I'd pay 1,500 WP for FPA on wii. It waould seem so natural... Borne, if you see this, get EA to put the fancy pants adventures on Wii. That is, if you want it more popular.
get FPA console to wiiware!
(44 posts) (13 voices)-
Posted 1 year ago #
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Saying the Wii isn't powerful enough for a 2D platfomer is pretty ridiculous. If the system can run Super Mario Galaxy, it can run FPA. That's not an issue at all.
The issue would come with the controls, as FFA mentioned. FPA does work a lot better with button controls. The Wii does have this, although it would be strange to have a Wii game not use motion at all. It could be done though, I'm sure people would still buy it.
The only issue is that it's another platform that Brad and his company have to support, which means more work for the release. Each console game has to be built differently from the ground up, meaning going to Wii would just be another thing for Brad to do. Not saying it's not going to happen, just that it would take a while.
Just got back on the internet after losing my access for a week. Read more on Random Discussion.Posted 1 year ago # -
@FFA: Wii was a fail? I'm puzzled at how you could say that, considering it was actually one of the most successful game consoles out there. scratch that, it was THE most successful system so far. Wii holds all ten of the top ten best selling games in the world ( last time I checked) and has soled more consoles than PS3 and XBOX360 combined. I'm not saying I like the Wii, I hate the way it feels like you're fighting the controller the whole time to be able to play a game decently, but the Wii can in any sense of the word be called a failure. The technology WAS "new" when it came out. Now if you look at Kinect, that's something unoriginal. Ps2 did that like forever ago with the eye-toy, and it was boring. I do think FPA could do relatively well on the Wii arcade, but it's not really necessary.
Posted 1 year ago # -
@JM: Actually, the most sold console is still the PS2, PS3 steadily rising. Xbox right behind, then there is the Wii and then Xbox. Wii is NOT the most successful console... period.
Well, it's nice to know you've done your research...
Actually, the last time I checked, wii DID hold all ten of the top ten best selling games for any system, at this moment, ps3's Gran terismo 5 is at the top of the charts with wii sports pulling a close second (with "Kinect adventures" and "Black Ops" coming in 3rd and 4th). Wii still does in fact hold more of the top ten best selling games than xbox or ps3, but only by one.
Also, I'm sorry to say that my other fact was incorrect as well. wii does not have more sales than Xbox and PS3 combined. xbox and ps3 combined would be around 88.0M. Wii has only holding the lead with 77.7M. The Ds has almost double the sales of the wii with a whopping 138.9M!
As for everything else you said, I completely agree. I'm not sure why you went into all of that, I never said anything about ps3 not being as good as the wii. I was only saying that at the time of it's release, wii's technology was new, but now of course we actually have a decent motion tracking system on the ps3.
Posted 1 year ago # -
FPA would very easily run on the Wii. Over the Top made an incredible looking platformer for Wii, I'd say they know what they're doing
Not sure how you can say it's not getting the numbers Nintendo hoped for, it's still selling well, all things considered.
Personally, I love the Wii, I absolutely love the pointing system (still better for core gameplay than Move or Kintect, which is ironic), and as a Flash developer, I have endless ideas for a pointing based input system (Nuclear Eagle feels awesome on it, fullscreen on a computer with the mouse driven by a Wiimote over bluetooth), so yeah, I'd love to get FPA on there.
And it would be on there, too, but the WiiWare size limitation (39 megs, last I heard) is way too small to fit the game in. All our levels are huge bitmaps, with up to 5 background bitmaps, and tons of new music. Even with a great deal of of compression, the game won't get that tiny.
More generally, though, publishers really don't like the Wii because Nintendo takes a bigger royalty cut than the other two companies, treats devs pretty terribly (takes forever to get them dev kits and support, very poor online multiplayer support), and doesn't really push games like the other two do (no joint advertising, they don't help promote WiiWare, they let so much junk through that the retail space is clogged).
The solution, apparently, is beat all of your popular franchises into submission on the HD consoles until the market is so saturated that no one cares anymore :/
Doodle, sketch, draw, design, fill notebooks with elaborate scenes, funny character designs, and gameplay ideas.
Find your own personal style and run with it. Craft characters and stories that you love.
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Also, personally, I love the Classic Controller for platformers, but I might just be old school like that.
Doodle, sketch, draw, design, fill notebooks with elaborate scenes, funny character designs, and gameplay ideas.
Find your own personal style and run with it. Craft characters and stories that you love.
Enjoy your own work, and don’t be afraid to show it off. Create.Posted 1 year ago # -
So wii ware is out, next question!
Can we have a "special thanks" in the credits?
Also, do you think that bringing Fancy Pants to console will get bigger developers to want to hire you as an animator?
Remember, easy mode saves lives.
Posted 1 year ago # -
I want a special thanks because I'm awesome.
