<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="bbPress/1.1" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
		>
	<channel>
		<title>Borne Games Forum &#187; Topic: Jumping/Falling.</title>
		<link>http://www.bornegames.com/forum/topic/jumpingfalling</link>
		<description>Borne Games Forum &#187; Topic: Jumping/Falling.</description>
		<language>en-US</language>
		<pubDate>Thu, 20 Jun 2013 10:22:51 +0000</pubDate>
		<generator>http://bbpress.org/?v=1.1</generator>
				<atom:link href="http://www.bornegames.com/forum/rss/topic/jumpingfalling" rel="self" type="application/rss+xml" />

		<item>
			<title>steve on "Jumping/Falling."</title>
			<link>http://www.bornegames.com/forum/topic/jumpingfalling/page/2#post-12777</link>
			<pubDate>Thu, 04 Sep 2008 11:47:48 +0000</pubDate>
			<dc:creator>steve</dc:creator>
			<guid isPermaLink="false">12777@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>it really depends what it is but i use my old stuff as an archive, sometimes think how the hell did i do that and i just copy he code from my other projects (the constraints function in the rag doll helps so much in allot of cases) so good luck and don't let one problem stop you from learning as2  <img src='http://www.bornegames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ...
</p>]]></description>
					</item>
		<item>
			<title>Niall on "Jumping/Falling."</title>
			<link>http://www.bornegames.com/forum/topic/jumpingfalling/page/2#post-12772</link>
			<pubDate>Thu, 04 Sep 2008 09:52:26 +0000</pubDate>
			<dc:creator>Niall</dc:creator>
			<guid isPermaLink="false">12772@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Well, I do sometimes. But then again, I'm a nerd :3
</p>]]></description>
					</item>
		<item>
			<title>Gazzo on "Jumping/Falling."</title>
			<link>http://www.bornegames.com/forum/topic/jumpingfalling/page/2#post-12767</link>
			<pubDate>Thu, 04 Sep 2008 06:18:09 +0000</pubDate>
			<dc:creator>Gazzo</dc:creator>
			<guid isPermaLink="false">12767@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>I have previous experience too, actually. C++ And HTML.</p>
<p>AS2 just seems to have more problem solving. what I mean is, in a month or two, I can look at what I've already done as a sort of archive. I seriously doubt people memorize all of their code for future use. lol
</p>]]></description>
					</item>
		<item>
			<title>VideoGuy on "Jumping/Falling."</title>
			<link>http://www.bornegames.com/forum/topic/jumpingfalling/page/2#post-12758</link>
			<pubDate>Thu, 04 Sep 2008 02:50:22 +0000</pubDate>
			<dc:creator>VideoGuy</dc:creator>
			<guid isPermaLink="false">12758@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>It seemed pretty hard when I first started programming, but it got easier as I learned more about the code and what I could do. Although I had some previous programming experience, so I dunno.... Give it another try.
</p>]]></description>
					</item>
		<item>
			<title>Gazzo on "Jumping/Falling."</title>
			<link>http://www.bornegames.com/forum/topic/jumpingfalling#post-12749</link>
			<pubDate>Wed, 03 Sep 2008 22:28:10 +0000</pubDate>
			<dc:creator>Gazzo</dc:creator>
			<guid isPermaLink="false">12749@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>I don't necessarily mind programming, but when you're first learning ways to program certain things it's tedious as hell. What I'm saying is, in a month or two, I may be doing pretty good. (assuming I still do it)</p>
<p>I dunno. I haven't messed with it since I posted last.
</p>]]></description>
					</item>
		<item>
			<title>VideoGuy on "Jumping/Falling."</title>
			<link>http://www.bornegames.com/forum/topic/jumpingfalling#post-12735</link>
			<pubDate>Wed, 03 Sep 2008 19:30:54 +0000</pubDate>
			<dc:creator>VideoGuy</dc:creator>
			<guid isPermaLink="false">12735@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<blockquote><blockquote>
<blockquote>use player.onEnterFrame = function() {<br />
it works better and you can have every bit of code in the main frame well thats my 2 cents
</p></blockquote>
<p>Heh, I tried that once. Doesn't work in AS1. That's why I gave him the code the way I did.
