plz plz plz help me out to moving the fancy Pants
i hv almst made a game in java language coz its my clg project vch i hv to submit it,just movements part it remaining.I m unable to move his hands and legs properly so plz if u could help me.
movements of FancyPants Man
(21 posts) (8 voices)-
Posted 4 months ago #
-
..?
Ask wingy, or redligot or someone like the I guess anyone who is a game maker...
Unless you are a spammer. Lol.
This signature requires LEVEL 4 CLEARANCE, which you OBVIOUSLY dont have. Have a nice day.
click herePosted 4 months ago # -
@shehroj2690 err.... I'm sorry I don't understand you're English.
I love AS3 ._. I also like AS2
and I Like Pie
"Imagination is more important than knowledge." - Albert EinsteinPosted 4 months ago # -
I am not a spammer guys.
I am just asking for help and by the way i am not making it for putting it on internet this is for my college project and my English is good enuogh.
I am just asking for the logic and any sort of algorithms if you can suggest...
I have written down my codes in java and i don't have to steal it from somewhere or else...
if guys are not ok with it and think i am a spammer or something else.. then its ok with me,i will manage.
Thank you all for your great response.Posted 4 months ago # -
@redligot2009:
I am just asking for fancy pants man's hands and legs movements...
Thank YouPosted 4 months ago # -
There is something called "animation"...
Btw I can understand you now, at least -_-"

FFA FAN CLUB RANK: HRM!Posted 4 months ago # -
@FFA: C'mon give the guy a chance...
@shehroj2690: you should wait for wingdemon or someone who knows that stuff better than me...

FFA FAN CLUB RANK: HRM!Posted 4 months ago # -
deletethisintwodays said:
Yeah, if you were in college I'm pretty sure you still wouldn't sound like shit.
But you aren't in college are you. Stop BSing us. Go away and use whatever small amount of skill you have and figure it out for yourself.EDIT: Oh, and I forgot. JAVASCRIPT? Wow just don't say words.
I admit it's questionable with his language, but he's probably English and college is 16-18. Which makes a bit more sense then if he was in an American college.
He also said in Java, not Javascript. Two completely different programming languages.
@shehroj: I may come to regret this, but if you're serious about making a game in Java (which is definitely not the language I would use for something like this). You're going to first provide some details. Like what external libraries are you using (unless you're outputting to command-line, which wouldn't make a great game now would it?). Are you using JOGL/LWJGL/other?
As for the movement, it sounds like you're talking about the animation. To achieve an effect you just need to progress across frames while doing something. Say, moving right, means you show the move right animation. From there, it's basically art and a little fiddling to get it to be smooth.
One more thing, most people here aren't familiar with Java (I've done a few projects in it, but not a game). So don't get your hopes up for Java help.
Posted 4 months ago # -
@WJUK: It's what first came to mind. Either way. You know.
The only programming crap I've used it LabView and it's utter crap. Well it's good but it's crap, you know?
FFA Fan Club - HRM: Hajg - Highest Officer: ICARAX - Officer: Wingdemon - Supporters - I can't rememberPosted 4 months ago # -
Here its my code of my first screen of game,hope someone may understand....
