I was wondering how I would go about coding something like this in flash, something sort of similar to Earthbound or Pokémon.
It looks very simple, but how simple is it, exactly... I understand how the sprites work.
Overhead Walkaround Engine, No Momentum/Inertia
(12 posts) (5 voices)-
Posted 1 year ago #
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Pretty simple, depending on how much you know about basic programming. If you have a basic understand of the Cartesian Plane, and know at least the basics of programming, then you should have no problem at all.
Mostly just stuff like "if(key)is pressed, then this._x=+1;"
Then just a bunch of simple hitTesting for battle engaging.If you know how to do all that already (and I'm just going to refrain from assuming anything about your programming knowledge, since I don't know anything about you) and you're wondering how to go about keeping your main MC on a grid, then you'll have to get into a bit of slightly more complicated stuff. Is that your real question? Or did you just want to know the basics?
The only reason I don't have a Nobel Prize is because I'm too much of a genius for the common mind to grasp.Posted 1 year ago # -
It's essentially just a grid. Where you move a character from one square to the other. Simple as that.
Posted 1 year ago # -
Yeah more or less it is like what they said.
I am brilliantly indescribable.
Never eaten pie before. ASIA FTW.
I'm a retard + -995678210248565943.0Posted 1 year ago # -
It's much easier than making a platform game! It has no physics and it shpuld work with a few hitTests.
Posted 1 year ago # -
I would agree that it is generally easier to make something like this than a platformer, but this can't be the whole game. You're gonna need some extra stuff.
Posted 1 year ago # -
You're gonna need some extra stuff in platformers too.
But I know what you mean!
Posted 1 year ago # -
Well, it's pretty easy to make a the engine and design a level and you have a (very basic) platformer there.
But if you make the grid and enable a character to walk around the world, that's much less of a game than the basic platformer is.
Posted 1 year ago # -
Yup, zero programming knowlege.
HOw does one even make an engine for something so simple? don't engines only do complicated things?Posted 1 year ago # -
pixelScientist said:
Yup, zero programming knowlege.
HOw does one even make an engine for something so simple? don't engines only do complicated things?Engines can be complicated. Like the Unreal Engine, CryEngine etc.
But the very basics of a game engine is just the core of a game. It's usually the part that handles rendering, physics, collision detection etc.
Posted 1 year ago # -
Rendering as in what?
Because a tile walkaround that is a sad excuse for a game would not need physics or collission detection.Posted 1 year ago # -
Rendering is showing things on-screen.
Tile-based games although don't have physics or collision detection, they come with their own set of challenges. A lot of popular games are tile-based.
Posted 1 year ago #
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