline of the entire storyline (Make suggestions for it if you want)<br />
Chapter 1: (Nameless chapter, post name ideas)<br />
You wake up in a normal day, and go to your much hated job at Big 'n' Strong Delivery Co. After being yelled at by your evil boss, you deliver 6 packages. The 6th package you deliver is at a weapon test site, and the package you delivered was a shrapnel cannon. You meet a weapons technition, Neveah, who allows you to watch the new weapon being tested. She tells you a rumor of an alien captured at Area 51, and you realize that it was your cousin who got captured. </p>
<p>You set off to try to save him, and Nev joins you, so you meet her friend Phil, who's parents supposedly didn't want him and was given to the government, who supplied food and shelter in exchange for doing undercover missions on Earth when he turns 18. Phil joins you and Nev, and you set off to Earth, and land in California. You spend awhile in LA, where you can play minigames at an arcade and stay in a hotel for a few days. You then set off for Nevada, and arrive at Area 51. This is a ground part where you walk around with a bird's eye view. After sneaking your way into the room where the aliens are kept and studied, you are caught and locked into the room along with several other aliens.<br />
---<br />
Chapter 2: (Nameless chapter, post name ideas)<br />
You find your cousin, and an exciting plot twist happens (You'll have to wait for the game to be done to find out ).<br />
You find away to escape along with the other aliens who board your ship. They warn you that if you leave the humans free, they will continue capturing more and more aliens, so you make the descision to take over Earth, and soon the entire Milky Way, by causing riots in popular cities, and taking down all military forces.</p>
<p>On the way back to your home planet, you are confronted by ambushing humans from the CIA in war ships. This is the final boss (Yes, there are minibosses that I forgot to mention). Once you beat them, you return home with a sense of accomplishment, and being one of the most honoured group of people on your planet.<br />
---<br />
Keep in mind that I am making a far more in depth one in MS Word, but this is just a brief one.</p>
<p>FAQ:<br />
Nothing yet<br />
---<br />
Make suggestions for the game  <img src='http://www.bornegames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> 
</p>]]></description>
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