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import java.applet.*;
import java.awt.Graphics;
import java.awt.Image;
import javax.swing.*;
import javax.swing.Timer;
//import MyData.*;/*<applet
code=FancyPants.class
height=600
width=800>
</applet>
*/public class FancyPants extends Applet implements Runnable,ActionListener
{
boolean start=false,running=true,draw=true,ok=true,dron=true,up=true,open=true;
boolean right = false;
boolean left = false;
private Image dbImage,image,image1,image2,image3,image4,img;
private Graphics dbg;
int count=0,count1=1,alpha_rectangle1=1;
int x=0,y=0;
int speed=10,movdor=0;
int door1x=290,door1y=300,door1x1=70,door1y1=130,door1circlex=345,
door1circley=360,door1circlex1=10,door1circley1=10;int door2x=410,door2y=300,door2x1=70,door2y1=130,door2circlex=465-5,
door2circley=360-5,door2circlex1=10,door2circley1=10;int door3x=530,door3y=300,door3x1=70,door3y1=130,door3circlex=585-5,
door3circley=360-5,door3circlex1=10,door3circley1=10;int door4x=650,door4y=300,door4x1=70,door4y1=130,door4circlex=705-5,
door4circley=360-5,door4circlex1=10,door4circley1=10;int jump=0;
int x1=95,y1=400,x2=110,y2=415,x3=115,y3=430,x4=125,y4=430,x5=90,y5=430,x6=90,y6=420,x7=90,y7=415,x8=90,y8=420,x9=88,y9=430,x10=60,
y10=430,x11=65,y11=430,x12=70,y12=415,x13=85,y13=400,x14=95,y14=400;
int x21=95,y21=400,x22=110,y22=415,x23=115,y23=430,x24=125,y24=430,x15=90,y15=430,x16=90,y16=420,x17=90,y17=415,x18=90,y18=420,x19=88,y19=430,x110=60,
y110=430,x111=65,y111=430,x112=70,y112=415,x113=85,y113=400,x114=95,y114=400;
int circlex=90,circley=335,radius=15;
int bx=90,by=350,bx1=90,by1=400;
int rhux=90,rhuy=355,rhux1=95,rhuy1=370,rhlx=95,rhly=370,rhlx1=105,rhly1=398,lhux=90,lhuy=355,lhux1=85,lhuy1=370,lhlx=85,lhly=370,lhlx1=75,lhly1=398;
int rhuy11=85,rhly12=70,rhux11=498,rhlx12=508;Timer t;Thread th;
Shape rect =new Rectangle2D.Double(10,130,750,300);
Color orange =new Color(255,128,0);
Color black = new Color(160,0,4);@Override
public void init()
{
img = Toolkit.getDefaultToolkit().createImage("Images/bg.jpg"
;
setFocusable(true);
//requestFocus( );
move( );
t=new Timer(100,this);
}
@Override
public void start ()
{Thread th = new Thread (this);
th.start ();
}
public void destroy()
{
}
@Override
public void stop()
{}
@Override
public void run ()
{
Thread.currentThread().setPriority(Thread.MIN_PRIORITY);
while (true)
{
if(ok=false)
moveLeft();
try{Thread.sleep (150);}
catch (InterruptedException ex){}
repaint();
Thread.currentThread().setPriority(Thread.MAX_PRIORITY);
}
}
@Override
public void update (Graphics g)
{if (dbImage == null)
{
dbImage = createImage (this.getSize().width, this.getSize().height);
dbg = dbImage.getGraphics ();
}dbg.setColor (getBackground ());
dbg.fillRect (0, 0, this.getSize().width, this.getSize().height);dbg.setColor (getForeground());
paint (dbg);g.drawImage (dbImage, 0, 0, this);
}
public void moveRight(){
if(circlex <=720)
{circlex+=speed;
bx+=speed;
bx1+=speed;
if(lhuy1>by+10)
{lhuy1-=speed;
lhly=lhuy1;jump++;
if(jump==1){
lhly1-=2*speed;lhlx1-=2*speed;
}
else
lhly1-=speed;
rhuy1=lhuy1;
rhly=lhly;
rhly1=lhly1;}
