Do you guys want a demo?
It's not completely done, but I was hoping I could post it here and have it tested, and get some input on it as well.
And demo on the first page!
My only problem is that there's no sound. And some "design" can be "improved".
Else then that! Awesome!
You mean that it moves to quick and rotates too slow?
Ok, speed a little less.
@DS - what parts of the game - the enemies and stuff? For the two "bosses" at the end I haven't done art yet, save for the face on the circle one.
I think the rotation is too slow :p
Well, for a start. The interface looks a little too, vector-ish.
Yea, I'd like it a little faster myself. The only problem is that if you make it too much, then it gets hard to hit the enemies because you either over rotate or under rotate - you can't get exactly to them because each time you change 30 degrees or something. I can try it though if you want...
Also, just wondering, which control scheme did you guys like better?
And too vector-ish, huh? So do I make it more pixelly?
Actually... at a second look. It looks fine.
I used the second one. I like WASD more.
Great. That was my version of dual analog, heheh.
And I fixed the thing where you have to click the game before you can move the player.
No, I haven't - that's a good idea. It's probably because I've grown to dislike games where you have to use the mouse to shoot stuff, or grapple(like final ninja) because I'm on a laptop and its a pain in the neck to work the mouse fast. But it's a good idea, I'll see what I can do, hopefully have it ready soon.
But I got external USB mouse.
Right now I do have the bigger enemies on a 3-hit-kill, but it does need to be raised...
And you can do something like that if you just keep the mouse close to the player, though that might be annoying...
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