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		<title>Borne Games Forum &#187; Topic: World 4 Ideas</title>
		<link>http://www.bornegames.com/forum/topic/world-4-ideas</link>
		<description>Borne Games Forum &#187; Topic: World 4 Ideas</description>
		<language>en-US</language>
		<pubDate>Fri, 24 May 2013 02:04:02 +0000</pubDate>
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			<title>sockeye on "World 4 Ideas"</title>
			<link>http://www.bornegames.com/forum/topic/world-4-ideas/page/6#post-124372</link>
			<pubDate>Mon, 31 Dec 2012 03:56:28 +0000</pubDate>
			<dc:creator>sockeye</dc:creator>
			<guid isPermaLink="false">124372@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>There is only 2 kind of squiggles. Maybe there could a invincible squiggle that lasts for 15-30 seconds. Squiggle that makes you faster. Squiggle that makes all of fps attacks twice as strong. Squiggle that ........ does anyone else have some squiggle power up ideas?
</p>]]></description>
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			<title>sockeye on "World 4 Ideas"</title>
			<link>http://www.bornegames.com/forum/topic/world-4-ideas/page/6#post-124314</link>
			<pubDate>Thu, 27 Dec 2012 23:37:09 +0000</pubDate>
			<dc:creator>sockeye</dc:creator>
			<guid isPermaLink="false">124314@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<blockquote><p><cite>sockeye <a href="//www.bornegames.com/forum/topic/world-4-ideas/page/6#post-124286&#34;">said</a>:</cite><br />
Sliding on ink instead of rolling.
</p></blockquote>
<p>I mean sliding on stomach.
</p>]]></description>
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			<title>AJ32 on "World 4 Ideas"</title>
			<link>http://www.bornegames.com/forum/topic/world-4-ideas/page/6#post-124298</link>
			<pubDate>Wed, 26 Dec 2012 20:20:49 +0000</pubDate>
			<dc:creator>AJ32</dc:creator>
			<guid isPermaLink="false">124298@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<blockquote><p><cite>sockeye <a href="//www.bornegames.com/forum/topic/world-4-ideas/page/6#post-124286&#34;">said</a>:</cite><br />
ropes to swing on
</p></blockquote>
<p><strong>YES!</strong>
</p>]]></description>
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			<title>WJUK on "World 4 Ideas"</title>
			<link>http://www.bornegames.com/forum/topic/world-4-ideas/page/6#post-124290</link>
			<pubDate>Wed, 26 Dec 2012 03:08:48 +0000</pubDate>
			<dc:creator>WJUK</dc:creator>
			<guid isPermaLink="false">124290@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Technically, if Brad has programmed FPA in an object-orientated way.  It shouldn&#039;t be too hard to go from 2 to 4 players.  If he has employed OO, then it would just be a matter of adding more FPMs since the code is already in place (hit detection with other people and objects etc.)</p>
<p>The most difficult thing would be the camera (this might actually take some serious work, now that I think about it) and possibly controls.
</p>]]></description>
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			<title>sockeye on "World 4 Ideas"</title>
			<link>http://www.bornegames.com/forum/topic/world-4-ideas/page/6#post-124286</link>
			<pubDate>Wed, 26 Dec 2012 00:28:06 +0000</pubDate>
			<dc:creator>sockeye</dc:creator>
			<guid isPermaLink="false">124286@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>4 player will never work unless someone changes the code of the game and has 2 keyboards on the same computer. Or fancy pants would have to be on steam with an online option.</p>
<p>IDEA: Ladders, ropes to swing on, sliding on ink instead of rolling. A level for christmas would be fancy pants riding a sleigh and having to jump and duck over obstacles.
