I've been working on my Flash engine for a while (as you probably know), and I've finally found something I can't find on Google.
I have one level (designed by AP) that is very large. What I'd like to do is split it up into for separate MCs, then load the correct MC for the area the character is in. I would think the best way to set that up would be to have some sort of trigger that tells the next MC to load, but I'm not sure how to set that up.
I don't use any virtual cameras in my game. Just simply moving the level around (the character stays in a constant position). Should I try to implement a real camera, or can I still use this method?
And I use AS1, so I most AS2 answers work, but AS3 doesn't
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