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		<title>Borne Games Forum &#187; Tag: request - Recent Posts</title>
		<link>http://www.bornegames.com/forum/tags/request</link>
		<description>Borne Games Forum &#187; Tag: request - Recent Posts</description>
		<language>en-US</language>
		<pubDate>Wed, 19 Jun 2013 15:36:14 +0000</pubDate>
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		<item>
			<title>WJUK on "Slope dectection tutorial request"</title>
			<link>http://www.bornegames.com/forum/topic/slope-dectection-tutorial-request/page/2#post-40503</link>
			<pubDate>Sun, 18 Oct 2009 13:17:41 +0000</pubDate>
			<dc:creator>WJUK</dc:creator>
			<guid isPermaLink="false">40503@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Alright, I&#39;ll close this one then.</p>
<p>Please post in this <a href="http://www.bornegames.com/forum/topic.php?id=645">thread from now on.</a>
</p>]]></description>
					</item>
		<item>
			<title>Orange on "Slope dectection tutorial request"</title>
			<link>http://www.bornegames.com/forum/topic/slope-dectection-tutorial-request/page/2#post-40478</link>
			<pubDate>Sun, 18 Oct 2009 09:14:25 +0000</pubDate>
			<dc:creator>Orange</dc:creator>
			<guid isPermaLink="false">40478@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>why not?<br />
WUJK ENGAGE!
</p>]]></description>
					</item>
		<item>
			<title>Nyubis on "Slope dectection tutorial request"</title>
			<link>http://www.bornegames.com/forum/topic/slope-dectection-tutorial-request#post-40466</link>
			<pubDate>Sun, 18 Oct 2009 08:49:36 +0000</pubDate>
			<dc:creator>Nyubis</dc:creator>
			<guid isPermaLink="false">40466@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Closing this one?
</p>]]></description>
					</item>
		<item>
			<title>Orange on "Slope dectection tutorial request"</title>
			<link>http://www.bornegames.com/forum/topic/slope-dectection-tutorial-request#post-40456</link>
			<pubDate>Sun, 18 Oct 2009 05:08:32 +0000</pubDate>
			<dc:creator>Orange</dc:creator>
			<guid isPermaLink="false">40456@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>i think it would have made more sense to keep all this together, but oh well.
</p>]]></description>
					</item>
		<item>
			<title>VideoGuy on "Slope dectection tutorial request"</title>
			<link>http://www.bornegames.com/forum/topic/slope-dectection-tutorial-request#post-40394</link>
			<pubDate>Sat, 17 Oct 2009 15:16:25 +0000</pubDate>
			<dc:creator>VideoGuy</dc:creator>
			<guid isPermaLink="false">40394@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p><a href="http://www.bornegames.com/forum/topic.php?id=645">Different Topic</a>
</p>]]></description>
					</item>
		<item>
			<title>Niall on "Slope dectection tutorial request"</title>
			<link>http://www.bornegames.com/forum/topic/slope-dectection-tutorial-request#post-40364</link>
			<pubDate>Sat, 17 Oct 2009 09:17:56 +0000</pubDate>
			<dc:creator>Niall</dc:creator>
			<guid isPermaLink="false">40364@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<blockquote><p>Sorry for the wait! The tutorial has been posted though!</p>
</blockquote>
<p>Wut? Where did you post it?
</p>]]></description>
					</item>
		<item>
			<title>ev1ldude on "Slope dectection tutorial request"</title>
			<link>http://www.bornegames.com/forum/topic/slope-dectection-tutorial-request#post-40358</link>
			<pubDate>Sat, 17 Oct 2009 03:49:35 +0000</pubDate>
			<dc:creator>ev1ldude</dc:creator>
			<guid isPermaLink="false">40358@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>thx fox
</p>]]></description>
					</item>
		<item>
			<title>Orange on "Slope dectection tutorial request"</title>
			<link>http://www.bornegames.com/forum/topic/slope-dectection-tutorial-request#post-40303</link>
			<pubDate>Fri, 16 Oct 2009 23:13:07 +0000</pubDate>
			<dc:creator>Orange</dc:creator>
			<guid isPermaLink="false">40303@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>why couldn&#39;t you put the pics in?<br />
did you forget that we no longer need the quote marks?