</p>]]></description>
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			<title>alantalan on "World 4 Ideas"</title>
			<link>http://www.bornegames.com/forum/topic/world-4-ideas/page/6#post-124283</link>
			<pubDate>Tue, 25 Dec 2012 20:20:37 +0000</pubDate>
			<dc:creator>alantalan</dc:creator>
			<guid isPermaLink="false">124283@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>a serious idea that is played in 4 players
</p>]]></description>
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			<title>theginjaninja on "World 4 Ideas"</title>
			<link>http://www.bornegames.com/forum/topic/world-4-ideas/page/6#post-123435</link>
			<pubDate>Tue, 13 Nov 2012 18:52:51 +0000</pubDate>
			<dc:creator>theginjaninja</dc:creator>
			<guid isPermaLink="false">123435@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Sorry for the double post, but I would like to give a more detailed version of that^</p>
<p>I like the whole &#34; anti pants hates FP cos he thinks he should be wearing his fancy pants&#34;<br />
 how about this: fancy pants&#039;s great great great great great great grandad bought the pants from a pawn dealer for 100 squiggles, and the family has been handing them down to the first born male in each generation. But FPM and APM are twins, and FPMs dad gave it to the son he thought most worthy. (Which was fpm) apm got really angry and tried to steal fpm&#039;s pants, but was foiled. Out of anger at apms disloyalty, His father banished him from the household and the family tree. Apm was no longer a part of the family. Apm thought it was fpm&#039;s fault that he did not have the pants and wasn&#039;t part of the family anymore, not his own evil ways. He has had a grudge ever since.<br />
     And now, he has come back to  take what is rightfully his(that&#039;s what he says anyway )</p>
<p>Dispite what I said in my last post, I now like the Idea of a level where you are getting chased by apm. Except at the end cutscene, instead of jumping of cliff, I think the mayor should fly you away, and apm would just stand there and shake his fist.
</p>]]></description>
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			<title>theginjaninja on "World 4 Ideas"</title>
			<link>http://www.bornegames.com/forum/topic/world-4-ideas/page/6#post-123429</link>
			<pubDate>Tue, 13 Nov 2012 05:28:22 +0000</pubDate>
			<dc:creator>theginjaninja</dc:creator>
			<guid isPermaLink="false">123429@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<blockquote><p><cite>sockeye <a href="&#34;&#34;//www.bornegames.com/forum/topic/world-4-ideas/page/5#post-123417&#34;&#34;&#34;">said</a>:</cite><br />
<strong>BEST IDEA YET! On the first level of world 4, fancy pants encounters anti-pants. Ever sense the beginning of fancy pants anti-pants has been his worst enemy. For anti-pants thinks he should be the one wearing those &#34;fancy pants&#34;. </strong>Anti-Pants then starts to chase fancy pants. The whole level is fancy pants running, wall-jumping, and bouncing on enemies, being chased from anti-pants. When fancy pants gets close to the end of the level. The level goes to a cutscene of fancy pants running then then stoping for he has reached the edge of a cliff. Anti-Pants is gaining on fancy pants. Suddenly the the mayor fly&#039;s over to fancy pants saying. &#34;JUMP, THERES NOT ENOUGH TIME FANCY PANTS&#34;. You are now in control in fancy pants and you jump down the cliff. Fancy pants land on a branch near the bottom of the cliff. Another cutscene happens, the screen goes up to the top of the cliff were anti-pants stops. Knowing that he will die if he jumps off. He quickly pulls his hang glider out and fly&#039;s away. Level complete.</p>
</blockquote>
<p> LOVE the part in <strong>bold</strong>.
</p>]]></description>
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			<title>WJUK on "World 4 Ideas"</title>
			<link>http://www.bornegames.com/forum/topic/world-4-ideas/page/5#post-123422</link>
			<pubDate>Mon, 12 Nov 2012 23:19:39 +0000</pubDate>
			<dc:creator>WJUK</dc:creator>
			<guid isPermaLink="false">123422@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>@ginjaninja:  I quite like the hidden ninja idea, it gives a bit more enemy variety.