lhux+=speed;
lhux1+=speed;
lhlx+=speed;
lhlx1+=speed;
rhux=lhux;
rhux1=lhux1;
rhlx=lhlx;
rhlx1=lhlx1;if(count==5)
speed=20;jump=0;}
}
public void moveLeft(){
if(circlex >=50)
{circlex-=speed;
bx-=speed;
bx1-=speed;
if(rhuy1>by+10)
{rhuy1-=speed;
rhly=rhuy1;jump++;
if(jump==1){
rhly1-=2*speed;rhlx1+=2*speed;
}
else
rhly1-=speed;
lhuy1=rhuy1;
lhly=rhly;
lhly1=lhly1;}
rhux-=speed;
rhux1-=speed;
rhlx-=speed;
rhlx1-=speed;
lhux=rhux;
lhux1=rhux1;
lhlx=rhlx;
lhlx1=rhlx1;if(count==5)
speed=20;}
}
/*//public void opendoor()
{
if((bx>290 && bx< 360) && (by >300 && by <430))
{
//IceAge1();
}
else if((bx>410 && bx< 480) && (by >300 && by <430))
{//levelSelect();
}
else if((bx>530 && bx< 600) && (by >300 && by <430))
{//Options();
}
else if((bx>650 && bx< 720) && (by >300 && by <430))
{//Credits();
}}*/
public void moveDown(){
circley+=5;
by+=5;
by1+=5;
}
@Override
public void paint(Graphics g) {
Graphics2D ga = (Graphics2D)g;
ga.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
ga.setColor(orange);
g.drawImage(img, x, y, null);
ga.setPaint(Color.black);
ga.setStroke(new BasicStroke(2.0f));
ga.draw(rect);
ga.setStroke(new BasicStroke(2.0f));
AffineTransform tx1 = new AffineTransform();
tx1.shear(0, 1);
if(up=true)
{//ga.setTransform(tx1);
ga.drawRect(door1x,door1y,door1x1,door1y1);
ga.drawRect(290,300,70,130);
ga.drawOval(door1circlex,door1circley,door1circlex1,door1circley1);
ga.drawRect(door2x,door2y,door2x1,door2y1);
ga.drawRect(410,300,70,130);
ga.drawOval(door2circlex,door2circley,door2circlex1,door2circley1);
ga.drawRect(door3x,door3y,door3x1,door3y1);
ga.drawRect(530,300,70,130);
ga.drawOval(door3circlex,door3circley,door3circlex1,door3circley1);
ga.drawRect(door4x,door4y,door4x1,door4y1);
ga.drawRect(650,300,70,130);
ga.drawOval(door4circlex,door4circley,door4circlex1,door4circley1);
}
AffineTransform tx2 = new AffineTransform();
tx2.shear(0, 0);
ga.setTransform(tx2);
if(dron=true)
{ga.setPaint(Color.black);
ga.setStroke(new BasicStroke(3.5f));
ga.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER,alpha_rectangle1));
ga.drawLine(bx,by,bx1,by1);
ga.drawOval(circlex-radius,circley-radius,2*radius,2*radius);
ga.setStroke(new BasicStroke(2.0f));
ga.drawLine(rhux,rhuy,rhux1,rhuy1);
ga.drawLine(rhlx,rhly,rhlx1,rhly1);
ga.drawLine(lhux,lhuy,lhux1,lhuy1);
ga.drawLine(lhlx,lhly,lhlx1,lhly1);
GeneralPath pants = new GeneralPath(GeneralPath.WIND_NON_ZERO);
ga.setStroke(new BasicStroke(1.5f));
pants.moveTo(x1,y1);
pants.lineTo(x2,y2);
pants.lineTo(x3,y3);
pants.lineTo(x4,y4);
pants.lineTo(x5,y5);
pants.lineTo(x6,y6);
pants.lineTo(x7,y7);
pants.lineTo(x8,y
;
pants.lineTo(x9,y9);
pants.lineTo(x10,y10);
pants.lineTo(x11,y11);
pants.lineTo(x12,y12);
pants.lineTo(x13,y13);
pants.lineTo(x14,y14);
ga.setPaint(Color.ORANGE);
ga.fill(pants);GeneralPath pants1 = new GeneralPath();
pants1.moveTo(x1,y1);
pants1.lineTo(x2,y2);
pants1.lineTo(x3,y3);
pants1.lineTo(x4,y4);
pants1.lineTo(x5,y5);
pants1.lineTo(x6,y6);
pants1.lineTo(x7,y7);
pants1.lineTo(x8,y
;
pants1.lineTo(x9,y9);
pants1.lineTo(x10,y10);
pants1.lineTo(x11,y11);
pants1.lineTo(x12,y12);