</p>]]></description>
					</item>
		<item>
			<title>Thefox on "Slope dectection tutorial request"</title>
			<link>http://www.bornegames.com/forum/topic/slope-dectection-tutorial-request#post-40250</link>
			<pubDate>Fri, 16 Oct 2009 20:08:42 +0000</pubDate>
			<dc:creator>Thefox</dc:creator>
			<guid isPermaLink="false">40250@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>I had 2 visuals to use but for some reason they would not work. The zip file contains the 2 visuals though
</p>]]></description>
					</item>
		<item>
			<title>VideoGuy on "Slope dectection tutorial request"</title>
			<link>http://www.bornegames.com/forum/topic/slope-dectection-tutorial-request#post-40241</link>
			<pubDate>Fri, 16 Oct 2009 19:31:27 +0000</pubDate>
			<dc:creator>VideoGuy</dc:creator>
			<guid isPermaLink="false">40241@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>That&#39;s a good visual, too bad TheFox didn&#39;t use that in his tutorial.
</p>]]></description>
					</item>
		<item>
			<title>Thefox on "Slope dectection tutorial request"</title>
			<link>http://www.bornegames.com/forum/topic/slope-dectection-tutorial-request#post-40238</link>
			<pubDate>Fri, 16 Oct 2009 19:28:04 +0000</pubDate>
			<dc:creator>Thefox</dc:creator>
			<guid isPermaLink="false">40238@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Sorry for the wait! The tutorial has been posted though!
</p>]]></description>
					</item>
		<item>
			<title>Orange on "Slope dectection tutorial request"</title>
			<link>http://www.bornegames.com/forum/topic/slope-dectection-tutorial-request#post-40173</link>
			<pubDate>Fri, 16 Oct 2009 07:19:19 +0000</pubDate>
			<dc:creator>Orange</dc:creator>
			<guid isPermaLink="false">40173@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>i don&#39;t know flash but i do know a fair amount about slop detection, so i made this pic and explanation. i am not sure that it is all right as i have never tried programing something like this (other then on paper). also the math at the end may not be right as i haven&#39;t don&#39;t stuff like that in about a year.</p>
<p><img src="http://img122.imageshack.us/img122/1015/slopdetection.png" /></p>
<p>first make two points (point 1 and 2) keep them the same distance all the time.<br />
then make each one have it&#39;s own gravity pulling it down. this should get you<br />
a stick that falls down, so you also need to make each one not fall though the ground.<br />
now you chould have a stick that acts like a really stick.</p>
<p>next we are going to find A and B. the way to do this is to subtract one of the y values<br />
from the other y value (do the same with the x values). now divied B by A (so B/A)<br />
and you will get a decimal. lets call it D</p>
<p>now that decimal will need to be converted in to a degree<br />
(we are going to call the degree R) before we can use it.<br />
so lets do that, set up something that looks like this </p>
<p>D/1 = R/90</p>
<p>now R will be a number between 0 and 90. just rotate yoour player by R degrees and you<br />
should be good. oh and make sure to place his feet at the mid point of line C.
</p>]]></description>
					</item>
		<item>
			<title>VideoGuy on "Slope dectection tutorial request"</title>
			<link>http://www.bornegames.com/forum/topic/slope-dectection-tutorial-request#post-40152</link>
			<pubDate>Thu, 15 Oct 2009 22:07:52 +0000</pubDate>
			<dc:creator>VideoGuy</dc:creator>
			<guid isPermaLink="false">40152@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Thefox tends to disappear and reappear a lot, so don&#39;t hold your breath.