@VG: Well, M64 was actually meant to the Snes in the beginning, and the Snes actually had a point system built in. So I might be a 100% wrong, but I think you could make something that almost looks like SMG for the Snes... (Well, today it would be awesomely easy...)
This is a signature!Posted 1 year ago # -
Seems we got most of the issues out of the way.
I'm in the same boat as Brad frankly, I like the Wii. It has good games and Nintendo are usually quite awesome.
The size limit on WiiWare does seem like a bummer (~40MB or something).
Frankly, I would love to see FPA on the DS (or some other portable console). Playing on the go would be great.
Posted 1 year ago # -
@FFA The wii has sold in 75.9 million units worldwide while xbox 360 has sold in 44.6 million units and ps3 in 41.6 million units.
mario kart wii has sold in 24 million copies worldwide (wii sports has sold in 67 million copies but I'm not gonna count that since it was bundled with the wii in 2007) while the best selling game for xbox 360 is halo 3 sold in 8 million copies and grand turismo 5 prologue in 5.09 million copies for ps3. If you check the 10 top selling games for wii you can see that none of them is on ps3 or xbox 360. And saying that the wiimote is silly compared to the ps move is weird since you are waving glowing ball.
And speaking of fancy pants on wiiware it would work really well if it wasn't for that stupid size limit. The wiimote sideways like a nes controller would work and also the classic controller would work. Also, you don't need any motion control. Nintendo's biggest titles this year(super mario galaxy 2, kirby's epic yarn, donkey kong country and metroid other m)weren't motion control heavy. They only used little waggle for some actions except for smg 2 which used waggle for the spin attack. Eurocoms golden eye 007 was advertised with the classic controller pro. So there really isn't any problem with the controls.
links for facts:
http://en.wikipedia.org/wiki/Wii
http://en.wikipedia.org/wiki/PlayStation_3
http://en.wikipedia.org/wiki/Xbox_360
http://en.wikipedia.org/wiki/List_of_best-selling_video_gamesPosted 1 year ago # -
@VG: Well, M64 was actually meant to the Snes in the beginning, and the Snes actually had a point system built in. So I might be a 100% wrong, but I think you could make something that almost looks like SMG for the Snes... (Well, today it would be awesomely easy...)
It was the concept of a 3D Mario game that was originally meant for the SNES, since as far as I know the SNES can't do any real 3D (Mode 7, but that's about it).
Theoretically, you could run SMG on a SNES, but you'd go from frames per second to seconds per frame (possibly minutes per frame).
Just got back on the internet after losing my access for a week. Read more on Random Discussion.Posted 1 year ago # -
Very funny. Now stop using the Wikipedia excuse and admit that you were wrong about that part.
Just got back on the internet after losing my access for a week. Read more on Random Discussion.Posted 1 year ago # -
Posted 1 year ago #
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Did you check the wikipedia sources? And wikipedia is way more credible than people give it credit for...
Posted 1 year ago # -
So wii ware is out, next question!
Can we have a "special thanks" in the credits?
Also, do you think that bringing Fancy Pants to console will get bigger developers to want to hire you as an animator?Only if they all want stick figures, heh.
I'd rather keep working on my own stuff, though. No clue how that'll be affected with the console game. Guess that just depends on how well it sells *fingers crossed*
Doodle, sketch, draw, design, fill notebooks with elaborate scenes, funny character designs, and gameplay ideas.
Find your own personal style and run with it. Craft characters and stories that you love.
Enjoy your own work, and don’t be afraid to show it off. Create.Posted 1 year ago # -
@VG: Well, M64 was actually meant to the Snes in the beginning, and the Snes actually had a point system built in. So I might be a 100% wrong, but I think you could make something that almost looks like SMG for the Snes... (Well, today it would be awesomely easy...)
It was the concept of a 3D Mario game that was originally meant for the SNES, since as far as I know the SNES can't do any real 3D (Mode 7, but that's about it).
Theoretically, you could run SMG on a SNES, but you'd go from frames per second to seconds per frame (possibly minutes per frame).Nah, it would run out of memory and 'splode. Even Star Fox needed hardware in the cartridge (FX Chip) to run enough floating point calculations.
If you want to see lots of 3D done by a system back then, check out the Atari Jaguar (especially Aliens Vs Predators and Battlemorph). I have a bit of an obsession for obscure systems and what the gaming landscape would have looked like if publishers put their money into different systems...
Doodle, sketch, draw, design, fill notebooks with elaborate scenes, funny character designs, and gameplay ideas.
Find your own personal style and run with it. Craft characters and stories that you love.