</p>]]></description>
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			<title>sockeye on "World 4 Ideas"</title>
			<link>http://www.bornegames.com/forum/topic/world-4-ideas/page/5#post-123417</link>
			<pubDate>Mon, 12 Nov 2012 18:57:59 +0000</pubDate>
			<dc:creator>sockeye</dc:creator>
			<guid isPermaLink="false">123417@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>BEST IDEA YET! On the first level of world 4, fancy pants encounters anti-pants. Ever sense the beginning of fancy pants anti-pants has been his worst enemy. For anti-pants thinks he should be the one wearing those &#34;fancy pants&#34;. Anti-Pants then starts to chase fancy pants. The whole level is fancy pants running, wall-jumping, and bouncing on enemies, being chased from anti-pants. When fancy pants gets close to the end of the level. The level goes to a cutscene of fancy pants running then then stoping for he has reached the edge of a cliff. Anti-Pants is gaining on fancy pants. Suddenly the the mayor fly&#039;s over to fancy pants saying. &#34;JUMP, THERES NOT ENOUGH TIME FANCY PANTS&#34;. You are now in control in fancy pants and you jump down the cliff. Fancy pants land on a branch near the bottom of the cliff. Another cutscene happens, the screen goes up to the top of the cliff were anti-pants stops. Knowing that he will die if he jumps off. He quickly pulls his hang glider out and fly&#039;s away. Level complete.
</p>]]></description>
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			<title>theginjaninja on "World 4 Ideas"</title>
			<link>http://www.bornegames.com/forum/topic/world-4-ideas/page/5#post-123406</link>
			<pubDate>Mon, 12 Nov 2012 17:34:49 +0000</pubDate>
			<dc:creator>theginjaninja</dc:creator>
			<guid isPermaLink="false">123406@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>I&#039;m bumping this thread as I thought it would be better than posting a new topic.</p>
<p>Anyway, I think there should be ninjas hiding in trees and sand. There would be subtle differences in texture where the ninjas are concealed, like a dark patch of sand or a large grouping of leaves. when you got to close to the ninjas, the would burst out and attack you. If you got taken by surprise, it would be quite effective.</p>
<p>     I also think there should be some kind of enemy that is big and muscly, and is carrying a plank with a nail in or a baseball bat. he would swing at you when you got too near, and if he hit you, you would take massive damage and be sent flying. if he missed you would be free to retaliate.</p>
<p>     Fancy pants riding a skateboard would be cool, and It goes well with the whole momentum based gameplay. you could use it for recreation in a fancy skate park, with half pipes and jumps and stuff, or you could have special levels scattered through the main storyline that are skateboard only.<br />
To control it, we should have something like this- left and right arrow to change direction, down to push the skateboard in the direction you are facing. S would be jump. </p>
<p>The aerial controls- left and right would be back/front flip, S would be swap directions, (for half pipes)
</p>]]></description>
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			<title>sockeye on "World 4 Ideas"</title>
			<link>http://www.bornegames.com/forum/topic/world-4-ideas/page/5#post-120590</link>
			<pubDate>Thu, 24 May 2012 05:12:13 +0000</pubDate>
			<dc:creator>sockeye</dc:creator>
			<guid isPermaLink="false">120590@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>fancy pants riding a car = eh. fancy pants riding a skate board = yay.
