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		<title>Borne Games Forum &#187; Tag: ledge grab grabbing - Recent Posts</title>
		<link>http://www.bornegames.com/forum/tags/ledge-grab-grabbing</link>
		<description>Borne Games Forum &#187; Tag: ledge grab grabbing - Recent Posts</description>
		<language>en-US</language>
		<pubDate>Thu, 23 May 2013 21:37:16 +0000</pubDate>
		<generator>http://bbpress.org/?v=1.1</generator>
				<atom:link href="http://www.bornegames.com/forum/rss/tags/ledge-grab-grabbing" rel="self" type="application/rss+xml" />

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			<title>electron on "Grabbing and Climbing up Ledges"</title>
			<link>http://www.bornegames.com/forum/topic/grabbing-and-climbing-up-ledges/page/2#post-65447</link>
			<pubDate>Fri, 09 Jul 2010 19:10:17 +0000</pubDate>
			<dc:creator>electron</dc:creator>
			<guid isPermaLink="false">65447@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>I will appreciate your thread bump! Here is some feedback.</p>
<p>-Maybe that monsterly thing should respawn.<br />
-Some different kinds of platforms, maybe? I think some kind of squishy platform would be really cool. Especially to hang off of. Hard to program, though.<br />
-MOAR MONSTERS! Those monsters you have now are pretty cool, but it would be great if there were some that moved.</p>
<p>I can&#39;t really talk, though, QSC doesn&#39;t do any of that stuff yet either.
</p>]]></description>
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			<title>wallross on "Grabbing and Climbing up Ledges"</title>
			<link>http://www.bornegames.com/forum/topic/grabbing-and-climbing-up-ledges/page/2#post-65437</link>
			<pubDate>Fri, 09 Jul 2010 09:06:59 +0000</pubDate>
			<dc:creator>wallross</dc:creator>
			<guid isPermaLink="false">65437@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Well, I think I&#39;ll throw this into the mix: <a href="http://www.truploader.com/view/659561" rel="nofollow">http://www.truploader.com/view/659561</a></p>
<p>A fair few of you have seen this, but I don&#39;t mind the way it turned out.<br />
All I used was a shapeFlag hitTest at the players head. (And of course some sprite work form Jesus_Minime)
</p>]]></description>
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			<title>DrNeroCF on "Grabbing and Climbing up Ledges"</title>
			<link>http://www.bornegames.com/forum/topic/grabbing-and-climbing-up-ledges/page/2#post-64995</link>
			<pubDate>Sun, 04 Jul 2010 00:38:47 +0000</pubDate>
			<dc:creator>DrNeroCF</dc:creator>
			<guid isPermaLink="false">64995@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Well, I really don&#39;t have anything more complex than a series of points, it helps that my straight ground and walls is a separate clip from the curvy ground, so I don&#39;t have to guess on ambiguous corners.  Basically if you&#39;re close to a wall, and a point in front of you is touching, but that point minus your jump speed isn&#39;t touching, then you&#39;ll snap to the wall.  If your jump speed is going upwards, then FPM will do the knee hope thing from ME2D.
</p>]]></description>
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			<title>liphttam1 on "Grabbing and Climbing up Ledges"</title>
			<link>http://www.bornegames.com/forum/topic/grabbing-and-climbing-up-ledges/page/2#post-64838</link>
			<pubDate>Fri, 02 Jul 2010 05:43:14 +0000</pubDate>
			<dc:creator>liphttam1</dc:creator>
			<guid isPermaLink="false">64838@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>I was waiting for brads feedback. And it is exactly the type of response I was expecting.
</p>]]></description>
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			<title>DrNeroCF on "Grabbing and Climbing up Ledges"</title>
			<link>http://www.bornegames.com/forum/topic/grabbing-and-climbing-up-ledges/page/2#post-64823</link>
			<pubDate>Fri, 02 Jul 2010 01:40:30 +0000</pubDate>
			<dc:creator>DrNeroCF</dc:creator>
			<guid isPermaLink="false">64823@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Instead of doing one point right under another, try one point, then another maybe 2 pixels of leeway, then plus horizontal movement and vertical movement.  Basically, it&#39;s not touching where you were, it&#39;s touching where you&#39;re going.</p>
<p>The snap to thing sounds a little inefficient, I guess I like having as little extra set up as possible while making a level, though.