</p>]]></description>
					</item>
		<item>
			<title>ev1ldude on "Slope dectection tutorial request"</title>
			<link>http://www.bornegames.com/forum/topic/slope-dectection-tutorial-request#post-40145</link>
			<pubDate>Thu, 15 Oct 2009 21:31:25 +0000</pubDate>
			<dc:creator>ev1ldude</dc:creator>
			<guid isPermaLink="false">40145@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>waiting...
</p>]]></description>
					</item>
		<item>
			<title>VideoGuy on "Slope dectection tutorial request"</title>
			<link>http://www.bornegames.com/forum/topic/slope-dectection-tutorial-request#post-39381</link>
			<pubDate>Sun, 11 Oct 2009 21:25:55 +0000</pubDate>
			<dc:creator>VideoGuy</dc:creator>
			<guid isPermaLink="false">39381@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>That would be nice if you could. I know there are barely any good explanations of it on the internet, except for this forum.
</p>]]></description>
					</item>
		<item>
			<title>Thefox on "Slope dectection tutorial request"</title>
			<link>http://www.bornegames.com/forum/topic/slope-dectection-tutorial-request#post-39337</link>
			<pubDate>Sat, 10 Oct 2009 20:53:39 +0000</pubDate>
			<dc:creator>Thefox</dc:creator>
			<guid isPermaLink="false">39337@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Maybe sometime this week or next I&#39;ll sit down and make an intro to slope detection Tutorial, since I haven&#39;t seen many myself.
</p>]]></description>
					</item>
		<item>
			<title>tehSemicolon on "Slope dectection tutorial request"</title>
			<link>http://www.bornegames.com/forum/topic/slope-dectection-tutorial-request#post-39309</link>
			<pubDate>Sat, 10 Oct 2009 17:48:06 +0000</pubDate>
			<dc:creator>tehSemicolon</dc:creator>
			<guid isPermaLink="false">39309@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Slope detection is tough, but to get the basics its not too hard...Although you do have to know a little trig.<br />
I have a semi-working model right now(that can do &#62;90 degrees).  Basically what you do is move your character, and make two points on either side of him always stay a certain distance away.  Then, depending on whether those points hit the ground or not, you rotate your character.  I know that might not make a lot of sense right now, but you kind of get the gist?
</p>]]></description>
					</item>
		<item>
			<title>Thefox on "Slope dectection tutorial request"</title>
			<link>http://www.bornegames.com/forum/topic/slope-dectection-tutorial-request#post-39139</link>
			<pubDate>Sat, 10 Oct 2009 01:37:08 +0000</pubDate>
			<dc:creator>Thefox</dc:creator>
			<guid isPermaLink="false">39139@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Yeah i&#39;d suggest the same thing. Just keep sticking with it and it will most definitely pay off.</p>
<p>That being said, I have to agree there aren&#39;t really any tutorials on basic slope detection that really explain what you&#39;re doing and why it works.
</p>]]></description>
					</item>
		<item>
			<title>ev1ldude on "Slope dectection tutorial request"</title>
			<link>http://www.bornegames.com/forum/topic/slope-dectection-tutorial-request#post-38902</link>
			<pubDate>Thu, 08 Oct 2009 22:09:20 +0000</pubDate>
			<dc:creator>ev1ldude</dc:creator>
			<guid isPermaLink="false">38902@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>-_- k then, will start from basic...
</p>]]></description>
					</item>
		<item>
			<title>VideoGuy on "Slope dectection tutorial request"</title>
			<link>http://www.bornegames.com/forum/topic/slope-dectection-tutorial-request#post-38865</link>
			<pubDate>Thu, 08 Oct 2009 20:12:13 +0000</pubDate>
			<dc:creator>VideoGuy</dc:creator>
			<guid isPermaLink="false">38865@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Basically what he said.</p>
<p>Seeing as you just learned about how to use hitTest, I would say you have a ways to go before you can get to something really advanced like slope detection. Even I don&#39;t understand it, and I&#39;ve done some pretty complex other stuff in Flash.
</p>]]></description>
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