</p></blockquote>
<p>Meh? I worx with me...</p>
</blockquote>
<p>It would never do anything when I tried to implement it. Strange......</p>
<p>And you fixed the bounce bug? Congrats.
</p>]]></description>
					</item>
		<item>
			<title>Nyubis on "Jumping/Falling."</title>
			<link>http://www.bornegames.com/forum/topic/jumpingfalling#post-12717</link>
			<pubDate>Wed, 03 Sep 2008 14:05:35 +0000</pubDate>
			<dc:creator>Nyubis</dc:creator>
			<guid isPermaLink="false">12717@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<blockquote><blockquote>use player.onEnterFrame = function() {<br />
it works better and you can have every bit of code in the main frame well thats my 2 cents
</p></blockquote>
<p>Heh, I tried that once. Doesn't work in AS1. That's why I gave him the code the way I did.<br />
</blockquote>
Meh? I worx with me...<br />
Anywayz, Today's my only day I haz enough time to program, so I left SI<br />(which still doesnt worx, check mah blog 4 more info) and tried to make some stuff VG did already (without using that italian tutorial). I did the arrow stuff, walls, camera stuff(which VG didnt <img src='http://www.bornegames.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ), and most importantly, I fixed a bug I'm wrestling with as long as I know AS, the 'bounce' bug, which means that the 'character' mc bounces while on-ground. I used to do that by animating the character to bounce in the reverse direction, but that wasnt alwways accurate enough, but now its completely fixede (with AS).
</p>]]></description>
					</item>
		<item>
			<title>VideoGuy on "Jumping/Falling."</title>
			<link>http://www.bornegames.com/forum/topic/jumpingfalling#post-12716</link>
			<pubDate>Wed, 03 Sep 2008 12:53:17 +0000</pubDate>
			<dc:creator>VideoGuy</dc:creator>
			<guid isPermaLink="false">12716@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<blockquote><p>use player.onEnterFrame = function() {<br />
it works better and you can have every bit of code in the main frame well thats my 2 cents</p>
</blockquote>
<p>Heh, I tried that once. Doesn't work in AS1. That's why I gave him the code the way I did.</p>
<blockquote><p>To be honest, I don't really like how that guy does anything. haha.<br />
I'm starting to think I'm not cut out for this Flash stuff. I may give it up.</p>
</blockquote>
<p>I suppose not everybody was meant to be a programmer. Try getting on a collab, where you draw and someone else writes the code. Like I can't draw, but I can code (now XD), so me and AP are working together. Try doing something like that.
</p>]]></description>
					</item>
		<item>
			<title>Nyubis on "Jumping/Falling."</title>
			<link>http://www.bornegames.com/forum/topic/jumpingfalling#post-12713</link>
			<pubDate>Wed, 03 Sep 2008 11:24:19 +0000</pubDate>
			<dc:creator>Nyubis</dc:creator>
			<guid isPermaLink="false">12713@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<blockquote><p>I'm the opposite. I tend to keep my stuff organized, but my code is really messy. In fact, I don't usually delete any old code. I just put it in a comment block and keep it for later.<br />
</blockquote>
I figure I should unmess ma code a little, cuz when I re-use an old piece of code it takes me 15 minutes to figure out what it does and what I hav to change. Any tips? I already stopped naming my variables a, b, c, d, e, f, etc...  <img src='http://www.bornegames.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> 
</p>]]></description>
					</item>
		<item>
			<title>steve on "Jumping/Falling."</title>
			<link>http://www.bornegames.com/forum/topic/jumpingfalling#post-12710</link>
			<pubDate>Wed, 03 Sep 2008 07:49:40 +0000</pubDate>
			<dc:creator>steve</dc:creator>
			<guid isPermaLink="false">12710@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>use player.onEnterFrame = function() {</p>
<p>it works better and you can have every bit of code in the main frame well thats my 2 cents
</p>]]></description>
					</item>
		<item>
			<title>Gazzo on "Jumping/Falling."</title>
			<link>http://www.bornegames.com/forum/topic/jumpingfalling#post-12707</link>
			<pubDate>Wed, 03 Sep 2008 02:50:34 +0000</pubDate>
			<dc:creator>Gazzo</dc:creator>
			<guid isPermaLink="false">12707@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>To be honest, I don't really like how that guy does anything. haha.</p>
<p>I'm starting to think I'm not cut out for this Flash stuff. I may give it up.