pants1.lineTo(x13,y13);
pants1.lineTo(x14,y14);
ga.setPaint(Color.black);
ga.draw(pants1);
}
ga.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER,1));
ga.setFont(new Font("Segoe Script", Font.PLAIN, 16));
ga.drawString("Start Game",290,290);
ga.drawString("Level Select",410,290);
ga.drawString("Help",530,290);
ga.drawString("Credits",650,290);
ga.setFont(new Font("Segoe Script", Font.BOLD, 50));
ga.setColor(Color.ORANGE);
ga.drawString("Menu",300,100);
ga.setFont(new Font("Segoe Script", Font.BOLD, 20));
ga.setColor(Color.green);
ga.drawString("FancyPatns Man",10,125);
ga.drawString("Shehroj Khan",600,125);
ga.drawString("Anamika Das",600,450);
ga.drawString("Nitish Kumar",10,450);
}
@Override
public boolean imageUpdate(Image img,int flags,int x,int y,int w,int h){
if((flags & ALLBITS)!=0){
repaint(x,y,w,h);
}
return(flags & ALLBITS)== 0;
}
private void move( )
{
addKeyListener( new KeyAdapter( ) {
// listen for movement keys
@Override
public void keyPressed(KeyEvent e)
{
int keyCode = e.getKeyCode( );if(!start)
running = true;
else
running =false;
if (keyCode == KeyEvent.VK_RIGHT)
{ start=true;count+=2;
moveRight();
}
if (keyCode == KeyEvent.VK_LEFT)
{ start=true;
count+=2;
moveLeft();
ok=false;
}
if(keyCode == KeyEvent.VK_UP)
{ start=true;
repaint();
t.start();
}
if(keyCode == KeyEvent.VK_DOWN)
{ start=true;
}
if(keyCode == KeyEvent.VK_SPACE)
{ start=true;count+=2;
//jump();
}
}
});
}
// end of move( )
public void actionPerformed(ActionEvent e)
{int i=0;
if((bx>290 && bx< 360) && (by >300 && by <430))//Open door for starting from 1st level
{ i+=2;
if(movdor<=5 && open)
{door1x-=10;
door1circlex-=10;
movdor+=1;
if (alpha_rectangle1 <= 1) {
alpha_rectangle1 = 0;
}
}
else if(movdor>=1 && !open)
{door1x+=10;door1circlex+=10;
movdor-=1;//open=true;
}
if(movdor==5)open=false;
if(i>=20)
{i=0;t.stop();}
//IceAge1();
}else if((bx>410 && bx< 480) && (by >300 && by <430))//Open door for selecting level if available
{ i+=2;
if(movdor<=5 && open)
{door2x-=10;
door2circlex-=10;
movdor+=1;
if (alpha_rectangle1 <= 1) {
alpha_rectangle1 = 0;
}
}
else if(movdor>=1 && !open)
{door2x+=10;door2circlex+=10;
movdor-=1;//open=true;
}
if(movdor==5)open=false;
if(i>=20)
{i=0;t.stop();}
//levelSelect();
}
else if((bx>530 && bx< 600) && (by >300 && by <430))//Open door for help
{ i+=2;
if(movdor<=5 && open)
{door3x-=10;
door3circlex-=10;
movdor+=1;
if (alpha_rectangle1 <= 1) {
alpha_rectangle1 = 0;
}
}
else if(movdor>=1 && !open)
{door3x+=10;door3circlex+=10;
movdor-=1;//open=true;
}
if(movdor==5)open=false;
if(i>=20)
{i=0;t.stop();}
//Options();
}
else if((bx>650 && bx< 720) && (by >300 && by <430))//Open door for credits
{ i+=2;
if(movdor<=5 && open)
{door4x-=30;
door4circlex-=30;
movdor+=1;
if (alpha_rectangle1 <= 1) {
alpha_rectangle1 = 0;
}
}
else if(movdor>=1 && !open)
{door4x+=10;door4circlex+=10;
movdor-=1;//open=true;
}
if(movdor==5)open=false;
if(i>=20)
{i=0;t.stop();}
//Credits();
}
/*if(circley >=215 && running)
{circley-=10;
by-=10;
by1-=10;
if(jump==0)
{lhlx=lhux1-5;// hands jump
lhly=lhuy1-2;
lhux1-=5;
lhuy1-=2;
lhlx1-=13;
rhux1=lhux1;