</p>]]></description>
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			<title>Questionsee on "World 4 Ideas"</title>
			<link>http://www.bornegames.com/forum/topic/world-4-ideas/page/5#post-120587</link>
			<pubDate>Thu, 24 May 2012 02:11:45 +0000</pubDate>
			<dc:creator>Questionsee</dc:creator>
			<guid isPermaLink="false">120587@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>It would be great if Fancy Pants had a vehicle.<br />
I was thinking maybe the plot of World 4 should be that Squiggleville is in danger and it gets invaded by pirates or something and Fancy Pants and Cutie Pants have to save. And to maybe add some gold and silver pants. I like Sausagefanclub&#039;s idea about Fancy Pants using his pencil to draw stuff. It would be really cool if Brad Borne did something like that.  <img src='http://www.bornegames.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> 
</p>]]></description>
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			<title>sockeye on "World 4 Ideas"</title>
			<link>http://www.bornegames.com/forum/topic/world-4-ideas/page/5#post-120586</link>
			<pubDate>Thu, 24 May 2012 01:34:48 +0000</pubDate>
			<dc:creator>sockeye</dc:creator>
			<guid isPermaLink="false">120586@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>BUt how? How would the boss fight be against anti pants. What would be his weakness? how would he fight?would you have to play against him more then once and if so would he be stronger every fight. will anti pants have a home planet, minions, or mind controllers? Why? &#60;Why?&#62; &#60;Why?&#62;
</p>]]></description>
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			<title>Sausagefanclub on "World 4 Ideas"</title>
			<link>http://www.bornegames.com/forum/topic/world-4-ideas/page/5#post-120581</link>
			<pubDate>Wed, 23 May 2012 22:48:51 +0000</pubDate>
			<dc:creator>Sausagefanclub</dc:creator>
			<guid isPermaLink="false">120581@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<blockquote><p><cite>redligot2009 <a href="//www.bornegames.com/forum/topic/world-4-ideas/page/5#post-120577&#34;">said</a>:</cite><br />
if anti-pants doesn&#039;t like pants, why does he wear it then? He should be wearing trousers or something else. Or you can make his pants less fancy. I don&#039;t know.
</p></blockquote>
<p>Or, he could wear a SHIRT instead...
</p>]]></description>
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			<title>redligot2009 on "World 4 Ideas"</title>
			<link>http://www.bornegames.com/forum/topic/world-4-ideas/page/5#post-120577</link>
			<pubDate>Wed, 23 May 2012 05:17:03 +0000</pubDate>
			<dc:creator>redligot2009</dc:creator>
			<guid isPermaLink="false">120577@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>if anti-pants doesn&#039;t like pants, why does he wear it then? He should be wearing trousers or something else. Or you can make his pants less fancy. I don&#039;t know.
</p>]]></description>
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			<title>WJUK on "World 4 Ideas"</title>
			<link>http://www.bornegames.com/forum/topic/world-4-ideas/page/5#post-120574</link>
			<pubDate>Wed, 23 May 2012 01:10:39 +0000</pubDate>
			<dc:creator>WJUK</dc:creator>
			<guid isPermaLink="false">120574@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>There could certainly be more uses for the pencil, but you&#039;ve got to be careful about what you add. Don&#039;t want to unnecessarily oversaturate the game.
</p>]]></description>
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			<title>Sausagefanclub on "World 4 Ideas"</title>
			<link>http://www.bornegames.com/forum/topic/world-4-ideas/page/5#post-120572</link>
			<pubDate>Tue, 22 May 2012 23:37:57 +0000</pubDate>
			<dc:creator>Sausagefanclub</dc:creator>
			<guid isPermaLink="false">120572@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>It would be cool if FPM used his pencil in a cutscene where he draws something and it comes to life. Maybe like some sort of door he uses to begin the game after the opening cutscene.
</p>]]></description>
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			<title>WJUK on "World 4 Ideas"</title>
			<link>http://www.bornegames.com/forum/topic/world-4-ideas/page/5#post-120553</link>
			<pubDate>Mon, 21 May 2012 22:46:51 +0000</pubDate>
			<dc:creator>WJUK</dc:creator>
			<guid isPermaLink="false">120553@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>Gliding might be interesting, although it doesn&#039;t really fit with the theme.  Unless he uses an item to glide (paper aeroplane or something?).
</p>]]></description>
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			<title>KCYF on "World 4 Ideas"</title>
			<link>http://www.bornegames.com/forum/topic/world-4-ideas/page/5#post-120538</link>
			<pubDate>Sun, 20 May 2012 09:53:54 +0000</pubDate>
			<dc:creator>KCYF</dc:creator>
			<guid isPermaLink="false">120538@http://www.bornegames.com/forum/</guid>
			<description><![CDATA[<p>How about a new way of movement then? Other than running, ink-surfing and swimming, I am thinking of gliding, that is, jumping off from a high platform and gliding to another platform. Though that might mean Brad&#039;s gonna have a really hard time coding them.
</p>]]></description>
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