Enjoy your own work, and don’t be afraid to show it off. Create.Posted 1 year ago # -
@FFA The wii has sold in 75.9 million units worldwide while xbox 360 has sold in 44.6 million units and ps3 in 41.6 million units.<>
mario kart wii has sold in 24 million copies worldwide (wii sports has sold in 67 million copies but I'm not gonna count that since it was bundled with the wii in 2007) while the best selling game for xbox 360 is halo 3 sold in 8 million copies and grand turismo 5 prologue in 5.09 million copies for ps3. If you check the 10 top selling games for wii you can see that none of them is on ps3 or xbox 360. And saying that the wiimote is silly compared to the ps move is weird since you are waving glowing ball.<>
And speaking of fancy pants on wiiware it would work really well if it wasn't for that stupid size limit. The wiimote sideways like a nes controller would work and also the classic controller would work. Also, you don't need any motion control. Nintendo's biggest titles this year(super mario galaxy 2, kirby's epic yarn, donkey kong country and metroid other m)weren't motion control heavy. They only used little waggle for some actions except for smg 2 which used waggle for the spin attack. Eurocoms golden eye 007 was advertised with the classic controller pro. So there really isn't any problem with the controls.<>
links for facts:<>
http://en.wikipedia.org/wiki/Wii<>
http://en.wikipedia.org/wiki/PlayStation_3<>
http://en.wikipedia.org/wiki/Xbox_360<>
http://en.wikipedia.org/wiki/List_of_best-selling_video_gamesThere's a few problems, Nintendo reports in actual sales, Sony reports in units shipped, and I don't remember was MS does... Most info online cites inaccurate running counts, like VGCharts. You can't even get real NPD numbers without paying a ton of money.
Wikipedia usually is quite accurate, but there really isn't much accurate numbers out there, the companies don't let many people see the raw data.
Doodle, sketch, draw, design, fill notebooks with elaborate scenes, funny character designs, and gameplay ideas.
Find your own personal style and run with it. Craft characters and stories that you love.
Enjoy your own work, and don’t be afraid to show it off. Create.Posted 1 year ago # -
@JM: Actually, the most sold console is still the PS2, PS3 steadily rising. Xbox right behind, then there is the Wii and then Xbox. Wii is NOT the most successful console... period.
Wii does not hold all ten of the top ten best selling games in the world... and if Wii does have one, it has a PS3/Xbox 360 version.
It HAS NOT (BY FAR) sold as many consoles as PS3 and Xbox combined, there is about a 10 billion difference.
The PS2 didn't have motion controllers, however the PS3 just came out with them, and they are incredible, FAR better than the Wii ever could have done. The tracking system with the PS3 is WAY more solid and fixed as the PS EYE tracked the brightly colored glowing orbs on the controllers rather than those silly "wii-motes".
The Wii-motes use a type of blue-tooth radio signal to communicate with the sensor bar. The sensor senses... where the radio is coming from and moves the cursor to where you point the wii-mote at the screen.
Now this method isn't to precise, although, through experience, it's not too bad.
PS EYE tracks the orbs on the tip of the controllers. So, instead of constantly reading a signal from the controller, it's simple tracking a certain color.
You CANNOT FOOL the PS EYE as it uses certain shades of color to communicate with the EYE... I have tried this. There is a signal from the controller to the System that tells if the controller is activated, this signal helps with con confusing brightly colored shirts with controllers (the PS EYE also can judge shapes, so the round orb helps with the motion control).
Now there is a Navigation controller that I am not to sure how it works... but it does and well.
The Wii kind of works like a TV remote except the TV remote releases a kind of shut-gun signal so you don't have to be accurate with it. The Wii-mote is just more precise (but not as much as the PS MOVE!)
Eh... I've gone on for long enough.Heh, no, each Wiimote has a camera in it that looks at where the thing is pointed by picking up the two LEDs on the sensor bar, which is THE EXACT SAME TECH AS THE PLAYSTATION MOVE, JUST BACKWARDS.
Wiimotes sense pointing, Move sense spacial orientation. All core gameplay that's used a cursor that's ever been made has used a pointing device (mouse, stylus, gyro mouse). The Wii also has zero lag because of dedicated processing chips in each Wiimote. Move has lag because it's processing a video feed. No matter what you want to say about Move, the Wii is better suited for core gameplay. Which is deliciously ironic.
And the PS2 has so many sales because it was a DVD player and people were still buying them after the ps3 came out.
Doodle, sketch, draw, design, fill notebooks with elaborate scenes, funny character designs, and gameplay ideas.
Find your own personal style and run with it. Craft characters and stories that you love.
Enjoy your own work, and don’t be afraid to show it off. Create.Posted 1 year ago # -
And top of that, I still need to finish Other M, get Epic Mickey, DKC Returns, Kirby, Goldeneye, and maybe Sonic Colors. Ah, not a single modern / futuristic FPS in that list. And hey, I'm loving Mass Effect 2 and Reach as much as the other guy, but a little diversity goes a long way.
Doodle, sketch, draw, design, fill notebooks with elaborate scenes, funny character designs, and gameplay ideas.
Find your own personal style and run with it. Craft characters and stories that you love.
Enjoy your own work, and don’t be afraid to show it off. Create.Posted 1 year ago # -
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