</p>]]></description>
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			<title>wingdemon on "Grabbing and Climbing up Ledges"</title>
			<link>http://www.bornegames.com/forum/topic/grabbing-and-climbing-up-ledges/page/2#post-64118</link>
			<pubDate>Fri, 25 Jun 2010 10:58:47 +0000</pubDate>
			<dc:creator>wingdemon</dc:creator>
			<guid isPermaLink="false">64118@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>you could have him flip onto the ledge, if he does that, all you need is to have a frame of him curled up, then use _rotation to show him flipping, and just program the character to move up (or down as in flash is reversed) the y axis while moving forward onto he X axis, while slowly gaining momentum. For me this was a BIT easier. XP
</p>]]></description>
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			<title>justinl on "Grabbing and Climbing up Ledges"</title>
			<link>http://www.bornegames.com/forum/topic/grabbing-and-climbing-up-ledges/page/2#post-64089</link>
			<pubDate>Thu, 24 Jun 2010 18:47:19 +0000</pubDate>
			<dc:creator>justinl</dc:creator>
			<guid isPermaLink="false">64089@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Thanks Thefox,</p>
<p>It sounds very similar to the approach i took.  Basically checking two points to see if one is in the ground, and one is in the air.  It has proven to be quite easy to implement.</p>
<p>I&#39;m about to code the &#34;ledge up&#34; animation (animation of the player going from a ledge grab, to climbing up and then standing on top of the ledge).  Some of my first thoughts are &#34;how is the player bounding box going to move as the player animates&#34;.</p>
<p>I think my approach will probably something like:</p>
<p>1.  gamer presses &#34;up&#34; to crawl up onto the ledge<br />
2.  disable input (I don&#39;t want people jumping or moving in the middle of this transition)<br />
3.  the actual player character bounding box origin will not move, though I will have an animation of the player crawling up on the ledge and standing up<br />
4.  once that animation is complete, I instantly move the player bounding box origin to the top of the ledge and then switch the animation to a standing animation.</p>
<p>My main reason for doing that &#34;snapping&#34; method, is because I could see it difficult to animate a player, while I&#39;m moving the players bounding box (would require a lot of back and forth trying to match up the ground and wall as I&#39;m tweening the bounding box).</p>
<p>If anyone else has any other approaches for the animation of a ledge up I&#39;m all ears  <img src='http://www.bornegames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> 
</p>]]></description>
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			<title>Thefox on "Grabbing and Climbing up Ledges"</title>
			<link>http://www.bornegames.com/forum/topic/grabbing-and-climbing-up-ledges#post-64087</link>
			<pubDate>Thu, 24 Jun 2010 16:37:26 +0000</pubDate>
			<dc:creator>Thefox</dc:creator>
			<guid isPermaLink="false">64087@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Ledge-grabbing isn&#39;t too hard to do, you just have to step through it procedurally. Let me step you through how I&#39;d handle ledge-grabbing:</p>
<p>So first of all, at what point do I start checking if the character is hitting a ledge? When he has no movement on the Y-axis, or is moving downwards on the Y-axis.</p>
<p>Alright so now the character is moving downwards and we start checking for the ledges. So when would the character be hitting a ledge? Well, I&#39;d define a ledge being the very end point of a wall. So basically, if you go any further than that, you are not hitting anything at all. So by taking that definition, I&#39;d say a character is hitting a ledge when one of its top corners (where the hands would be) plus a numerical constant is hitting the wall and its top corner minus a numerical constant is not hitting the wall.</p>
<p>Here&#39;s the pseudo code:</p>
<p><code><br />
constant = 5</p>
<p>If character is moving downwards<br />
     If its top left or right corner&#39;s X + constant and the corner&#39;s Y + constant is hitting the wall<br />
          If its top left or right corner&#39;s X - constant and the corner&#39;s Y - constant is NOT hitting the wall<br />
               I&#39;m hitting a ledge<br />
</code>
</p>]]></description>
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		<item>
			<title>liphttam1 on "Grabbing and Climbing up Ledges"</title>
			<link>http://www.bornegames.com/forum/topic/grabbing-and-climbing-up-ledges#post-64058</link>
			<pubDate>Thu, 24 Jun 2010 00:43:13 +0000</pubDate>
			<dc:creator>liphttam1</dc:creator>
			<guid isPermaLink="false">64058@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Then Email Jenna, I mean they do live together.
</p>]]></description>
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			<title>DaxterSpeed on "Grabbing and Climbing up Ledges"</title>
			<link>http://www.bornegames.com/forum/topic/grabbing-and-climbing-up-ledges#post-64055</link>
			<pubDate>Wed, 23 Jun 2010 22:05:59 +0000</pubDate>
			<dc:creator>DaxterSpeed</dc:creator>
			<guid isPermaLink="false">64055@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Worst thing though, is that he haven&#39;t responded to them lately.
</p>]]></description>
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			<title>WJUK on "Grabbing and Climbing up Ledges"</title>
			<link>http://www.bornegames.com/forum/topic/grabbing-and-climbing-up-ledges#post-64050</link>
			<pubDate>Wed, 23 Jun 2010 21:33:23 +0000</pubDate>
			<dc:creator>WJUK</dc:creator>
			<guid isPermaLink="false">64050@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Best way to contact Brad is through email.
</p>]]></description>
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			<title>DaxterSpeed on "Grabbing and Climbing up Ledges"</title>
			<link>http://www.bornegames.com/forum/topic/grabbing-and-climbing-up-ledges#post-64039</link>
			<pubDate>Wed, 23 Jun 2010 18:03:06 +0000</pubDate>
			<dc:creator>DaxterSpeed</dc:creator>
			<guid isPermaLink="false">64039@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<blockquote><p>I prefer to go for quality posts rather than quantity  <img src='http://www.bornegames.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   Plus I&#39;m new!</p>
</blockquote>
<p>Not like me then...</p>
<p>I&#39;ll see what I can do to make Brad find this thread. I know a few ways of contacting him.