rhuy1=lhuy1;
rhlx=lhlx;
rhly=lhly;
rhlx1=lhlx1;
rhly1=lhly1;y1-=speed; //legs and pants jump
y3=y2;
x3=x2+15;
y2-=30;
x2+=5;
x4+=5;
y4-=speed+5;
y8+=20;
x9-=10;
y9+=30;
x10=6*speed;
y10=430;
x11-=speed;
x12+=speed-5;
y13-=speed;
y14-=speed;
}
else
{
lhly-=speed;//hands
lhly1-=speed;
lhuy-=speed;
lhuy1-=speed;
rhly-=speed;
rhly1-=speed;
rhuy-=speed;
rhuy1-=speed;y1-=speed;
y2-=speed;//legs and pants jump
y3-=speed;
y4-=speed;
y5-=speed;
y6-=speed;
y7-=speed;
y8-=speed;
y9-=speed;
y10-=speed;
y11-=speed;
y12-=speed;
y13-=speed;
y14-=speed;
}
jump++;
repaint();
if(by==90)
draw=false;
repaint();
if(circley== 215)running=false;}
else if(circley < 335 && !running)
{circley+=10;
by+=10;
by1+=10;
if(by==240)
{// hands jump
lhuy1=rhuy11+190;
lhly=rhuy11+190;
lhly1=rhly12+220;
lhlx1+=7;rhuy1=rhuy11+190;
rhly=rhuy11+190;
rhly1=rhly12+220;
rhlx1-=7;x1=x21;//legs and pants jump
y1=y21;
x2=x22;
y2=y22;
x3=x23;
y3=y23;
x4=x24;
y4=y24;
x5=x15;
y5=y15;
x6=x16;
y6=y16;
x7=x17;
y7=y17;
x8=x18;
y8=y18;
x9=x19;
y9=y19;
x10=x110;
y10=y110;
x11=x111;
x12=x112;
x13=x113;
y13=y113;
x14=x114;
y14=y114;
t.stop();
}
else
{
if(by<=100){
lhuy1=rhuy11;
lhly=rhuy11;
lhly1=rhly12;
rhuy1=rhuy11;
rhly=rhuy11;
rhly1=rhly12;rhux1=rhux11;
rhlx=rhux11;
rhlx1=rhlx12;
}
else{
lhly+=speed;//hands
lhly1+=speed;
lhuy+=speed;
lhuy1+=speed;
rhly+=speed;
rhly1+=speed;
rhuy+=speed;
rhuy1+=speed;y1+=speed;//legs and pants jump
y2+=speed;
y3+=speed;
y4+=speed;
y5+=speed;
y6+=speed;
y7+=speed;
y8+=speed;
y9+=speed;
y10+=speed;
y11+=speed;
y12+=speed;
y13+=speed;
y14+=speed;}
}
repaint();
}/*if(by>=90 && draw)//while jumping
{ by-=10; //body jump
by1-=10;else if(by<250 && !draw)//while coming down
{ by+=10; //body jump
by1+=10;
jump=0;
if(by==240)
{// hands jump
lhuy1=rhuy11+190;
lhly=rhuy11+190;
lhly1=rhly12+220;
lhlx1+=7;rhuy1=rhuy11+190;
rhly=rhuy11+190;
rhly1=rhly12+220;
rhlx1-=7;x1=x21;//legs and pants jump
y1=y21;
x2=x22;
y2=y22;
x3=x23;
y3=y23;
x4=x24;
y4=y24;
x5=x15;
y5=y15;
x6=x16;
y6=y16;
x7=x17;
y7=y17;
x8=x18;
y8=y18;
x9=x19;
y9=y19;
x10=x110;
y10=y110;
x11=x111;
x12=x112;
x13=x113;
y13=y113;
x14=x114;
y14=y114;
t.stop();
}
else
{
if(by<=100){
lhuy1=rhuy11;
lhly=rhuy11;
lhly1=rhly12;
rhuy1=rhuy11;
rhly=rhuy11;
rhly1=rhly12;rhux1=rhux11;
rhlx=rhux11;
rhlx1=rhlx12;
}
else{
lhly+=10;//hands
lhly1+=10;
lhuy+=10;
lhuy1+=10;
rhly+=10;
rhly1+=10;
rhuy+=10;
rhuy1+=10;y1+=10;//legs and pants jump
y2+=10;
y3+=10;
y4+=10;
y5+=10;
y6+=10;
y7+=10;
y8+=10;
y9+=10;
y10+=10;
y11+=10;
y12+=10;
y13+=10;
y14+=10;}
}
jump++;
repaint();
if(by==250)
{//t.stop();
draw=true;}
//if(by==250)
}
*//*class jump implements ActionListener{
public void jump()
{t=new Timer(50,this);
t.start();
}public void actionPerformed(ActionEvent e)
{
if(circley >=150)
{circley-=30;
by-=30;
by1-=30;
repaint();}
else if(circley <= 350)
while(circley!=335)
{circley+=5;
by+=5;
by1+=5;
repaint();
}
/*if(by>=150 && draw)//while jumping
{ by-=10; //body jump
by1-=10;
if(jump==0)
{lhlx=lhux1-5;// hands jump
lhly=lhuy1-2;
lhux1-=5;
lhuy1-=2;
lhlx1-=13;
rhux1=lhux1;
rhuy1=lhuy1;
rhlx=lhlx;
rhly=lhly;
rhlx1=lhlx1;