</p>]]></description>
					</item>
		<item>
			<title>VideoGuy on "Jumping/Falling."</title>
			<link>http://www.bornegames.com/forum/topic/jumpingfalling#post-12701</link>
			<pubDate>Wed, 03 Sep 2008 02:10:28 +0000</pubDate>
			<dc:creator>VideoGuy</dc:creator>
			<guid isPermaLink="false">12701@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>I'm the opposite. I tend to keep my stuff organized, but my code is really messy. In fact, I don't usually delete any old code. I just put it in a comment block and keep it for later. </p>
<p>Try this tutorial, if you need more help with platforms and such.<br />
<a href="http://www.emanueleferonato.com/2007/07/03/creation-of-a-platform-game-with-flash-step-1/" rel="nofollow">http://www.emanueleferonato.com/2007/07/03/creation-of-a-platform-game-with-flash-step-1/</a>
</p>]]></description>
					</item>
		<item>
			<title>Gazzo on "Jumping/Falling."</title>
			<link>http://www.bornegames.com/forum/topic/jumpingfalling#post-12692</link>
			<pubDate>Tue, 02 Sep 2008 20:43:36 +0000</pubDate>
			<dc:creator>Gazzo</dc:creator>
			<guid isPermaLink="false">12692@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Nyubis, yeah. I found it quite messy and unorganized as well. My room is messy too,and I'm naturally messy, but I like my code organized.</p>
<p>Also, Niall, I know I don't *have* to put that in so many times, but to me it looks more organized. Also, I don't know how to make it to where you can only jump once. Haven't got that far.
</p>]]></description>
					</item>
		<item>
			<title>Nyubis on "Jumping/Falling."</title>
			<link>http://www.bornegames.com/forum/topic/jumpingfalling#post-12681</link>
			<pubDate>Tue, 02 Sep 2008 14:38:39 +0000</pubDate>
			<dc:creator>Nyubis</dc:creator>
			<guid isPermaLink="false">12681@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<blockquote><p>You'd have to ask Nyubis about that. I just got the code from him.</p>
</blockquote>
<p>moveUD is a non-built-in variable that takes care that if you fall with too high speed, you dont stop halfway the ground but go back to top. And it takes care for non-rotating slope detection. Thats about everything.</p>
<blockquote><p>
Also, moveUD is basically just a variable for move up/down speed. Very messy code that is though :/</p>
</blockquote>
My bedroom is mess as well  <img src='http://www.bornegames.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  Guess its just me.