</p>]]></description>
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			<title>liphttam1 on "Grabbing and Climbing up Ledges"</title>
			<link>http://www.bornegames.com/forum/topic/grabbing-and-climbing-up-ledges#post-64038</link>
			<pubDate>Wed, 23 Jun 2010 17:38:15 +0000</pubDate>
			<dc:creator>liphttam1</dc:creator>
			<guid isPermaLink="false">64038@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>I like Justin. I&#39;m pretty interested in his idea of slope detection.
</p>]]></description>
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			<title>wingdemon on "Grabbing and Climbing up Ledges"</title>
			<link>http://www.bornegames.com/forum/topic/grabbing-and-climbing-up-ledges#post-64031</link>
			<pubDate>Wed, 23 Jun 2010 16:25:41 +0000</pubDate>
			<dc:creator>wingdemon</dc:creator>
			<guid isPermaLink="false">64031@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>ha! im almost never home, its just all my friends and relatives have WiFi...and with all my portable stuff on Borne Games most of my time....But anyhow, i probably have more of a life thatn 90% of the people on the internet, i have like 1000 friends, like 30 aunts, uncles cousin etc. and a girlfriend...so yeah. its just im sooooooooooo lazy.
</p>]]></description>
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			<title>jesus_minime on "Grabbing and Climbing up Ledges"</title>
			<link>http://www.bornegames.com/forum/topic/grabbing-and-climbing-up-ledges#post-64028</link>
			<pubDate>Wed, 23 Jun 2010 15:56:02 +0000</pubDate>
			<dc:creator>jesus_minime</dc:creator>
			<guid isPermaLink="false">64028@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Yeah, but it seems Justin&#39;s one of those guys who doesn&#39;t post random useless posts all day, with the odd <em>relevant</em> post. Some people have lives in the real world as well is the internet! Like me! (Well, when i&#39;m home at least  <img src='http://www.bornegames.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> )
</p>]]></description>
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			<title>wingdemon on "Grabbing and Climbing up Ledges"</title>
			<link>http://www.bornegames.com/forum/topic/grabbing-and-climbing-up-ledges#post-64025</link>
			<pubDate>Wed, 23 Jun 2010 15:51:38 +0000</pubDate>
			<dc:creator>wingdemon</dc:creator>
			<guid isPermaLink="false">64025@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>new. ha. you joined like a few dayz after me. Seriously, im pretty new too.
</p>]]></description>
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			<title>justinl on "Grabbing and Climbing up Ledges"</title>
			<link>http://www.bornegames.com/forum/topic/grabbing-and-climbing-up-ledges#post-64024</link>
			<pubDate>Wed, 23 Jun 2010 15:50:05 +0000</pubDate>
			<dc:creator>justinl</dc:creator>
			<guid isPermaLink="false">64024@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>I prefer to go for quality posts rather than quantity  <img src='http://www.bornegames.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   Plus I&#39;m new!
</p>]]></description>
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			<title>wingdemon on "Grabbing and Climbing up Ledges"</title>
			<link>http://www.bornegames.com/forum/topic/grabbing-and-climbing-up-ledges#post-64022</link>
			<pubDate>Wed, 23 Jun 2010 15:45:26 +0000</pubDate>
			<dc:creator>wingdemon</dc:creator>
			<guid isPermaLink="false">64022@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>wow, your not a spammer, you havn&#39;t quit the forum, and all your posts are relevant. <em> yet you only  have a post count of 10?</em>
</p>]]></description>
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			<title>justinl on "Grabbing and Climbing up Ledges"</title>
			<link>http://www.bornegames.com/forum/topic/grabbing-and-climbing-up-ledges#post-64020</link>
			<pubDate>Wed, 23 Jun 2010 15:16:47 +0000</pubDate>
			<dc:creator>justinl</dc:creator>
			<guid isPermaLink="false">64020@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Thanks for the responses  <img src='http://www.bornegames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I had thought about putting little &#34;ledge grab&#34; boxes on every corner, but it just doesn&#39;t feel like the &#34;right way&#34; because you&#39;d have to be putting these little boxes all over your level, and I&#39;d imagine it gets to become a hassle.  I know in 3D platforming games that they do not have such &#34;ledge grab&#34; boxes on all the geometry because this would make the level designers life hell.  I have a feeling it&#39;s all just programed to work through ledge detection, and the state of the player.  However it still is a good alternative method to explore if I can&#39;t get it to work the procedural way.
</p>]]></description>
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			<title>DaxterSpeed on "Grabbing and Climbing up Ledges"</title>
			<link>http://www.bornegames.com/forum/topic/grabbing-and-climbing-up-ledges#post-63946</link>
			<pubDate>Tue, 22 Jun 2010 19:00:35 +0000</pubDate>
			<dc:creator>DaxterSpeed</dc:creator>
			<guid isPermaLink="false">63946@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Well, the box is simply a laying rectangle. So it can handle slopes better.
</p>]]></description>
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