rhly1=lhly1;y1-=10; //legs and pants jump
y3=y2;
x3=x2+15;
y2-=30;
x2+=5;
x4+=5;
y4-=15;
y8+=20;
x9-=10;
y9+=30;
x10=480;
y10=370;
x11-=10;
x12+=5;
y13-=10;
y14-=10;
}
else
{
lhly-=10;//hands
lhly1-=10;
lhuy-=10;
lhuy1-=10;
rhly-=10;
rhly1-=10;
rhuy-=10;
rhuy1-=10;y1-=10;
y2-=10;//legs and pants jump
y3-=10;
y4-=10;
y5-=10;
y6-=10;
y7-=10;
y8-=10;
y9-=10;
y10-=10;
y11-=10;
y12-=10;
y13-=10;
y14-=10;
}
jump++;
repaint();
if(by==90)
draw=false;
}else if(by<250 && !draw)//while coming down
{ by+=10; //body jump
by1+=10;
jump=0;
if(by==240)
{// hands jump
lhuy1=rhuy11+190;
lhly=rhuy11+190;
lhly1=rhly12+220;
lhlx1+=7;rhuy1=rhuy11+190;
rhly=rhuy11+190;
rhly1=rhly12+220;
rhlx1-=7;x1=x21;//legs and pants jump
y1=y21;
x2=x22;
y2=y22;
x3=x23;
y3=y23;
x4=x24;
y4=y24;
x5=x15;
y5=y15;
x6=x16;
y6=y16;
x7=x17;
y7=y17;
x8=x18;
y8=y18;
x9=x19;
y9=y19;
x10=x110;
y10=y110;
x11=x111;
x12=x112;
x13=x113;
y13=y113;
x14=x114;
y14=y114;
//t.stop();
}
else
{
if(by<=100){
lhuy1=rhuy11;
lhly=rhuy11;
lhly1=rhly12;
rhuy1=rhuy11;
rhly=rhuy11;
rhly1=rhly12;rhux1=rhux11;
rhlx=rhux11;
rhlx1=rhlx12;
}
else{
lhly+=10;//hands
lhly1+=10;
lhuy+=10;
lhuy1+=10;
rhly+=10;
rhly1+=10;
rhuy+=10;
rhuy1+=10;y1+=10;//legs and pants jump
y2+=10;
y3+=10;
y4+=10;
y5+=10;
y6+=10;
y7+=10;
y8+=10;
y9+=10;
y10+=10;
y11+=10;
y12+=10;
y13+=10;
y14+=10;}
}
jump++;
repaint();
if(by==250)
{//t.stop();
draw=true;}
//if(by==250)
}
}
}
*/
}
}Posted 4 months ago # -
Try to compile in javac and run in command prompt with appletviewer if you have Java Development Kit.
Posted 4 months ago # -
errm... how?
I love AS3 ._. I also like AS2
and I Like Pie
"Imagination is more important than knowledge." - Albert EinsteinPosted 4 months ago # -
Sorry, I can't help you: I thought it was just an animation problem...
Me + Java = erghbkgvjnnlhnknu52965!!)£=?$=(]]]ù* à+<>_çàù°òmgbycvul
D'oh!

FFA FAN CLUB RANK: HRM!Posted 4 months ago # -
Hm, I am not sure if you can do something like this in Java, but in Flash. Sorry, cant help you. Look up tutorials on Youtube.
RIP Edd Gould, you may be dead but your world will keep on spinning.Posted 4 months ago # -
@PEncilmaster don't tell him to do that.
I love AS3 ._. I also like AS2
and I Like Pie
"Imagination is more important than knowledge." - Albert EinsteinPosted 4 months ago # -
You're using Javax Swing and awt? I wouldn't really say that's the best idea for a game. It's good for GUIs (which is what it was designed for).
Posted 4 months ago # -
@WJUK javax swing i am using for timer and awt for mathematical package i.e geom and other stuff
Posted 4 months ago # -
@redligot2009
if you have jdk and all the other stuff like setting its classpath and all then can compile in command prompt giving command like this
D:\javac FancyPants.java
and run it like this
D:\appletviewer FancyPants.java
its little great...Posted 4 months ago # -
yeah...
i got his hand movements at last....
but not his leg movements its too difficult to manage all movementsPosted 4 months ago # -
I hate Java now... since I read that code!
Posted 4 months ago #
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