</p>]]></description>
					</item>
		<item>
			<title>Niall on "Jumping/Falling."</title>
			<link>http://www.bornegames.com/forum/topic/jumpingfalling#post-12675</link>
			<pubDate>Tue, 02 Sep 2008 10:06:44 +0000</pubDate>
			<dc:creator>Niall</dc:creator>
			<guid isPermaLink="false">12675@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Well, I have flash 8 so I can't help you with that as you saved the fla in CS3 format. Try save as&#62; flash 8 format.</p>
<p>Anyways, it could be something to do with how you set up the variables for gravity.<br />
Well, 2 things I can see wrong: a) you've put like, 5 onClipEvent(enterFrame)s when you only need 1, and b) It seems that wherever you are, you can keep jumping, even in midair.<br />
Judging by what you posted a bit ago, there may be some problems. I can't quite tell until you post a flash 8 version of the file.</p>
<p>Also, moveUD is basically just a variable for move up/down speed. Very messy code that is though :/
</p>]]></description>
					</item>
		<item>
			<title>Gazzo on "Jumping/Falling."</title>
			<link>http://www.bornegames.com/forum/topic/jumpingfalling#post-12673</link>
			<pubDate>Tue, 02 Sep 2008 02:08:57 +0000</pubDate>
			<dc:creator>Gazzo</dc:creator>
			<guid isPermaLink="false">12673@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>I don't really understand either. It's hard for me to put it into words.</p>
<p>Alright, hold on. Do you want me to upload it on megaupload or somewhere?</p>
<p>EDIT: For VideoGuy or anyone else who wants to see my rather lulzy work:</p>
<p><a href="http://www.megaupload.com/?d=9TPQBM3P" rel="nofollow">http://www.megaupload.com/?d=9TPQBM3P</a>
</p>]]></description>
					</item>
		<item>
			<title>VideoGuy on "Jumping/Falling."</title>
			<link>http://www.bornegames.com/forum/topic/jumpingfalling#post-12672</link>
			<pubDate>Tue, 02 Sep 2008 01:59:06 +0000</pubDate>
			<dc:creator>VideoGuy</dc:creator>
			<guid isPermaLink="false">12672@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Can I see the FLA? I'm not sure I understand what's happening  <img src='http://www.bornegames.com/blog/wp-includes/images/smilies/icon_confused.gif' alt=':?' class='wp-smiley' /> 
</p>]]></description>
					</item>
		<item>
			<title>Gazzo on "Jumping/Falling."</title>
			<link>http://www.bornegames.com/forum/topic/jumpingfalling#post-12670</link>
			<pubDate>Tue, 02 Sep 2008 01:49:10 +0000</pubDate>
			<dc:creator>Gazzo</dc:creator>
			<guid isPermaLink="false">12670@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Aye aye aye. =\</p>
<p>Actionscript is starting to irritate me now. I'm starting to remember why I quit...But I can't get discouraged, I guess. I'm about to just ask for Brad's FPA code and pick and choose what I need. But we all know he wouldn't do that. And I wouldn't learn anything from doing that anyway.</p>
<p>Anyways, I've figured out how to get gravity on and then I figured out how to make stuff solid, and when I fall, I can land on a platform (which is still a little buggy. I end up landing on the platform a little above where the actual object begins, but I don't know what to do about that.) And after I land, I tried to test the "Up" command, to get the character to rise into the air, and then fall. (I haven't turned it into a proper jump yet, so technically I could just float forever, if I kept pressing up)but when I press "Up" everything suddenly gets buggy and I fall through.</p>
<p>lolwut?
</p>]]></description>
					</item>
		<item>
			<title>VideoGuy on "Jumping/Falling."</title>
			<link>http://www.bornegames.com/forum/topic/jumpingfalling#post-12665</link>
			<pubDate>Tue, 02 Sep 2008 00:56:18 +0000</pubDate>
			<dc:creator>VideoGuy</dc:creator>
			<guid isPermaLink="false">12665@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>You'd have to ask Nyubis about that. I just got the code from him.
</p>]]></description>
					</item>
		<item>
			<title>Gazzo on "Jumping/Falling."</title>
			<link>http://www.bornegames.com/forum/topic/jumpingfalling#post-12654</link>
			<pubDate>Mon, 01 Sep 2008 22:37:03 +0000</pubDate>
			<dc:creator>Gazzo</dc:creator>
			<guid isPermaLink="false">12654@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Interesting. I'll test that one out now since I don't have to do so much editing, but I'll test out the first one you showed me later.</p>
<p>EDIT: Tested the 2nd method shown, that one worked like a charm. However, can you explain to me what the "MoveUD" means? I've never worked with that before.
</p>]]></description>
					</item>

	</channel>
</rss>
